Do you have a preview of the songs to listen to somewhere ?
Thanks for creating these cute Assets! Cheers
So I ended with over 750 People and never dropped my gold under 150 anymore... I thought I have a short look at your game... well that was at 10PM now its 3AM and I am in love with this Game. Its a very cozy, slighly challanging game, Wonderfoll made, Nice pixelart! Nice Mixture of tiles etc. it Works it has nice sound, I would set it on par with Dorfromantik but in Pixel.
This is a great game!
Wow - since this Game is one of my oldest I am kinda suprised that you pllayed it! Thank you for your feedback, and yes the bugs are allready known, although I was not able to fix them back then when I created this game. I thought about remaking the game sometime, but couldn t get the time till now.
Thank you very much for Playing and writing!
Nice Game very interessting idea, remindet me on "it takes two" cam could use some movement like when you get to the ramps. The Little Shadow circle under your character could be added to the enemy so you better know when aligned.
Would be cool if you make this into a finished prototype, with all 6 cables working. maybe some "energy drops" for the little battery guy ... yeah i liked it - short and cozy sweet visuals with a nice reminder towards a great game. You did well!
Well hello there!
You made an very hard wavespawner... with no waves...
Issues I think the game has:
- No Time to Collect drops
- Bullets do not despawn when they hit you
- To many Enemies to early in the Game
- No Visible indication when the Player get hit.
-When the player dies you can t reset and have to look how the monsters eat your Crystal q.q heartbreaking!
Pros:
-Fluid Gameplay, Movement was nice
-Shooting felt a little slow but worked
-Collection worked proper
-Level up works just fine
You made a Great submission!
Played the game and found the Cake! - for a First GameJam ever I think you did great!
The underwater movement felt realistic, the atmosphere was great and the mechanics worked as intended!
Suggestions:
-The Room could have been smaller
-Particle effects spawn by plant,
-some coliders of seeweed are intense xD
Well done!
Very cool idea! I like the concept and the mechanik is very well uteliced!
- A cooldown indicator on the Switch between World and Room would be nice.
- A marker or "where to" would also help alot - I guess its was : "Up" all the way but I fell down alot and ended before it went the ragegame route xD
You did Great!