Play game
Dicey-Sokoban's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1034 | 3.273 | 3.273 |
Overall | #1993 | 3.045 | 3.045 |
Presentation | #2322 | 3.000 | 3.000 |
Creativity | #2745 | 2.864 | 2.864 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a sokoban style game of getting the dice to the exit by rolling it around
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Its quite fun to play and while I was mostly doing random things and following level design clues in the beginning by the end I was able to use a few techniques to solve them quickly. I think the first levels were good at conveying mechanics and goals. I was a bit thrown off by the layout in the bottom left until I figured out it was based on the button I pressed and not a flattened out die.
I do wonder how many submissions will have similar concepts though. This is the first one I've run into at least and I liked it.
simple yet satifying, i manage to beat all 20 levels, if not mostly though random chance
simple yet satifying, i manage to beat all 20 levels, if not mostly though random chance
I really liked how the game slowly builds up in difficulty. I wasn’t very good at it, though!
Nice work!
I thought it was important that the player knew at the beginning how to move, and that the die face had to match at the end. Other than that I am not sure I designed the puzzles with too much increase in difficulty thought, just increased the size of the area so there were more moves to make
Thanks for taking the time to play!
Minimalistic, and yet challenging enough!
Good game! Quite hard but fun:)
Oh we made similar games. Nice touch and good level design it really slowly teaches the game to the player.
I like the minimal artstyle of this. There are many games like that but the idea that you can see the number you get when you move to a specific field is a nice touch to the enjoyable game. Good job!
I've seen a few games like this where you move the amount of tiles that happens to be on top of the die, but this is the first one I've seen where the number of eyes on the die needs to match the number on the target space. Clever !
I wasn't sure what everyone was doing but I had this idea and thought it was simple enough to implement in the time limit. I am excited to see how other submissions are similar and find out their differences!