This is goddamn brilliant.
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Just finished my entry for Ludum Dare 42! Never done that jam before, but was eager to do well so went into overdrive a bit... out of the 48 hours I was working on the game for 22 of them. (hopefully it shows :/) It's a resource management game, pretty hard, and I hope, pretty fun! I'm pretty proud of how the gameplay and look of it turned out. Play it here:
and tell me what you think too! Here's some screenshots so you can get the idea of it:
Just released this pretty small-scale project I've been working on and off on for a bit! It's a pretty quick play, but there's some fun levels and hopefully interesting mechanics :) Here's the website : https://james-shipp.itch.io/zip
The game is split into 2d levels, and is a struggle against the timer. As you can see by the title of this post, the lines of genre are a little blurry on this, it kind of has little pieces of a bunch of different things:
- arcade-style action
- the minimalist look and feel
- puzzle mechanics
are kind of what I tried to include. Also featuring a dope original soundtrack my friend made for it! SCREENSHOTS!
I'd love feedback on the game if you have any (good OR positive!) come check it out!
I loved it! At first I didn't really know what was going on, but after kinda learning how to make my way through the levels, I got an understanding. Seeing the simple level layouts after blindly stumbling through the levels for minutes was an amazing feeling, hahah, one of my favorite bitjam games so far.
I liked your use of the rapid pulsing when you get closer- also thought the little background part you wrote about trying to find the mosquito in the dark made the whole submission make sense, fun play! (I also thought it was kinda hard, heheh, I'm bad at it)
Love it! Reminds me so much of Wind Waker. The combat and movement are really fun- the art style is really great as well. Also the mini map is beauty itself hahah! Not sure if you could call it a glitch, but I noticed that sometime when locked onto an enemy I could do a jump attack by pressing space, but not always. Could just be a gameplay element I don't know of, but thought I'd point it out. The camera rotation with right click wasn't really sensitive enough to be useful for me, but using left shift solved that problem. Really fun stuff though, the mechanics are amazing, other than the couple small things I mentioned.
Go check out my game at the watering feelings page! Not sure if you can really call it a game, it's more a thing that you ~experience~ as I've been calling it, hahah. I'd be impressed if it took you more than three mins or so.. although technically it has endless replayabilty ;) Have a gif of what that looks like:
I'm pretty happy with the soundrack (done by my friend) and the audio, so definietely use headphones.
Yo- I'm James, I'm a high schooler and have been kinda lightly dabbling in gamedev for the past two years, with the last half a year or so programming oriented.
Anything I've made has been done in Unity, that I'm very fond of, and I'll be using it again for this! (Programming in c#)
However I'm not supah sure what I'll be making yet, excited though! Thanks to Rich for making a pretty open ended and creatively allowing jam for us to have fun with :)
I really enjoyed this. My one thing is that the controls were a bit slippery- it's annoyingly easy to be running and jumping around and then slide of a platform. The animations are pleasantly simple and fit the art style, I feel, and the soundtrack also really seems to make sense for some reason. I love how the mechanic of the different platforms crumbling or disintegrating until recharged fits in both to make it a challenge to find the components (objects?) you need, but also can work to help you. Was a lot of fun to play, please continue working on it and improving upon it! :D