Thanks for playing! Yeah I ended up switching the attack from a keyboard bind to the mouse honestly because it felt more natural to keep my hand on the mouse while we were developing, but I definitely thought it could be confusing leaving it like that as there would be an assumption by players that you have some directional capabilities with it. You can technically use a gamepad instead, which is more intuitive, but I haven't tested in webgl lol. Anyway, appreciate the feedback!