Woah thats genuinely such a cool and novel idea!!! With godot having actual wiimote support I could see this becoming a reality someday; of course it likely already exists in another reality...
Super cool stuff! And best of luck!
Lloyds Dev Corner
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Super excited for this! This jam happens to coincide with another metroidvania game jam thats 30 days long so my plan is to create the article first for a fake game that doesn't exist yet and then hopefully create the actual game for people to play! Hopefully this is okay and doesn't go against the spirit of this jam but Im making the article very much standalone as its own piece of art.
Im interested to see what everyone comes up with
Hey all! I found bitsy recently while looking through jams and participated in the recent Jam #82 'intentionally bad jam'
and so I set out to make my first game in bitsy! I figured it'd end up being pretty bad so there's the theme taken care of.
here it is: https://lloydev.itch.io/a-small-space-adventure-bitsy-jam
Its a short space adventure/light puzzle game. Let me know what you think! I've made it appropriate for pretty much all ages like (E) but that is by no means an official rating. Thanks for checking it out and I can't wait to make more and delve into hacking bitsy.
not sure yet, my first thought is puzzle type stuff, I'm thinking shrinking and enlarging like an Alice in wonderland type of thing. Best of luck on your jam! I'm glad you figured something out and I'm curious as to what you came up with so I guess we'll see soon enough :P
I think emphasize both parts of the theme equally if you can. Size and Matters. Make sure that if you have objects changing size, that it actually matters. To what extent it 'matters' is entirely subjective but hey thats part of the fun! Happy jammin!
Awesome! I'll check it out! Also you may wanna look into making your game playable in the browser. Its pretty easy with unity and could help you get some more players (if people don't have to download they're more likely to play) but if there's some reason you wanted to avoid a web build that's perfectly fine. Web can sometimes run different than PC versions so there is that to consider.
Thanks for giving it a try! It may be a tad easier now as I've tweaked a few things/am fixing more. The player hurtbox is now also considerably smaller so that may help :P Don't worry if you don't finish I'm glad you checked it out! As for the art its from Kenney.NL feel free to check them out! Lots of great free assets you can use for game jams or anything really and I love their style!
This game was amazing and was so much fun to try and speedrun. If you spam the jump button you can get multiple jumps in, which intended or otherwise provides some really interesting movement options and paths. I did end up going again and playing more slowly and messing around with the various weapons. Very well put together level design. It flowed great and powerups seemed to be fairly placed. Good job
Perhaps the player hitbox is a little too punishing, I'll look into adjusting it to an appropriate degree. Thankyou for the feedback!
By 'clings to something' do you mean like on the walls? I will also be looking into fixing that and make sliding off of the walls/surfaces more consistent. EDIT: I see what you mean now, the floors have some issues too, I'll do my best to sort that out and test all the ground colliders. Thankyou for reporting the issue! I jump around way too much so I didn't seem to notice much.
Thankyou again for posting, it really helps me moving forward and patching this one up.




















