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Lil Dracula's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #211 | 2.791 | 3.222 |
Interpretation of the Secondary Theme | #237 | 3.272 | 3.778 |
Gameboy Soul | #255 | 3.079 | 3.556 |
Overall | #312 | 2.521 | 2.911 |
Graphics | #315 | 2.502 | 2.889 |
Soundtrack/SFX | #365 | 0.962 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
My game is about a vampire tryiung to take control of a castle, he turn into a bat, run of the sun of the curtains, and other things.
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Comments
I liked the jump turning the player into a bat and the little dash!
thank you 😁
I died ... a lot! :)
I liked your game. It reminded me of super meatboy. I really liked the snappy controls.
I'm glad that you liked it, thank you for playing :)
cool game, I liked the first puzzle being standing on the knights head. You definitely nailed the feeling of a Gameboy game. I think you could have ramped up the difficulty more slowly, let the very start of the game be way too easy so the player has a moment to learn the game before challenging them. Thanks for making this! I had fun.
Thanks man, gonna think bout that
That was way too difficult, yet it was good to play, the graphics was ok, yet the constant repeat of textures was a little bad for the immersion and enjoying of the game, all that put aside, i really liked to play it! Hope the next jam u submit too! <3
Thanks man, your comment made me really happy
i found the game to be too difficult. still, thank you for building and submitting!
thank you for the comment, and thanks for playing
oh there was one other thing, I think I was able to spam the jump and roll command to reach quite high in the first part. this was actually quite cool and fun and I could see some interesting level skip mechanics (like going over the top of the map, similar to some mario levels)
(Sorry for the bad English)
I played the game from beginning to end, the game is extremely difficult, and returning to the stage screen every time you die is a little tiring, the lack of ost/sfx could give this game a much greater immersion, the level design is also a little difficult to interpret, but the camera definitely made me slightly queasy...
Thanks for the experience, good game. :)
I understand what you are saying, tanks for playing, I am going to improve my skills, and learn about sfx :)