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A jam submission

The Leftovers: Revenge of the ForgottenView game page

What happens to forgotten food inside the fridge?
Submitted by modeux
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The Leftovers: Revenge of the Forgotten's itch.io page

Results

CriteriaRankScore*Raw Score
ART / VISUALS#204.2734.273
CONTROLS#243.7273.727
USE OF THEME#373.6363.636
Overall#723.3483.348
SOUNDS / MUSIC#1532.9092.909
FUN#1612.8182.818
BOSS DESIGN#1662.7272.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
Exchange with other family members to battle bosses

Did your team create the vast majority of art and music during the game jam?
All the art but not the music

Did your game use PlusMusic?
no

Did your game use Playroom?
no

Did your game use generative AI art?
No

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Comments

Submitted(+1)

Fun OMORI-style turn-based combat! I had a lot of trouble dealing with the bosses later on, since it's very easy to lose health and there are very few opportunities to heal. I feel like losing a turn to switch to another character gives the boss to large of an advantage; being able to control all of the family members at once might make the game easier.

Submitted(+1)

Lovely style, was super fun to use each of the families unique cards, they were a great addition. Felt that the bosses took a little too long to kill, but maybe that's down to me not being great at the game. Had a great time, well made :)

Submitted(+1)

What a cool concept! Loveeeeee the art-style! Good job :D

Submitted(+1)

Well I definitely finish my plate now ! The art is really great and clean it add nice consistence vie during the the game. I like the approach on the gameplay it original for the jam, just at the end my hand was full of defense card so I couldn't do much :(

Submitted(+1)

Very cute game! I think one of the most commendable parts are the great presentation and visuals here. It's all very consistent with a doodly look to it.

I find the gameplay can be a bit confusing and slow though, for example, "Defense" as an action does not seem particularly useful and it's also hard to quantify the trade off between normal basic attack versus just Eating. When I use Brownie to try to heal the team, I just take either the same or more damage on the same turn, also invalidating Lick as a move. So perhaps the cards itself may need some more work or tweaking to be more impactful per usage.

Developer

Thank you for the feedback! We will look into it and improve it more after the jam.

Submitted(+1)

kewll game, had a fun time :3

(+1)

Super goofball! I really enjoyed it 4/5

Submitted(+1)

As a SEA myself I appreciate this concept LOL. I love the artwork it's consistent throughout the game. Now brb, gotta eat my leftovers before they become sentient.