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A jam submission

Chaos TowerView game page

You must ascend the chaos wizard's tower and end his tyranny
Submitted by TheDemonCrusher, WaffleDud, Angel.music, kris53 — 10 minutes, 13 seconds before the deadline
Rated by 11 people so far
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Chaos Tower's itch.io page

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How have you integrated the theme in your game?
The goal of the game is to reach the last floor and free yourself from the rules which you've been bind to on your journey.

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Comments

Submitted(+1)

I enjoyed the game but the abruptness of the time between levels wasn't fun. The game just skips to the scrolls and then back to the game. It's more of an auto grind.  Just like another game I reviewed on here this is basically just a running sim. Personally, I would like to see some of what I did at the end of each level. I didn't play long enough to see but I played till I died which was around 5 levels. If you have stuff like grenades in game maybe add point multipliers for killing multiple enemies at once. 

Also give some warning to your player for enemies spawning. As i was running around enemies would spawn on top of me.

 Alot of times in roguelikes like these you have points show on screen and having a 00/20 countdown instead of something like that makes it not as fun. A resource bar of some kind would be better. Enjoyed the gameplay but felt the scroll abilities could use some balancing.  

Anyways, great game with good bones albeit similar to a lot of other roguelikes.

Developer

Appreciate the feedback! About the enemy spawns, we actually planned for and made enemy spawn indicators but ran out of time. I think our main issue was spending half of the development time on making a boss for the game which isn't even going to be reached by most, but gamejams are for learning after all :P.

Submitted

I feel that. As a solo dev I tried to spend as little time fighting my engine as possible.  You also have to ask yourself what kind of game you are trying to make. With how frequent you go between levels in a roguelike the repetitive stuff become much more noticeable. To be far there are some repetive stuff in my game since it consists of delivering packages to very few areas and it is time consuming.

Submitted(+1)

Love the theme of the game and art style. I liked that after each round there were choices to make, but I will say that once I chose the one with lights out it became less fun because I was just scrambling instead of being able to strategically move around. That's my fault for picking that though lol. Overall, good job and good luck!

Developer

Thanks! Yea some rules are very punishing, very fun to develop though :)

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Submitted(+1)

this is lovely, do I have to kill those cute spiders? 😭😭😭

I'm not very good at this kind of game so I almost died as soon as I entered the game 🥺🥺🥺 It would be better if you could give me some time to read the  guide at the beginning 💖💖💖💖💖

I like it very much! I want to know who drew that picture of Teto and that spider?!soooo cute!!!!!! 💖💖💖💖💖💖💖💖💖💖💖

Developer(+1)

Thank you for giving the game a chance <3. That abrupt start was indeed something we were thinking but we were really running out of time and kind of had to connect all elements at the end. The spider is one of our artists' work - WaffleDud and the Teto is a re-rendition of an online drawing.

Submitted(+1)

totally understood!! please tell WaffleDud they're awesome I love that spider 🕷️🤲💖💕💞💘💗✨💓💖💝✨💞💓💝💓✨💖✨💝💓💓

Submitted(+1)

I liked the visuals. Gameplay is kind of repetitive, but I had fun. Nice work!

Developer

I'm glad you had fun with it, thanks.

just a vampire survivours game and not a very good one at that :(

Developer

Thanks, that's very constructive. Sorry you didn't enjoy our game, we'll try to make it a little better after the jam before leaving it. <3

Submitted(+1)

I know right, leave something for the dev to look at and think about.