Awesome! I'll check it out! Also you may wanna look into making your game playable in the browser. Its pretty easy with unity and could help you get some more players (if people don't have to download they're more likely to play) but if there's some reason you wanted to avoid a web build that's perfectly fine. Web can sometimes run different than PC versions so there is that to consider.
Nice practice here! Thetra00 pretty much summed up everything, so yeah I think you achieved a good functionnal state of the game and now it would greatly benefit from a little polish and balancing. I also liked the consistensy of the artstyle and I could almost hear an 8-bit ominous track in the background :) I'd like to play the game with a controller as a twin stick shooter too, it would work well imo.
You made an very hard wavespawner... with no waves...
Issues I think the game has:
- No Time to Collect drops - Bullets do not despawn when they hit you - To many Enemies to early in the Game - No Visible indication when the Player get hit. -When the player dies you can t reset and have to look how the monsters eat your Crystal q.q heartbreaking!
Pros:
-Fluid Gameplay, Movement was nice -Shooting felt a little slow but worked -Collection worked proper -Level up works just fine
Comments
This was a really awesome but difficult game! well done, not much to add that hasn't already been said besides good job!
Hi!
Thank you very much for your feedback!
By the way, I just released a small update in which I improved the game a little.
Awesome! I'll check it out! Also you may wanna look into making your game playable in the browser. Its pretty easy with unity and could help you get some more players (if people don't have to download they're more likely to play) but if there's some reason you wanted to avoid a web build that's perfectly fine. Web can sometimes run different than PC versions so there is that to consider.
Nice practice here! Thetra00 pretty much summed up everything, so yeah I think you achieved a good functionnal state of the game and now it would greatly benefit from a little polish and balancing.
I also liked the consistensy of the artstyle and I could almost hear an 8-bit ominous track in the background :)
I'd like to play the game with a controller as a twin stick shooter too, it would work well imo.
Thank you very much for your feedback!
I really still don’t know how to do a lot of things. For example, creating music. But I will develop and maybe even update this game someday...
In any case, thanks for the advice and support!! good luck and have fun
Well hello there!
You made an very hard wavespawner... with no waves...
Issues I think the game has:
- No Time to Collect drops
- Bullets do not despawn when they hit you
- To many Enemies to early in the Game
- No Visible indication when the Player get hit.
-When the player dies you can t reset and have to look how the monsters eat your Crystal q.q heartbreaking!
Pros:
-Fluid Gameplay, Movement was nice
-Shooting felt a little slow but worked
-Collection worked proper
-Level up works just fine
You made a Great submission!
Hello!
Thank you very much for your feedback and lots of useful tips!
I will definitely release an update in which I will correct the shortcomings... and perhaps add something new (this is not certain)
Your feedback really made me understand where I am weak and what I need to study further.
I hope my next games will only be better
Thanks for the praise and GLHF!