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A jam submission

Game TheoryView game page

Two subjects, fighting through four bosses.
Submitted by Turtle_Fun — 15 hours, 5 minutes before the deadline
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Game Theory's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#503.5183.889
FUN#1193.0153.333
BOSS DESIGN#1402.9153.222
SOUNDS / MUSIC#1522.9153.222
Overall#1562.8983.204
CONTROLS#1572.8143.111
ART / VISUALS#2952.2112.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
You EXCHANGE between controlling the blue and orange player.

Did your team create the vast majority of art and music during the game jam?
All of the art is created by me. Music was made by Creo.

Did your game use PlusMusic?
No.

Did your game use Playroom?
No.

Did your game use generative AI art?
No.

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Comments

Hey there, I am trying to get other to re-submit their reviews for my game if possible...it was deleted and removed from the Jam on accident based on a technicality which was solved between the Jam Host and a particular asset used in the game...please if you have time, energy, and/or generosity to re-saved your ratings/reviews for the game. I am going through and re-saving yours given my browser kept your rating saved data on my end...but it looks like I lost all 73 reviews and ratings from my end....  :( best of luck to you in the Jam 

Nothing new to review on this... best of luck to you, thanks for reading and helping out if you got the chance before the end of reviewing.....sorry the inconvenience.... 

Submitted

I loved the music that this game had. I loved how every battle had a rhythm. I loved the boss designs. Good job. I had a lot of fun playing this game.



If you are interested, could you please play my game too. I would really appreciate it.

Submitted

Good game! It was very fun & had good boss designs. I liked the music & rhythm of the boss battles. The game was challenging & engaging.

Submitted

Solid idea! I really enjoyed levels 1-3. The game concept was creative and also played well.

Level 3 felt quite long to me - the patterns were interesting and well-implemented, but the first half where the attacks are slower tested my patience. However, the final few patterns and especially the ultimate attack were enjoyable to plan around!

I was thinking that it may be fun to have another attack mechanic, so when I arrived at level 4, I was pretty excited. But there were a few things that ended up bugging me:
When one character (1) picks up the other character (2) while 1 is standing on 2, he is rendered immobile and you have no choice but to throw 2 in place. Also, many times when I threw a character at the boss, 2 would immediately stand on 1's head, and no damage was dealt to the boss. It felt somewhat random and finicky.
Also, I didn't really get what was going on with the lasers. That's probably my bad, as I didn't pay as much attention to the dialogue as I should have.

However, that was only a small segment, and it didn't cause me to enjoy the earlier parts any less! I enjoyed the switch mechanic as it was seamless and allowed for quick and deliberate play. Great stuff.

Interesting I got stuck at first but then I understood 3.5/5

Submitted (1 edit)

Very good execution, got stuck on the third boss lol but I do get quite far on him each time. The second boss who runs around has the best leg animation ever btw. Switching players felt quick and the controls were super responsive. You've made a really fun and enjoyable game :)

Submitted

omg so cool

Submitted

one of the best uses of the theme that I have seen so far, the second guy who just runs around for 10 seconds is my favorite.

Submitted

love the idea of swapping players!