I like the little differences in the interactions you can take with each boss. I think it would have been better if each BOSS had 2 more expressions for each card, currently the gameplay is a bit repetitive and even though it is a CUZ you can squeeze a little more.
Like it. Nice job!
Play game
Boss Rush: Mushroom Rock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ART / VISUALS | #95 | 3.611 | 3.611 |
FUN | #96 | 3.167 | 3.167 |
SOUNDS / MUSIC | #120 | 3.111 | 3.111 |
Overall | #129 | 3.028 | 3.028 |
CONTROLS | #142 | 2.889 | 2.889 |
BOSS DESIGN | #144 | 2.889 | 2.889 |
USE OF THEME | #189 | 2.500 | 2.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
The game is a boss rush, player goes from room to room to play against the bosses. After beating a boss, you can exchange one of your cards for theirs.
Did your team create the vast majority of art and music during the game jam?
All art and sfx were created during the jam, music is royalty free.
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
Comments
gameplay in itself was rather lackluster but the experience was good. I feel like the game's strongest point is its atmosphere and storytelling, full of weirdness but approachable. The art lacked in cohesion but it kind of fit with the various weird rooms I guess. The use of different musics for each room was cool.
Very silly little game, not too difficult. I loved all the expressions!
Pixel art wasn't the best, sure, but I LOVE the attention to detail and length of this! The character turns to the opponent before the match, the transition screen <3, and dialogue is queued even if you rush... I can imagine a card game with the same spirit and more polished visuals.
I figured out the face thing after reading the description and was a interesting experience. Art was pretty
Interesting game, took me a minute to figure out I needed to sit across the mushroom to start (It was in the description lol) I liked the interactions with the bosses and how you can read faces, the art and animations were nice, sometimes the animations were a little slow, but not that big a deal. Good Game!
This game was really funny, I got softlocked when I died at the alien level but it was thoroughly enjoyable swapping your different cards. My favorite one was definitely the robot one I think you should incorporate that kind of mechanic more into the fights instead of solely the RPS stuff. (or different flavors of it, like giving bosses certain card patterns)
Ah ! You are totally correct, seems there is no fail state text for that level which means you get stuck if you lose. Unfortunate for that to slip by and thanks for reporting. Appreciate that you enjoyed the game, each boss does have some for of point and click aspects to their level but we very much recognise that communicating that to the player was not great.
Haha very cute. I love the simplicity of RPS as the game's mechanics. Ultimately thats what most games are under the hood! Was there any tells on what card the bosses might play? I was trying to find patterns and I wasn't sure if I found some or was just crazy.
I did not understand the world, but I liked how strange and surreal it was. The gameplay itself felt a bit too slow after going through it so many times, so I think shorter animations would help. Though the most important point was that the dragon was RIDICULOUSLY adorable!
Aww yess, the Dragon is little cutie! Also we appreciate the feedback <3 We did play around with some ideas that could shorten the fights towards the end of the jam but decided to focus on point and click progression and face prediction. The world is certainly varied and wacky, it all just formed around the style and gameplay ideas we had for the bosses :)
A game with a simple idea and an interesting implementation. It's full of funny surprises. Good job.
This was one of the funniest games I played recently. I loved the interactions and reactions of the enemies. It is rock paper scissors, so gameplay isn't complex, but I like that each enemy does it's own reaction depending on what they are going to use. Those face were enough to made me laugh out loud so many times. I loved how the game looks.
Mushroom dance, mushroom dance, whatever could it mean. Really funny and enjoyable. Found myself losing purposfully just because there were faces i didn't see. And the game design is really well made, i felt good when i understood it wasn't random and there was paterns in the faces, and immedietly cyborg told me to shut. Well done ! I stopped at the cat, the game there starts to be a little bit repetitive, i wished there was more to the cards. But i do intend on finishing it!
Cute animations and concept! The dialogue was slick and plenty entertaining too. I almost wish that instead of the rope, fights were framed as best 2 of 3.
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