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chipMicro

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A member registered Jun 02, 2021 · View creator page →

Creator of

Recent community posts

cool game! 

Neat game! was a little hard to read the UI in the corner, but fun idea!

Had a blast with this one,  would be a great game for training typing skills. 

neat! cool idea.

Siiiiiiiiiiiiiiiiick, super polished, really neat concept, had a great time.

Looooved the minimalist aesthetic, super polished, great work. 

This is a banger, I had a blast!

nice game, controls felt tight and hitboxes felt fair! Great work!

sick game, maybe went on a little long? Maybe could have had a slightly faster ramp in difficulty or one more feature to vary the gameplay? This is a tiny nitpick on an amazing 72 hours game. Fantastic work.

This AI is no joke! impressive how good the opponent is!

nice game! really nice tutorial for such a short jam. I like how it ramped in difficulty. Great work!

Yo cool game, surprising amount of variety for 48 hours! I had a couple movement bugs were my controls would be inverted when a new level loaded, maybe that was an intentional added difficulty? Kinda felt like a bug. Thanks for making this, this was fun!

Nice chill game, loved the vibe.

Bullet hell soccer, interesting!

Nice game, we had a similar idea but went much different directions. Super tight game, just wish it had a quick restart button so I didn't have to go back to the main menu everytime.

Woah, so sick, unbelievable for 72 hours. Great art, name, gameplay and polish.

Very cool, loved the style points mechanic.

cool game, we had a similar idea! The expanding walls is a really clever way of slowly increasing difficulty. Nice work! 

Very cool! Simple, fun, frustrating. Great game.

Nice pinball game! I think a timer with ramping gameplay would add a lot but I had a good time!

Cute game!

Cool game! The spinning background really made me dizzy, nice work getting a whole upgrade system in such a short amount of time!

Yo! Thanks so much, I tried to do webgl but it broke my wireframe shader :( Thanks for giving it a shot anyways!

Thank you so much for all the feedback, I means so much to me!

when looking over the typer writer, sword in the one ahead of you, shield in the one to your right and behind you, and wand in the one left and behind you.

"what's left behind"  indicates which knight requires the wand. Hope that helps! Thanks for that update, I'll jot that down for when I get back in there to fix issues.

Loved this, very spooky, fun setting and mechanics.

Cool game, really nailed the theme

cool game, I liked the first puzzle being standing on the knights head. You definitely nailed the feeling of a Gameboy game. I think you could have ramped up the difficulty more slowly, let the very start of the game be way too easy so the player has a moment to learn the game before challenging them. Thanks for making this! I had fun.

Thank you so much for the kind words, I am really happy you came back to it! The game could really use a tutorial to help players figure out the gameplay quicker. Thanks so much for playing!

Ah! Thanks for letting me know, I just tried to reproduce the bug locally, It looked like the wand was gone but I was able to find my cursor over it and grab it, though I don't think I could see it. Once the game jam is over I will update the game with a fix. Thanks so much for playing and I am really impressed you made it that far into the game!

wow just really really solid from start to finish. amazing game. 5/5

very cool game, great platformer

Cool game! Reminds me of faceball 2000, we both did 1st person. I also have a pacman section in mine but very different takes on the same genre. Very cool!

Nice game, not much too it, but the shooting felt nice. Would have loved a hold to fire option on shooting. Cool concept.

Cool game! Loved the art and the writing was really good.

Cool match 3, I dig the style. It was a little tough being able to tell all the different pieces apart, but I started to get it.

Cool game! I got stuck on the first boss but had fun up to that point. Cool take on a celeste like game, my only suggestion would be to let me skip dialogue when repeating boss fights. 

Wow, incredible art! I also loved the way the character had a nice float to them, perfectly suited the character.

Very cool! Love the monster design, gravity might have been a little strong? The jumping took a bit to get used to but then I figured it out. Thanks for making this!