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Revian

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A member registered May 11, 2016 · View creator page →

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"Level Cleared! with no items! am i good or what?"

Seeing a familar Dec from the last jam I was lookign forward to this one. I only played a part of it so far but i enjoyed what i did so far. The art is great and the mechanics are nice. The dialouge is also  pretty cute. All in all i enjoyed my time and had fun playing Holo bejeweled. Nice game! i can  definitly see myself playing more of it

Game was amazing, though the only thing that went slightly sullied the expeince, besides the bug,  was  the method of getting the book. At first i thought "Oh the bad end has some  fancy effect line. Cool. Well no need to linger, time to find the good ending"
That being said once i did figure it out (And by figure it out i mean look at the walkthough, yeah sue me.) I was able to peice everything togeather and thought it was really cool. Reminded me a bit of Oneshot with how having double windows.

Cool game! loved it and i'd love to see more like this!

Nice game! i don't think i have anything i could say that hasn't already been said, but i will say this, i think it would have been cool to have some secrets only reachable if you use the extra time from the clocks, as it is the time bounus really doesn't do anything as you typcialy need to reset time anyway (Maybe add a Clock token that remains to still gain the time bonus? I donno) But other then that, pretty funn still, good job obn making something for the jam!

Oh okay, i didn't know you could do that, i just thought you had to somehow control 3+ characters at the same time lol, but yeah that deninitly makes it simpliler

An, alright game, congradulations on your first game.  I do share the sentiment that the time range was rather strict, even if there'slittle punishment for it besides score. And donating cookies seems like a useless feature because it just wastes precious time that  makes you stressed again.

Also making the cookies felt a bit repetative, so i didn't push much further then second level. Still, cute game, good job on making your first game, the art was great! good luck on games to come!

For those curious, this is inspired by the game  "Loophole," an indie game with very simular mechanics. Personaly i think this guy  imitated them pretty well! from paradoxes to It was a pretty enjoyable peice. An in game tutorial would have been nice, or at least promts saying  'Press E to pick up' or "Press R to rewind!" Still figured it out eventualy. Just a shame that  he couldn't get more done in time, but that's life for you. Good work still!

I kinda have the same sentimints as everyone else. Game very much has an unfinished feel, so first and formost allow me to say this, congrats on getting a game out for the jam, i know it isn't easy, and sometimes life just gets in the way, belive me i know


Anyhow, back to the game itself.  the game is nice but also feels like lots is missing from the typical feed-em-up style of game as i'll call it.  The lack of  tutorial i feel kinda hurts a game like this , or at least, what you need to do in order to make and server a meal isn't imediatly obvious, as the  buttons to move around are quite out of the way, so it took me a while to figure out what to do. you're just thrown right in without any idea what you're  doing. I  mean, accurate to real workforce, but nevermind that.
There's no trash bin, the customors are very impatient (Yes i know thats realistic to real  retail but still!),  the  double mouse click time adds up when  the time is so short, had to use my touch screen apposed to my touch pad. Really, i feel like everything componds upon itself due to the imbalanced nature. The low time makes it hard to read orders properly outside of a glance, the extra clicks eat into what little time you have, Its easy to make a mistake due to being rushed, and having no trash means you probably just have to give one unlucky soul a hatchama special.

Oh, and it would have been nice to have a "PLay again!" option at the endapposed to being forced to quit

Though, for what its worth, i got  600 points on my second run once i figured out more what i was doing.

Very instresting concept! however, i typicaly was only able to control 2 characters at once, so i was only able to get so far on my own.

Was simple, but for what it was, it was enjoyable.

Also, does this game have saves? it seems to be a bit long and i wasn't able to go though all of it at once.

iirc, if you stream it ends the day right there, no matter how much time is left.

though i will admit i didn't get to the point wherei 'beat the game' , i just got a few floors down before i had take a berak

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Oh golly, lets lookthough my submission queue, see what i can go though real quick.
Sees Motherload like game

...Sigh, clear my schedule...

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Did a sword Hammerless run and i got Biboo taxed, i think i got the bad ending.

I'm with Jyn here, I found cali but it didn't seem to do anything. Also  fell though the world once or twice lol

Accidentlay fell out of the world somehow... is this what its like to spent time wiht gigi?

"Maybe if l lie here it will fix itself"


Why is she me?

Congradulations on winning 1st place! I had a feeling this game was probably going to be the goat. Good job!

I do love me a good rythem game, and having the cute Liz and risa only adds to it! Little bit of desync but i enjoyed it still once i got used to it

Welp, missed out on playing this while rating  was still going on. Oh well, i'll just have to play afterwards and give my thoughts then!

Bold choice making a deck builder for a jam, those often tend to be more tricky then they first seem.


I suppose i have a repeat of what some of the others said. The lack of music and sfx kinda took away a bit from the atmossphere.   Anding some ambience would help at least for the feel of a cold quiet place.


And of course the tutorial. The first thing i thought was "I ain't rememberin this lol" ...Thankfully the rules were simple. 

  • Play 13 rounds
  • Bigger number wins heart.
  • Stay between -4 and 4 hearts,  
  • Have positive hearts at end of game.

Simple to grasp, but it would have been nice to have a displayed menu to refernce this stuff, or a tutorial with 'learn as you go' 


Still, i can't help but admire trying to make a deck builder on your own, thats' a deceptivly difacult task. Nice job all things concitered, and li'd love to see what you'd build up next!

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I just love little details in games so i wanted to add my own. I just wish i was able to sneak in more of them. 
(I had  sound bytes of all the girls saying 'Flower' but couldn't figure out where to use them lol)
except as the chatter noise lol

 A fun, simpl e little game. But yes i also have to parrot that even i got tired of so much mayo lol.


... for some reason i got in my mind  "Mouthwashing" But its just Mayonase and now i completly forgot whatever comment i was about to say. That would... certainly be diffrent... *it'd probably all spoil over some time though... unless in the cold of space i guess?*

I played this game early on in the jam, i wonfer why i forgot to rate it.  Anyhow, it was a fun game. I kinda made the common mistake of just chaining any girl up before sseeing i had to be spesific.  but that was only a one time thing. Still was a fun littl e combiner game. 


even if i did often end up with to many girls that werent needed for the recipe lol

A fun cute little game!. The littl esoundbits are  a joy and its fun to play it over and over and see how much further you get the more you get used to it!


just wish i was better at it lol

playing this gam ebefore ratings close out, i'm starting to see why this one was played so much. Its like fire embeelm but with Oshis!

.... Admitedly that's still just fire embelem, but still!

Very impressive for a one person project!

More then i expected. A game with a nice story and suprising depth as it seems to remember your choices. definitly fits the theme well. Does feel incomplete with out any  images or even audio. While i can respect the moteif that the darkness gave It'd be nice to have at least some ambient noise and maybe some shadows of broken objects. Still, a very nice game and i just wish there was more of it.

A cute, simple little platforming game that kind reminds me of mario sunshine. Very much expected game jam jank, but it's intresting to play and is over quick. Though of course it also ends just as suddenly as it starts. honestly not much to say here that hasn't been said in previous commons. Still, good job for a single person project, and good luck with whatever you try next!

A pretty decent game! The art is nice and it's intresting to go though the same levels but with diffrent powers so it feels diffrent. I also like the alternate routes you can go in a level as well


I do have a few nitpicks. I feel the game could do with more tutorial prompts as i never thought to press E to talk before finding cali. 

Also sometimes platforming can be fairly tricky and feel a bit floaty.  Sometimes i don't land of a platform that i swore i landed on. it's a bit rare but it happens


but all in all, it was a nice experince and a fun way to spend  a few minites,  nice game, espeicaly if it was a solo project

I wish i was good at video games, still, this game was very fun! the diffculty really added to the psyco vibes!


...Yeah i couldn't beat it so what?

So I just came back and tried to get all the endings, but... well, is it me or is it a bit harder then i remember it lol? I remember first time i played i think i got the true(?) ending without having to try, but now i can't seem to get it for the life of me (including one where i swore i did it correctly, but maybe i misremembered I got so many yanderes just trying to lol) I assume its when you max trust and affection at same time?

And also i'm going to assume   that ??? might be some other combination, but i kept getting yandere ending trying to get the true(?) ending so i'm tosisng in the towel. Still, nice game!  I just kind of wish it waas easier to tell  what stat a choise raised, or something to help getting the gooden ending, but that might just be me getting unlucky. Very cute game still regardless! very glad i got to play it!

Unlike My other team member I consider myself fairly good at mine sweeper.  And I loved playing this, even on my phone, despite the games here but being designed for Mobile.

The music is beautiful, the art is pretty, and the characters mechanics work to make this just a nice, p pleasant game to slowly work down like a sudoku puzzle over tea. The abilities help when your confused with the last few spots

Anyhow, I do have the same complaint others have, that the contrast between mines and not mines, especially as you clear more of the screen to show the picture, kind of blurred. I heard that you changed the !!! To !?.  I'd love to check the game when it's given a few updates.  If possible, I'd love to play a mobile version, but I understand That's asking a lot. Still, nice game, world love to play more in my own time once tweeked a bit

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I also don't know if anyone encountered this bug in the comments, but one night after buying upgrades I was unable to enter the house and ended up  passing out. I did feel a bit bad for not winding up Cici and felt like i was punished for something that wasn't my fault. (also , sometimes it  feels like the punch hitbox is too small  and i don't hit enimies right next to me. that's probably mentioned in other comments however so i wqont linger on it ) still, the whole thing was pretty nice otherwise, the timer being more forgiving then i expecting. Still, loved the game still!

I took a break from my crippling fantacy life ddiction to play this game some more, that's all the praise you need for it. Its a fantasic peice of work with  amazing dialouge, lovly astetics, and i love a bit of farming. Even if it can be a bit grindy but hey, i live for the grind. at least in video games..

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A nice chil game. the music and seeing the opponents hand made it feel like a methodical  chess game where you're trying to stay ahead of their game for as long as you can. I liked it, a nice game to vibe with.

.. yo the loss ending didn't have to go that hard. It just came out on me out of no where.

... Yabairis really did win.


Hope has decended, and is comming for you.

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Very simple, yet very polished and satisfying. A simple block puzzle game that i could easily see myself picking up and playing on my phone to waste some time. All the design of a goood puzzle as well.  all in all deceptively deep, well done!


... it look me longer then i care to admit to beat puzzle 5...level 7... oh...

KAAANNAAAADDAAAAEEEEEE!

An awesome throback to the badge arcade of a bygone era. The plushies were adorable, the text  cute, and all and all this game just had a nice vibe to it.

Loved them all ! ... except KANADEEEE!... Not  nessesarily cause it was the hardest, but because it lagged heavily, parteicualy when the purtple peices where flat on the green part., sometimes it even caused the crane to go right though  the badg- i mean plushies.

That being said i only say tha tbecause it sticks out as the only sore spot in the whole game, othe other ones were wonderful! 

Also, all the plushies have whismical little flavor text.  I love items with silly little flavor text, got to be one of my favorite genders.

Definitly worth modding my 3DH for this and booting up HoloLie to relive the days of the plush arcade.

Now i get to use these plushies to decorate my game shelf menu!

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A cute little game! reminds me of a game i made myself a long time ago. the sprite art was real cute! Impressive you  managed to make all this by yourself! a shame it got cut short  due to deadlines and such, but is that not the nature of game jams?


I suppose I do have some of the same takes Nyt3 did , such as  it felt like you needed Ame a lot more then you  then you needed  gigi, such as a lot more jumps wide then high, save for a few cliffs. The game also felt a bit odd without any music or sfx

The whole game   was charming in a prototype way, such as a dialogue asset and a moving platform that moves without the player. and a whole bunch of little things like that. Seeing this game is like seeing myself learning to makes games all over gain. Keep at it, in the next jam you join i'm sure you'll be able to make another ambitious game.

Good luck out there!

First run: "Stop interrupting me idols i'm trying to simp!"
Final run: "PLEASE interrupt me idols! I'm giving myself carpel tunnel by simping to hard!"

Got it! i'll be sure to check it out again sometime, good to see devs passonate about their game!