thank you for playing my game!
Thetra00
Creator of
Recent community posts
Nice Game very interessting idea, remindet me on "it takes two" cam could use some movement like when you get to the ramps. The Little Shadow circle under your character could be added to the enemy so you better know when aligned.
Would be cool if you make this into a finished prototype, with all 6 cables working. maybe some "energy drops" for the little battery guy ... yeah i liked it - short and cozy sweet visuals with a nice reminder towards a great game. You did well!
Well hello there!
You made an very hard wavespawner... with no waves...
Issues I think the game has:
- No Time to Collect drops
- Bullets do not despawn when they hit you
- To many Enemies to early in the Game
- No Visible indication when the Player get hit.
-When the player dies you can t reset and have to look how the monsters eat your Crystal q.q heartbreaking!
Pros:
-Fluid Gameplay, Movement was nice
-Shooting felt a little slow but worked
-Collection worked proper
-Level up works just fine
You made a Great submission!
Played the game and found the Cake! - for a First GameJam ever I think you did great!
The underwater movement felt realistic, the atmosphere was great and the mechanics worked as intended!
Suggestions:
-The Room could have been smaller
-Particle effects spawn by plant,
-some coliders of seeweed are intense xD
Well done!
Very cool idea! I like the concept and the mechanik is very well uteliced!
- A cooldown indicator on the Switch between World and Room would be nice.
- A marker or "where to" would also help alot - I guess its was : "Up" all the way but I fell down alot and ended before it went the ragegame route xD
You did Great!
So I saw the Game in a Discordstream and want to give feedback on the things I saw.
First: The Idea is realy interessting!
The Car and the FirstPerson controlls worked well togther.
The layout of the Map should be improved alot. Maybe put the "Factory" in the center of the map, or playable area, and cut the City with Mountains rivers and fences so you can t see the distance (or emptyness)
Maybe add an animation like a jumping and waving person if you get close to him (the delivery target)so you get a reaction out of them.
The Delivery should give you some kind of Floaty number to express that you earned something at that moment - like a popup, or a floaty text, or a particle fx with dollerbills flying around?
The Camera for the Cardrive could you some smoothing, so if you turn the cam isn t stiff behind it, and bumps of the car could be adjusted by that too.
Since there was no Menu visible I think that was a bug xD
Overall I think you got a good Base to work further on - Great Submission!
Nice Game, very interessting mechanik I would suggest putting this kind of "Game" into some bigger frame _> like use it in a Zelda like Dungeon -> very nice, very easy to understand - I think you did amazing!
Changes or Ideas by me:
Maybe a smoother transition between TileTypeA->TileTypeB.
Maybe a Hint System where you get some clues if you fail severall times.
Maybe there are "people" in the trench you have to save ? (GodGame style)
Maybe you could make the Light System Poppin the visuals ?
If you build it up like a "card game" you collect new Tiles to place from one map to the next?
Got me thinkin good! Nice work!