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Thetra00

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A member registered Sep 04, 2021 · View creator page →

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CUTE!!!!

Feeling like a kid playing with Bricks from a "Don t say its Name" Company! 
How did you make all those models? Are they from an Asset or did you have them? 
The Click sounds are amazing, the Visuals are  solid but the UI is so freaking well made! I seriously felt like this could be released by Lego it self! 
AMAZING Great work! 

So ... so so so ... this was more than I expected! 
First of: very well done! I like the Idea alot! 
Second: The Visuals are the worst about this, maybe with some more cohesive Assets this would look way better and this game could use alot of Particles Systems: Like a + If the car satisfyes at a stop, or a - when they missed something. Maybe a Heart when the Dino gets food. Some exhaust fumes from the car, way more plants around the park I like the Gamemechanik for scheduling alot! It was very well done, easy to understand and was very cool to see in action. Only thing I would like to be added is a "retry" button -> maybe I missed it, but when I got something wrong I had to restart the Level. 
I would love to show you some free assets that would fit your game absolutly! 
Thanks for the great entry! 

Click the Head of the "battery" like Creatures is a cool idea, I just missed alot of things a Platformer needs.
There is no CoyoteTime, no JumpBuffer, and if you leave that out, its a little unforgiving how short the  little guys stop their movement when hit on the head.
The visuals are very cute! Add some decorations a cute Background and it is fully flashed out. 
The Buttons on the ground where you have to stand still is kind of unintuitive -> they didn t click right away for me so I had to fiddle around until I got the "AHAAAA" effect by keep standing there untill the gates open.
Well done! 

Win-Time: 119,17s

A puzzle game... something I would have expected to be more often made in the GameJam! 
The Enjoyment was kept low on my side, because I don t like doing those games alot but it is very well made and the "zero tolerance" in the form and gaps and the light at the end is very polished! 
Great work!

Wow your First Gamejam! And you Finished your game early! Thats amazing! I like the idea, the  concept is cute and  works! And after you got  the Stacking and stuff working, fighting against the little  res-cuties, we made it out! Funny that you can still run around after the end! 
Nice Entry!

Well hello Sir, I see you got some Point and Click like advanture with a notepad and all. Well done! I honestly don't like the visuals, neither UI nor Gameplay - but I think as a Prototype with some more time for the art assets this Game could have potential! Even if its just part of a bigger Game, this is a solid entry! I had some fun taking notes and was wondering how you did that! 
Nice work!

First: the Scale of the game is to Big! Can t see everything, and no way to adjust it which made it very hard for me to play. 
The Coins are not clickable for me :(  which made me loose all the plays I did. (4 times!)
The Idea is cool and was one of the things I thought about making too! 

Could be even more fun if the kids  still run around and throw stuf around xD 

Felt like loosing cntroll of your thump! so I would give a thump up but... you know xD 

I couldn t click once because the thump does not hit the Blue button at all, and if it hits, it does not count. Maybe a bug. So I honestly don t have fun with the game xD Although I think thats the point -> the concept is a great idea, a nice visual, cohesiv in it all and yes Make it Click... or well ... it did not click for me but I see where you are going :D

stunning, I didn't realize it was made by you, until I read your name on it! Great work!

ah yes, its only through buying available - and the controller settings are default from UNity I didn t change anything so I am just happy that it even works. 

Thank you so much!

Controlls felt a little off -> and its very hard to get up again.
I like the SoundFX and the Overall look it was very clear what is what! 

I did not understand that the enemies are taking Oxygen, and the balancing of the upgrades is not very welcoming to the play - maybe  make them cheep at the beginning and increase the price with each buy -> like 1s 2s 3s 5s 8s 13s and so on.

Interessting - I died at the second enemy... alot of the time xD I am honestly bad at reaction games - but the Art looks cooL! I like the Character! 

That Game hits different! So well made, I can t say its enjoyable in term of "fun" or "want to play again" (You know when you play what I mean) but its very well made and the Game is so immersive.!

that didn t work for me - sad :

This looks alot like a reefwhale from Subnautica! Love it!

Like the Idea, and the  Premiss of your game, Your Tilemap could have used a smaller Grid in my opinion, comapred to the ship the blockyness is kinda big, but it is a cool idea! 

Could be a Travel intermission game while a travel from one planet to another

What button is for jumping ? 

I may have used another Pack of yours for a gameJam - Had Fun creating a small Platformer with it:
https://thetra00.itch.io/deepabyss

there are not alot good low poly monmsters out there, if you get into rigging and animat them you could charge more for them and get alot of  GameDevs interessted.

looks amazing! great work!

will there be a Castle in some point? Like Differnt styles like the Dungeons, for towers, Castles, Goblin Fortress and Daemon Castle? 

Would be an amazing addition :)

my Discord handle is thetra,

I appriciate your help alot!

Oh - then its my fault fro not realizing that, I can't use that for my games. Your UI looks stunning tho! 

Could you provide the Images for the UI ?! I think I just got a link to a Homepage - where nothing to download is available.

Alot of work went in to this game! Great job.

Constructive feedback no tear down of your game:

1. The Movement of the character feels slow because the room is so big. 
2. The interaction with the Machines felt a little clunky -> you can act with the stove and get an item but need extra clicks for the coffee. Felt  time straining and thos problematic.
3. The Character carries a board but you don t see anything carried - > I know extra programming and stuff.
4. The Customers do order very quick and get drained fast by ghosts -> again the size of the room is very problematic with this. 

I think you made a solid base that can improve and I was happy to play it! 

The characters look cute, I wish some more enviroment where around :) The Tablet to carry the Drinks broke on my playthrough - but over all the base concept of a serving / barkeeping Game are done and work just fine! Nice!

Great simple gamemechanik wonderfull done! 

THANKS YOU! for Playing :D  Ah yes there are a few little bugs q.q I am sorry for the inconvinience with the last audio que.

thats caused by webGL -> its made with unity in URP - the standalone version does not have that issue .  I think it happens when 2 lightsources hit the same object and the shadow does not know what light to prior. Sorry for the inconvinience - I hope you liked the game overall :D 

The Music makes this 1000% Mexican flair alive!  Great job on the Audio part! maybe a little to loude but cool.
The attack could be a bit bigger forward so its easyer to dodge, bbut I can see the highscore so there are people WAY better than me! - Great work!

Uh, I see what you are going for, but I think you used way to many assets with different styles which make the looks uncanny and  very hard to read. 
Your level design is very BIG try to make the areas you can move around smaller - if you stay in the center of a room and can t see any boarders, you are prone to disorientation and it feels empty.
When you need Visual assets try to stick to one asset pack or one style. 

Overall the gameplay - character controller is solid and I had no bugs, the bosses attack a little to fast but that makes it difficulty not bad. Some of the monsters do have hit flashes which is nice, other do not have that (like the vampires) and thats hard to read if they got hit.

nice submission !

stuff that makes nightmares xD - Funny - tho you have a spelling error in the last part of the game "lets trade our douls"  I think you ment Souls ?  - had my fair  piece of laughter with that game, thanks ! 

cool puzzles, got my brain twistted some of them - cool concept! 

This game is way to cool! I played it more than I like to admit and I tried all upgrades I found! Amazing!

Little deep dive: 
1. When attacking (hold LMB) and then Hold Shield (RMB) you can attack and Block at all the time -> by that the fireballstuff gets useless because it does not allow you to be invinceble.

2. The Enemies are varried but not in their feel -> all look at you and  move to you and on contact hit you -> maybe make the small fur ones  die on onehit, but explode after death.  Let the  bats be even faster  and go past the player. The goat is cool but also only one thing, maybe let it shoot fireball and melee as a varriatey.

Also by pushing monster into the lava I noticed it does neither hurt them nor the player.

3. Upgrades: The axe was okay, the beginner sward is allready good because its fast - maybe reduce the knockback on the sword and increas at the axe for better differenciation - the fireballstaff needs a BOOM! like when you hit somewhere makean sphere colider spawn and  particles that fly in all directions. The Damag upgrade is ... kinda useless because you nearly don t feel it , only if you pick it 4-6 times.  everything dies in 2-4 hits.... so ... maybe a stronger buff is recomendet.

4. what are the coins for? 

5. Visuals - I would have loved some splatters and monsterparts flying around when they get killed- it would fit the theme alot! 


Although this sounds like a lot of critic, it is not! Your game inspired me to alot of things and I want to have more of it! Its great as it already is and fits one specific point of gamedevelopment and that is "FUN"  it simply makes fun to run through and fight. Great work!
Little recommendation if you want to work further on this:
https://penzilla.itch.io/huge-hellscape-platformer-tileset

That could be usefull!

Thanks for playing!

Fixed the Game, there was a check on multithreading active on the random generator -> which is not working for WebGL - I changed that and now it jsut takes longer to create the dungeon but it works! 

the ability to modify the part would make this game on par with the chracter creator hub from RPGMaker which is worth a lot more than 20 bucks. 
Yes it is a feature people want - yes it is very tidious to make - yes I would pay more for it.