Fun game, a very nice twist on a classic. I did find it to be a bit fast, which is good because there is a lot of bouncing but I also lost a lot of lives quick.
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Once I got a hang of how the movement worked I liked the game more. I did have fun with it at first but after a couple runs it became less fun. The art and music worked well with the modifier.
Thanks! I wanted it to feel like a mess more than an empty field. My favourite part of my game is my music. I wanted to add a few more things to make it more of a mess but I feel like the final result was good. I wanted to add more to the end of the game but I focused more on the actual game play.
True, I kinda wanted people while playing to accidentally open up other apps like I did while testing the game. Now what would you say about the frame rate cap, get rid of it or lower it? I kinda wanted a laggy feel to the game but if it bothered you it might have bothered others too, and I want the game to still be fun
Thanks for playing! I am glad you had fun! I actually had Rhythm Heaven in mind while I was working on this game. But the idea of having 4 arms and 4 stamps to stamp 4 different rows of paper to the rhythm seems like it could also be fun too!
Thanks for your feedback! I am glad you enjoyed playing too! I do wish I was able to do a bit more with endless mode to make it more than just a back and forth repeating task. I did want to occasionally change up the papers but I didn't know how well people would be able to react to different sheets without an extra audio cue. Now that I know one person wants something like that I will be sure to implement it in future projects!
I kinda got that Titan Souls arrow feel and I liked that motion. The only thing I can immediately think of adding would be sound effects to emphasize some of the actions that happen in the game. I do feel like there could have been a bit more of an explanation of what was going on and what to do. As you said in the description it is very bare bones and as it is now you probably have the best idea of where you want to take it.
It does seem like an interesting idea, it would have been cool to see what the game could have been. Where did the inspiration for the game come from and did you have a game in mind while working on this one?
Very nice game! I liked the little story behind the game and I found the controls to be very interesting, as I haven't played a game with controls like this. The music also fit the battle nicely
Oh? I wish I knew how to help with that but I am still having trouble getting my games to be playable on the web haha. It might just be a bug out of your control. You still have a good game here though!
I didn't even think about having to time the game if you made a change. I don't know much about how to balance the sound, but the enemies do have the exclamation mark appear which helps the player know they have been spotted. There also seems to be a clicking noise at the end of the exclamation sound, I am not sure if it was intended or not.
I really enjoyed playing this game! I loved the music and the comedy in the battles. The game definitely works at stalling you but I felt like the battles were a bit long and repetitive, which is understandable because this was made in a week. The sound when you get spotted does seem a bit loud and the battle music seems quiet, so who ever turns up the volume to hear the battle music might jump at the sound of being caught later but that might just be me. Overall it was a really enjoyable game!
Thank you for the reply. I am glad you enjoyed playing! I wanted make a small trading game with a bit of randomness to it to give it a bit more replayability. I am happy with what I came up with but I did want to add a small crafting system where someone wanted you to make them a few objects with everything else.
I wanted to try out randomizing levels. I am happy with the prototype given the time frame but I do wish I was able to do a bit more. I wanted there to be a crafting system and more of a survival element to the game. The time limit was based off of the darkness in the game jams theme. I had the whole trading thing down before I added that to the game so it was a bit of an after thought. Thank you for your feedback. May I ask what type of decision-making you would have liked to see?
Thank you for playing. I did have an idea to add while developing that was to add a syrup that some of the slimes would've liked on their waffle. I do plan on taking this idea and expanding on it, possibly making it into a mobile game. The 3 colour constraint made the art easy to make but it doesn't look as good. So better art would be in an updated version