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DillBee

61
Posts
A member registered Apr 03, 2023 · View creator page →

Creator of

Recent community posts

I got a lot of rats, lost a lot of rats, thank you for the rats

I had a very good time completing this game, something that could very well be expanded on to be infinite and I'd probably sit here all day playing it lol.

Very satisfying to unlock all the upgrades and the progression feels very rewarding, You should be very proud.

Many thanks Martin ❤️ 🤘

Wow, you did amazing with the time, 24 hours is tiny!

Hi! Thank you so much for playing our game! That makes sense on not wanting to go through the animations each time, was definitely our quick and dirty way of reloading the level 😄 

For the tracks, if you walk on a green tile, it will be damaged to red, and if you walk on it again it will disappear, making your next loop an even harder run 🏃

Thank you for the feedback and this will help us refine our gameplay description!

Hi! You now hold the first and highest score! May your reign be long and prosperous sir! Thank you so much for playing, glad you enjoyed 😄

<3

Thank you Luca! 

So glad you enjoyed Rob! Yeah those grapples have a some learning to them but like you said, you can really score some air if you hit it just right!


Thank you for taking the time to play :)

I loved drifting around, had a good time with this game and got 19 loops! I felt like the speed boosts I collected worked against me though as I always hit a wall lol. Very fun

Hi! We're glad you enjoyed the vibes and that it all tied together for you! :D

Oooo, that makes sense, so there is indeed a downside to the tower approach :D

Nice take on the concept, now THIS is a loop I can relate to lmao. I think it could benefit from perhaps hiding my mouse (but maybe thats a me problem) as I got a little lost on where exactly I was interacting. I had a good time with this :D

Nice take on the concept, I can see this idea really being built upon as it forces you to manage you abilities as they come. 

Very fun, I broke the shackles of space itself and rose to the grey beyond. Stopped at 50,000 as I though that was a good place to stop and felt I had cheated a little by building on one piece of land. Very fun take on the concept, love the art and character design, all very cohesive. The main menu was very sleek too. Your team has done a very nice job. 

Nice one, I got really focused on getting a good time, its the same button to skip the end screen as it is to shoot which meant I kept accidentally skipping the end screen and didn't know how long I lasted.

Fun core idea though, well done on getting this over the line on your own

Very very fun, found it hard to put down! The visuals to the sound to the gameplay, all compliment the presentation of the game and I think you should be very proud!

This is a game I would 100% play a standalone and expanded version of.

I really love the world you've made here. Spiky chicken with bugs with a side of nails will stick with me. I kept getting stuck when I had made the chicken and the topping but then realizing I had forgotten the tray,  I couldn't figure out a better way to progress than to discard my chicken and start again by putting the tray down first.

The art style, sounds, gameplay are all so engaging and unique and I really love the fail state screen. You should be really proud

I quite struggled to figure out what to do in the first level, I looped through a number of times but wasn't sure I seen anything out of place. I might have just missed something or not understood the controls, but I love the menu art and the style of the game.

Love it! Amazing art and presentation and a great take on the theme. I did struggle at first grasping the fundamentals as I wasn't sure if my moon was supposed to just be placed or I should have been moving in real-time to guide the ship. But I definitely got better as I kept at it!

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Wow! I absolutely love the artwork here, the take on the theme is amazing too and I love the idea of spreading the influence using my placed conspirators. You should be super proud :D

The only thing I wasn't grasping in my play-through was how I could more directly combat the loss of my credibility I built up, but that may just be me missing something 

I did a loop around a helicopter and I was very pleased with myself! :D

Managed to get quite far too, speed was crazy towards the end

Creative idea using the mythical tail eater! The art is also super pleasing to the eye :D

Lovely style, was super fun to use each of the families unique cards, they were a great addition. Felt that the bosses took a little too long to kill, but maybe that's down to me not being great at the game. Had a great time, well made :)

Very fun and visually striking game, everything felt like it came together to create a really fun experience. I unfortunitally could not beat many of the bosses but the way that that game shakes up each run allowed me to see a great more number of bosses than I originally would have. Congrats on the game :)

Had a blast, tried to make every shot a headshot haha. I loved Boobo the Demon, he was cute. I always picked the sliding upgrade when I could because I love a good slide mechanic. I completed both bosses and seen the end message, you should be definitley be proud of this :)

Love the visual style, fantastic looking game. Controls are good too and the body switching works great, I enjoyed trying to optimise my play by swithing to enemies that are out of detection range so I didnt have to fight them. I would say that the skeletons feel like they can't be killed by sword (but that may just be me not being good enough lol).

Excellent work, you could certainly expand on this concept if you wished, would be fun.

Fun game, slide tackling everybody off the side found itself to be my favourite move quite fast. Had some trouble on the last mission and kept on dying but I just couldn't give up, must have hooked me lol. Great job :)

Aww yess, the Dragon is little cutie! Also we appreciate the feedback <3 We did play around with some ideas that could shorten the fights towards the end of the jam but decided to focus on point and click progression and face prediction. The world is certainly varied and wacky, it all just formed around the style and gameplay ideas we had for the bosses :)

Glad you liked it BroSible, those kind of interactions were the funnest parts to make <3

Thank you reckrut <3

Thank you so much !

The cards that the bosses play are totally random, but each boss has a specific face for the card they intend to play, so if you recognise the faces you could predict their moves :D

Ah ! You are totally correct, seems there is no fail state text for that level which means you get stuck if you lose. Unfortunate for that to slip by and thanks for reporting. Appreciate that you enjoyed the game, each boss does have some for of point and click aspects to their level but we very much recognise that communicating that to the player was not great.

There is something addicting about it, our artist has dedicated himself to playing again tonight :)

This game is like dark souls of quake like games. The first boss is super hard, if he ran a little slower I think it could help ease players into the difficulty curve. Amazing visuals and enjoyed the boss character model a lot.

Weapons are super punchy and feels good do deal damage. The controls feel good and the dash is nice and responsive. The design theme looks really nice and makes the game super easy to read. It's quite difficult and it's often I died quite fast, but once I got the hang of it I was a murderer.

Beat normal mode with 151.14, very cool looking bosses and visual styl, the boss design is very unique. The bullet hell aspect and the chaos of it all was super neat too. Good sounds tracks, responsive movement, fun menus. Only some notes, just that Boss attacks can be hard to read sometimes and I could cheese a lot of the bosses by spamming click while spamming dash inside of them. Great game submission :)

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Very good execution, got stuck on the third boss lol but I do get quite far on him each time. The second boss who runs around has the best leg animation ever btw. Switching players felt quick and the controls were super responsive. You've made a really fun and enjoyable game :)