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Flying Tugboat Studios

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A member registered Jul 24, 2020 · View creator page →

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Nice job bug catching, appreciate the feedback!

I like the physical throwing mechanic and the consistent art style! Cool rat tail design, also hooray for games with protagonist rats fighting birds on a 2D landscape.

Wave; 8, Score: 152700 

I had gun and were angry!

I like how the weapon persists in subsequent playthroughs and the variety of boss abilities.

Highscore: 4  The gameplay felt good for squares, and the new guns kept gameplay fresh.

I switched to the arcade screen! Was also not wearing sunscreen and, alas, was scorched by the sun.

Hooray for tutorial squirrel! Our game has a tutorial slug. I died!

The Devil is a hard being to meet with, many exchanges keep things fresh, and bureaucracy is truly hell. Nice consistent art theme here!

I'm almost certain the boss was the red cylinder. Nice use of shadows.

I laughed, then I read what they said about me in the paper- land walker never understand too wet or too dry.

The horrid caterpillar of Facility 0 shall never make a chrysalis, if my machine gun has anything to say about it! Rockets, spiraling fireballs!?! Nothing. They mean nothing to me! At Facility 0 I am the exterminator, and this caterpillar is toast. (Really though I liked that caterpillar, awesome movement and solid attacks)

The best offense is a good defense. The MoonGrail must forbid attacking, only using the enemies own attacks against them, and the creed of the MoonGrail must be followed. MoonGrail!

My hope was destroyed. I had patience to destroy the wicked creature set forth upon me, but it ended up killing my faith in myself. Perhaps the lesson here is that it can only kill this things if I let it. Great program launch sequence!

I was toxified and then had em' detained. I like the goo splat/toxic projectile effect! Don't mess with the Space Fuzz.

I always knew they were out there, in the fields. When the weathervane on my truck started moving rapidly, without any wind at all, I knew they had come for me. I had something leftover from my grandfather, Serbian, and I used it to protect my existence, perhaps the very existence of humanity itself. I was using a trackpad and never succeeded at fending off the ship, but maybe that wasn't the point. Maybe I was supposed to be sucked into the beam, travelling somewhere new, observed. Maybe my destiny was always to transcend humanity and see what they had to offer.

Awesome weapon variety and good implementation of the exchange theme. WE AM SUPER MARINE!

I have never despised a character more in my entire existence than Baal for doing that to Todd's d- I can't even say it. It is the most heinous act I have ever witnessed and it fueled my rage against Baal, trying over and over again to smite him, to pay back the sick twisted act I witnessed in the wonderfully horrible intro. In the end I decided Baal's penance would come suffering alone on the island, just a few crates to keep it company, eons spitting fireballs at nothing, caught in terrible purgatory, never resting and never achieving, a lost space I hope is worse than death.

A hint (current bug?): The health upgrade can be purchased between every round. Weapons and boot upgrades must be exchanged. The final few hours before deadline brought forth interesting last minute priority decisions, and there is much content yet to be implemented.

The FleshHell is one that we all find ourselves in at times, but in this version I was able to combat the flesh with a very satisfying roll dodge and convenient (and stylish) health pickups. Sweet designs!

This scrapyard creation was scrappy! Nice visual theme and the jump/attack was satisfying. Nice scale to the levels too!

was God's bane! Reminds me of the games I used to love on Newgrounds.

Jealous of your Godot animated intro! What did you think about animating in Godot? Ours was the first that I tried animating a short animatic through Godot and I liked it, feel like there is potential for a more animation focused game.

T got a job from Boone, took care of that little rat problem of his. Walked to where I thought the cave was past the Teepee; turns out it was the oooold abyss. I could still walk around of course, walked near to the other side of the map, but caught up in that abyss I was. Felt good to help Boone though, and that rat sure won't be botherin' no one now. Yeehaw!

Most addictive game I have tried so far, you nailed the theme and did a great job with level navigation/item integration. Well developed!

Argghh the bubbles! I shoot and I shoot, but the bubbles... nice style here.

More fun than actual chess! Let them eat cake- more like let them eat death!

Turtle bosses seem to be on the collective brain! Cool use of collectible/exchange items, I liked the cohesive style.

I fought the memes and most were defeated. Nice weapon exchange mechanic! 

I lasered and teleported that little bot, but alas I was defeated. Nice use of lighting!

The movement and attacks felt great, lovely boss design and nice sound to accompany the frenetic action. Loved getting rid of those little spawns!

Great use of the exchange theme, the attacks and combat felt good.

I liked that I played by the dark one. Take that hero 2!

I really appreciate that this is the only game I have played so far that I have completed the whole way through. Thank you for being thoughtful in your design!

I bought the wand and walked to the teleporter, it felt good to buy something and complete my mission and I enjoyed my backwards strut. I felt like the master of my Biome!

Hooray for an RTS! Scaling the text would be super helpful for my screen (bad eyesight?) Hard to see but appreciate the scope. 

I like the controls and abilities a lot! Nice style too. Couldn't beat the first boss though.

Sometimes in life I feel like I'm controlling a character that fights myself, like the hurt part of myself continues to hurt me well beyond the incident of first pain, an internal battle that can only be stopped by deciding now is the time to stop hurting myself and let it go, to look forward and stop hurting myself for hurting myself; however in this game I just defeated the weaker part of myself, consuming it and turning it into nothingness. Both work!

I appreciated the try and don't lose advice! Nice spider design and the exchange mechanic is nice.

He had to sit across from me, dominating the board. I tried to arrange my dominos and could tell my fireball stung, but I could not defeat the power that is the master. Nice use of the theme!