Agree with everything! Thanks for playing and having fun with it
Lampazzu
Creator of
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The game works both on browser and .exe, but it might need better PC specs, at least for our team it works fine but it might struggle on lower end hardware. The enemies are indeed too weak, it was part of the 'Invincible" theme. But yes, we are aware of the flickering blue fare, its due to the material of catapults and ballistas reflecting. We are going to patch it once the jam is over. And yes, also agree with the balancing. Thanks so much for playing and commenting!
I agree with everything. We had a very confusing start and the game turned out with no lore and no lose condition... but we left as it is because the theme is Invincible (that was completely accidental and not the original idea xD)
I'm still happy you had fun with what we managed to deliver, the power-creep at the end of the game is very much intentional, might as well let the player have fun blasting everything.
The Mapinguari card was supposed to deal area damage.. He was supposdely to be very strong wiping out 20 enemies at time, but a bug made him only target one enemy at a time which broke the game's balancing, unfortunately we didn't notice until it was too late to reupload. There is a tutorial but it was on description, it is really a shame that we didn't manage to put in game.. These problems were all supposed to not be present in this build but you how the game jam rush goes. In any case thanks for playing it! :D
Ficou muito da horinha o jogo hehe. Eu tenho pavor de oceano profundo assim, incrivel como até algo inofensivo como esse jogo ativa essas fobias kkkkkk, um dia quero fazer algum jogo assim com uma temática dessa pra ver se eu supero. Mas parabéns pelo joguinho, infelizmente n consegui encontrar todas as caixas mas ainda assim foi divertido.












