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Thetra00

687
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219
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A member registered Sep 04, 2021 · View creator page →

Creator of

Recent community posts

Do you have a preview of the songs to listen to somewhere ?

Thanks for creating these cute Assets! Cheers

thank you very much!

Amazing as always! You are so talented! Keep up the great work!

If I press "Replay" it is not showing any events.

So I ended with over 750 People and never dropped my gold under 150 anymore... I thought I have a short look at your game... well that was at 10PM now its 3AM and I am in love with this Game. Its a very cozy, slighly challanging game, Wonderfoll made, Nice pixelart! Nice Mixture of tiles etc. it Works it has nice sound, I would set it on par with Dorfromantik but in Pixel.


This is a great game! 

Oh my - thank you very much !

Woa that would be so amazing!

Hell other, will you ever make  these Kind of assets for Outward Bound? Like  the Ships, bases, Characters to Print and put on a stand.  Love your art and your Work - cheers!

Thanks for another wonderfull release!

No these are my property. You can use the original Tileset or my Space TopDown Tileset

Very Fun "vampires Survivor like" - ShootemUp game, I made over 2000 Points of score, just couldn t see it when I died q.q  Nice Game, funny idea! 

Cute Game, I honestly did not have so much fun, but it is addicting... i played it over 130 turns long. 

Well done! 

yeah I thought i could use that as a mechanic if I'd make this in a bigger Game..... but yeah currently I am on a Development break.

Add me on Discord ^^

Very well made Game, I made something similiar last year in a much smaller scope and know that it's an amazing work what you created there! 

Wonderfull! Amazing art Amazing Feel,  Well paced for a GameJam.

well since it was a fun challange, maybe not. but I honestly had fun creating this game... so maybe I will get back to this project once I have time for it

thank you so much! I wish you a wonderful day  too!

Wow - since this Game is one of my oldest I am kinda suprised that you pllayed it! Thank you for your feedback, and yes the bugs are allready known, although I was not able to fix them back then when I created this game. I thought about remaking the game sometime, but couldn t get the time till now.


Thank you very much for Playing and writing!

thank you for playing my game!

oh wow, thank you so much for so much prais ! Made my day even better!

Nice Game very interessting idea, remindet me on "it takes two"  cam could use some  movement like when you get to the ramps. The Little Shadow circle under your character could be added to the enemy so you better know when aligned. 

Would be cool if you make this into a finished prototype, with all 6 cables  working. maybe some "energy drops" for the little battery guy ... yeah i liked it - short and cozy  sweet visuals with a nice reminder towards a great game. You did well!

Thank you !

Thanks for playing! 
you can push boxes with E -> that pushes them 1 to the left and 1 to the right , so you can  get close to them and simply Press E because of that fact xD 

The not Jump at conveyorbelt is intended.

Cheers!

thanks for playing

Thanks a lot! And congratulations !

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Yes most of the mentioned stuff isn t in because of time constraints, but I agree, a little end animation, a TimerStop and a little story to tell you what you do - would be nice.
Thanks for Playing !

Thank you very much @cloudyheavengames! 
yes I had fun with the Jam, and it came right at the perfect timing around. 

thank you very much !

I think I just made something wrong there xD no worry - you did great!

you can change the sensitivity when you press ESC in the game. Thank you for playing !

Well hello there! 

You made an  very hard wavespawner... with no waves...

Issues I think the game has:

- No Time to Collect drops
- Bullets do not despawn when they hit you
- To many Enemies to early in the Game
- No Visible indication when the Player get hit.
-When the player dies you can t reset and have to look how the monsters eat your Crystal q.q heartbreaking!

Pros:

-Fluid Gameplay, Movement was nice
-Shooting felt a little slow but worked 
-Collection worked proper
-Level up works just fine

You made a Great submission! 

Played the game and found the Cake!  - for a First GameJam ever I think you did great!  

The underwater movement felt realistic, the atmosphere was great and  the mechanics worked as intended!

Suggestions:

-The Room could have been smaller
-Particle effects spawn by plant,
-some coliders of seeweed are  intense xD 

Well done!

Cute little Collection game, I was confused what to do at first - who reads the text is cleary in the lead at this point x.x


very nice - felt like a reverse pacman on some point.

Well done!

The Movement feel super smooth, the Dialogs where funny   next: Grafiks :D there where some "lines" visible on some points which broke the style alittle - but overall the Game is a great foundation for any PLatformer! Well done!

Nice Game, 

I would recommend "CoyoteTime" used as a security feature and not as a nessasery way to make jumps. Thats kinda hard on people :D

You made a very interesting game and although you choose your own limits that fit well with allways beeing in the same Square "Room" of the View. 

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Nice Game I made it through 4 Rooms, I think it repeats after that.

the Mechaniks are well implemented and feel well! 

a little inertia on the jumps would be interessting and make the "jumps" be more Comitted than before


Overall you made a nice Game!

Very cool idea! I like the concept and the mechanik is very well uteliced!
- A cooldown indicator on the Switch between World and Room would be  nice.
- A marker or  "where to" would also help alot - I guess its was : "Up" all the way but I fell down alot and ended before it went the ragegame route xD


You did Great! 

error has been fixed - wrong file was uploaded 

have fun everyone!

Thank you very much!