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Thetra00

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A member registered Sep 04, 2021 · View creator page →

Creator of

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thats caused by webGL -> its made with unity in URP - the standalone version does not have that issue .  I think it happens when 2 lightsources hit the same object and the shadow does not know what light to prior. Sorry for the inconvinience - I hope you liked the game overall :D 

The Music makes this 1000% Mexican flair alive!  Great job on the Audio part! maybe a little to loude but cool.
The attack could be a bit bigger forward so its easyer to dodge, bbut I can see the highscore so there are people WAY better than me! - Great work!

Uh, I see what you are going for, but I think you used way to many assets with different styles which make the looks uncanny and  very hard to read. 
Your level design is very BIG try to make the areas you can move around smaller - if you stay in the center of a room and can t see any boarders, you are prone to disorientation and it feels empty.
When you need Visual assets try to stick to one asset pack or one style. 

Overall the gameplay - character controller is solid and I had no bugs, the bosses attack a little to fast but that makes it difficulty not bad. Some of the monsters do have hit flashes which is nice, other do not have that (like the vampires) and thats hard to read if they got hit.

nice submission !

stuff that makes nightmares xD - Funny - tho you have a spelling error in the last part of the game "lets trade our douls"  I think you ment Souls ?  - had my fair  piece of laughter with that game, thanks ! 

cool puzzles, got my brain twistted some of them - cool concept! 

This game is way to cool! I played it more than I like to admit and I tried all upgrades I found! Amazing!

Little deep dive: 
1. When attacking (hold LMB) and then Hold Shield (RMB) you can attack and Block at all the time -> by that the fireballstuff gets useless because it does not allow you to be invinceble.

2. The Enemies are varried but not in their feel -> all look at you and  move to you and on contact hit you -> maybe make the small fur ones  die on onehit, but explode after death.  Let the  bats be even faster  and go past the player. The goat is cool but also only one thing, maybe let it shoot fireball and melee as a varriatey.

Also by pushing monster into the lava I noticed it does neither hurt them nor the player.

3. Upgrades: The axe was okay, the beginner sward is allready good because its fast - maybe reduce the knockback on the sword and increas at the axe for better differenciation - the fireballstaff needs a BOOM! like when you hit somewhere makean sphere colider spawn and  particles that fly in all directions. The Damag upgrade is ... kinda useless because you nearly don t feel it , only if you pick it 4-6 times.  everything dies in 2-4 hits.... so ... maybe a stronger buff is recomendet.

4. what are the coins for? 

5. Visuals - I would have loved some splatters and monsterparts flying around when they get killed- it would fit the theme alot! 


Although this sounds like a lot of critic, it is not! Your game inspired me to alot of things and I want to have more of it! Its great as it already is and fits one specific point of gamedevelopment and that is "FUN"  it simply makes fun to run through and fight. Great work!
Little recommendation if you want to work further on this:
https://penzilla.itch.io/huge-hellscape-platformer-tileset

That could be usefull!

Thanks for playing!

Fixed the Game, there was a check on multithreading active on the random generator -> which is not working for WebGL - I changed that and now it jsut takes longer to create the dungeon but it works! 

the ability to modify the part would make this game on par with the chracter creator hub from RPGMaker which is worth a lot more than 20 bucks. 
Yes it is a feature people want - yes it is very tidious to make - yes I would pay more for it.

(1 edit)

since the limitation was WaveForm never ending -> it is never ending and repeating with even more and more and more


Thanks for playing ! 

fixed your issues - please try it one more time and tell me what you think. I enabled the outlines, and added 12.5 degrees of turn radius . I hope that makes it feel better.

oh no :( I am very sorry for the bad expirience

Kemni is on Fire - nice assets again - I start to think that I bought every single one of them till now xD

You have to travel to one JungelMap -> then find dirt piles - press e to digg them open -> follow the colored trail out of the dirt pile to the next -> at the last Pile a  monster will spawn.

this looks amazing! Well done!

Haha Thanks for playing nearly all my games! If you want more just say so I can make a list of the hidden games I also have uploade

Thank you very much, Happy you liked it! 

Thanks you so much!

very cool

Perfect Thanks or this nice Font!

you are amazing!

Just a short question: is it possible to get the Fish Probs - Carrot Probs, Sword Prob and Iron Prob extra? 

So seperated from the Building?Cause they would be nice a s Loot or Collectable item in a Game.

so adorable! very nice triz count!

Great work, they look amazing!

This model looks amazing! The Wireframe also looks very clean! Big Compliment on this!

Great Game!

Amazing! Thanks for making those great Assets!

Do you by any chance have a Sitting Idle Animation? (Looping Animation I mean) ? - Just got all of your assets and I m very happy with them :D

I agree 100% but that was the easy way to get the player to try out other rooms xD 

thank you very much !

and yes I do create  my games Solo XD 

Nice Game!

TLDR: Very Cute game and I congratulate you to your first JamSubmission!
Music: I love the vibes, feels adorable and fitting!
Art: I think the movement of the world, the jumping eggs, the Animations etc look very cute!
Areas for Improvement: Switching the Camera distance midgame is somewhat irritating, its better to keep the cam consistant because you loose the feel of how far and how high you can jump.
Player Movement: The Jumps and moving felt a little floaty, like you are on ice, wich makes precise jumps and movement a little harder.
Additional Notes: Your game reminds me of my first Platformer game I ever made called Hops - I remade it some years later as Hops 2  (https://thetra00.itch.io/hops-2) and I honestly felt happy and joyfull playing your game!

Thank you so much! 

Well made Mechanic! I just would love some checkpoints q.q

Very retro vibes! I felt like playing some kind of SNES or NES Beat em Up game- well done!

Love it! Amazing Work!

amazing thanks for playing :D

Oh I am very sorry no I had some personal issues and couldn t keep working on it I am very sorry. When I am proceeding I will tell you!

Thanks for playing, No the sourcecode is my IP and is not open for sharing or distribution.

I LOVE IT!

Amazing art! Music Vibin!  Very well done!