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There Will Be No Evil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #120 | 2.728 | 3.571 |
Accessibility | #132 | 2.291 | 3.000 |
Audio | #143 | 2.182 | 2.857 |
Graphics | #144 | 2.510 | 3.286 |
Fun | #151 | 1.964 | 2.571 |
Overall | #152 | 2.229 | 2.918 |
Controls | #165 | 1.855 | 2.429 |
Theme | #173 | 2.073 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
Transfer take over
Game Description
Guide the 3 little monkeys back home by finding the portal in the unfamilar temple!
How does your game tie into the theme?
It uses the story of the 3 little monkeys as a main theme and insperation
Source(s)
Not Open source
Discord Username(s)
Revian, Fyre, JosiahW, ISSA
Participation Level (GWJ Only)
First time in Godot jam
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Comments
Thank you folks for feedback on our game. Sorry in advance for any difficulties or unclear instructions. unfortunately we had difficulties in development and could not correct or fit in all we wanted. Still, thank you for taking your time to look at our game regardless!
Creative puzzler with a charming art style! It was a clever take on the "play multiple characters" wildcard!
I think at small scales or from weird angles (e.g. from the back) it's not easy to tell the monkeys apart. Also, the monkeys blocking each other sometimes may work in the games favor where I find it hard to use the other 2 monkeys that can't push blocks.
With a bit of finessing, I think this will be a game with a really cool concept!
Creative puzzler with a charming art style! It was a clever take on the "play multiple characters" wildcard!
I think at small scales or from weird angles (e.g. from the back) it's not easy to tell the monkeys apart. Also, the monkeys blocking each other sometimes may work in the games favor where I find it hard to use the other 2 monkeys that can't push blocks.
With a bit of finessing, I think this will be a game with a really cool concept!
So everyone except see no evil seems to be useless. It would be better to throw 'em in the garbage can so they don't bother you. Level 2 seems impossible to beat so the game is very short. It's quite confusing to figure out which monkey in in the lead now, also. Would be great to have an indicator of it
We absolutely should have made it more clear which monkey is being switched to, but we did everything we could to tell you that Hear No Evil can hear ~~evil~~ bombs when in range for them to kill the characters, and you just need to get out and wait for the explosion, and Speak No Evil can push blocks remotely with the enter key.
The core mechanic of switching monkeys seems cool, but unfortunately I couldn't make it past the second stage as I got too confused about what I could or could not do, what killed the monkeys and what didn't, and where I was meant to go. Half the time I could walk past spikes perfectly fine without being killed, and also the hear no evil monkey didn't appear to do anything. Would love to try a polished version of this game, but right now the gameplay is too messy.
I may be completely biased: but I had a really good time with this one, and the music is especially not terrible.