This is one of the few games I have on my phone, I consider it a classic
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Best sokpop game yet!! Love the characters and gameplay, super fun. I also had the controller/wrench problem that billtg mentioned, and a clipping glitch in the red-metallic area I had when I went back to get the underwater bolts made me have to restart the game. Other than that all around great experience.
Just finished my entry for Ludum Dare 42! Never done that jam before, but was eager to do well so went into overdrive a bit... out of the 48 hours I was working on the game for 22 of them. (hopefully it shows :/) It's a resource management game, pretty hard, and I hope, pretty fun! I'm pretty proud of how the gameplay and look of it turned out. Play it here:
and tell me what you think too! Here's some screenshots so you can get the idea of it:
Just released this pretty small-scale project I've been working on and off on for a bit! It's a pretty quick play, but there's some fun levels and hopefully interesting mechanics :) Here's the website : https://james-shipp.itch.io/zip
The game is split into 2d levels, and is a struggle against the timer. As you can see by the title of this post, the lines of genre are a little blurry on this, it kind of has little pieces of a bunch of different things:
- arcade-style action
- the minimalist look and feel
- puzzle mechanics
are kind of what I tried to include. Also featuring a dope original soundtrack my friend made for it! SCREENSHOTS!
I'd love feedback on the game if you have any (good OR positive!) come check it out!
I loved it! At first I didn't really know what was going on, but after kinda learning how to make my way through the levels, I got an understanding. Seeing the simple level layouts after blindly stumbling through the levels for minutes was an amazing feeling, hahah, one of my favorite bitjam games so far.
I liked your use of the rapid pulsing when you get closer- also thought the little background part you wrote about trying to find the mosquito in the dark made the whole submission make sense, fun play! (I also thought it was kinda hard, heheh, I'm bad at it)