this was a nice touch
In terms of fun I had playing, this was one of the top of the jam
Really love the theme and premise of the game. As others mentioned, I also had difficulty with movement - walljumping was inconsistent and the sensitivity was too high (but you know this). If you continue fleshing this out and polishing it after the jam I think you have a great game on your hands.
Great job!
This was fun, and the pufferfish is really cute! The game oozes character with the comic, shop, and the UI.
I didn’t feel like the secondary attack (right click) was worth it imo, I could left click fast enough that the DPS was always higher than if I used right click. So I think the damage could be improved or have some other utility, like knockback, to make it worth spending the scales on it.
I think also you might get more reviews on your game if you used a frame from your comic as your thumbnail, your current one hid the fact that there’s a great looking game under it.
Good Job!
This is a really pretty game, and an impressive amount of work for the time! I see three challenges in the game: exploring/platforming, solving a slide puzzle, and solving the puzzle of the dungeon (building the path to the key and then the door). I think if only two of those elements were used I would have enjoyed this more.
Also FYI: when sliding rooms around in the zoomed out view, the controller didn’t let me slide rooms up or down, left and right worked though and sliding up and down worked fine on the keyboard.
Great Job!
I wasn’t able to play with other players, but wow this is a ton of game for such a short amount of time! I’m surprised there’s not more reviews! I was able to make a room for just myself and putz around, there were some small issues like while trying to cancel a block placement, it clicks through the [x] button and places the block behind it. I know it’s a big ask for a jam, but adding AI opponents I think would have helped, both for encouraging people to play without anyone on the server and also for demonstrating how to play effectively.
Great job!
Really great art style and use of the theme! I wasn’t ever able to get a single note right on the first level, but I was able to knock out levels 2 and 3 on the first try, so maybe something’s off on the timing there? Also echoing the feedback on returning to the main menu after a loss - I’d like to immediately retry instead.
30! This may be personal preference, but I think I would want more small fish present at a time and requiring the player to eat more of them before transforming into the large form - only to cut down on the downtime between eating fish. It really felt like you were underwater which is impressive having done it in a month. Very well done!
This was great, my favorite Game Off game I’ve played so far! I agree that a binding change would be a necessary update, the wall spikes were very difficult to tackle until I used a controller with paddles (meaning I could easily hold jump and move the shield). It felt great to build up momentum and it really flowed nicely once I got used to it. Very well done!
A very impressive amount of work done in a month! The graphics were especially great, and I enjoyed Phlox’s design especially. The gliding and the grappling vine felt great, and navigating around all the obstacles was enjoyable. I think combat could be improved, it was difficult to not get hurt while attacking moving enemies - I think something as simple as adding knockback would be enough. Great job team!
Very cute! Lots of nice little hidden touches, like the pawprints on click and being able to pet the cats in the title page. I think gameplay could be improved by making the scale mechanic matter a bit more - there seemed to be no incentive to keep the sides level besides not letting a side go all the way down which was difficult to do. Overall very fun and well polished game!