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Enemy of Yours's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #57 | 3.483 | 3.483 |
ART / VISUALS | #101 | 3.586 | 3.586 |
BOSS DESIGN | #103 | 3.138 | 3.138 |
Overall | #145 | 2.948 | 2.948 |
SOUNDS / MUSIC | #176 | 2.724 | 2.724 |
FUN | #196 | 2.552 | 2.552 |
CONTROLS | #254 | 2.207 | 2.207 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
The game point of view belongs to the enemy instead of the player.
Did your team create the vast majority of art and music during the game jam?
Yes.
Did your game use PlusMusic?
No.
Did your game use Playroom?
No.
Did your game use generative AI art?
No.
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Comments
Very creative idea! One of the bests take on the theme i've seen so far. Artistic also very pleasing! The controls are a bit hard to get used to though but overall very nice experience.
I think this is definitely the most unique game I've played in the jam so far. The idea is interesting, the controls take a bit of time to get used to, but that's to be expected with such a unique game. Overall, I really enjoyed it, my only issue with the game is how many enemies spawn in the 2nd phase, it gets crowded really quickly. Still, it's a really original idea and it's well implemented, good job!
Definitely an interesting take on the theme. So much so that I want to steal this idea and make something like it one day lol
I beat two phases of the boss so I'm assuming I won since it took me back to the main menu
Loved the sort of horror-vibe that you were going for, although I felt that the environment could have looked somewhat more interesting. At the very least, it doesn't get in the way of the fight
I think you could have added a slight indicator for whether I was actually aiming at the boss. Maybe those white arrows showing the direction you're aiming could have turned red or something if you were aiming towards the boss. This is because it got kinda annoying when I was aiming towards the boss, but missing because I was off by maybe a degree or so
Probably a skill issue on my part lol. And I can definitely see how the current setup can add to the overall fear factor of the game, but it got more frustrating over time rather than scary. I think the player's hitbox could also have been made somewhat smaller as well, just to make the line attack somewhat more forgiving. But I'll admit that this one's not that big an issue
What did feel like an issue to me was the amount of enemies spawning in the second phase. They did force me to move around more since they were in my line of fire, but I think that there should have been a hard limit on the number of them which spawn. At the very least I think enemies should have despawned after a while since it was becoming unmanagable ( Although if they already do that then I take back what I said. I probably didn't notice. )
Apart from that, the audio that is here is nice, and the game is honestly pretty fun overall for what it tries. Really good stuff here
Creative concept, but the controls are not it, game has a fun premise and gorgeous art.
I Like the 2rd person. Boss is quite cool. only thing is the tutorial dint quite explain I needed to get the health to drop to 0 before I can try and posses. (I was trying the hole time to posses XD)
This was really well made! I loved the flip to the enemy's POV while you try and fight yourself! Once I managed to figure out the controls it was super fun! I would have liked to see a little more story either in the end text or at the start cause I was so sucked into the world and who and what the enemy was but the fact you made this all yourself within a month is incredible!
Awesome, I loved the perspective, I liked how you did not go the easy route and made something so unique. Great job, the movement and pacing of the game could use some work, this game could easily be great with some more work!
The concept is incredible, but the controls are not the best. The animations and the camera are very polished. Congratulations
The concept and point of view are amazing, but the controls are strange, if the controls change with the camera it will be smoother, and please avoid tank controls.
Sometimes in life I feel like I'm controlling a character that fights myself, like the hurt part of myself continues to hurt me well beyond the incident of first pain, an internal battle that can only be stopped by deciding now is the time to stop hurting myself and let it go, to look forward and stop hurting myself for hurting myself; however in this game I just defeated the weaker part of myself, consuming it and turning it into nothingness. Both work!
Really interesting use of the exchange concept, and I really do like the art style you've set up for the game. I do wish it was a little more fluid to walk around and attack as the player.
Second person game is a cool concept and its not a half bad execution either, but.... I am really not a fan of how the character feels and attack the boss, also more enemies on the screen are not creating more tense situation, but just irritate and dont really do much(like the design tho).
Greate take on the theme - not really fun to play because the player in most of the time has disadvantage against the boss.
Wow what a wild concept! I found it really difficult to dodge attacks with that control scheme but I also have never really played a tank controlled game before. Thanks for making this!
I really like this well done! I grew up with PS1 era tank control games so really do not find the controls an issue with this game at all but you do get younger gamers complain about them a lot so you may want to add a toggle option (I did a horror game a few years back and had the same issue). Still really good effort and nice idea having the boss chase you!
What a cool idea, with better control over the player, i'm sure this could become a really great experience!
Really interesting concept, has my mind going all kinds of places with possibilities. What you've executed here is good, nice animation work for both the boss and player and the art style is really pleasing to me. I think the stun state is perhaps too long, the loss of control for that length of time before having to dodge the next attack felt a little but repetetive after happening a good number of times (perhaps I'm not very good though lol).
The added elements when progressing through boss stages is great, the arrival of the skeleton dudes gave me another dimension to think about.
I thought the controls worked well too, I didn't understand right click until I got the bosses health to 0, and the game helpfully reminded me to use it, which was fantastic. The tutorialisation was well executed on that front. You should be very proud of what you've made :)
Innovative concept for theme. but it is currently not enjoyable for me. (sorry)
Other than gameplay, visuals and sound are good.
I enjoyed it
This is a great concept, however, I feel that accessibility and playability was sacrificed too much for the use of the theme
Very cool of changing the view for the gameplay. However, it was very difficult once you got to the second phase of the boss and I could not figure out how to beat it. Cool VFX and art as well.