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Hundred Mile Forecast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ART / VISUALS | #173 | 3.091 | 3.091 |
CONTROLS | #175 | 2.727 | 2.727 |
FUN | #234 | 2.273 | 2.273 |
BOSS DESIGN | #238 | 2.273 | 2.273 |
Overall | #244 | 2.318 | 2.318 |
SOUNDS / MUSIC | #283 | 1.818 | 1.818 |
USE OF THEME | #293 | 1.727 | 1.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You have to constantly choose to exchange damage for consistency or vice versa.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
The car feels nice and responsive. Love the concept of the game, but now the UFO is really stupid and you can just circle around it. Also, the music is really hurts my ears (
I love the concept and lots of fun playing. The effects are super cool. I would love to see more added. A boss bar would be nice.
Nice job!
Cool concept. I like how you shoot from the truck. It's fun to try and aim at a moving target from a moving target. My biggest suggestion would be to make the player view linked to the truck so that if the truck turns, the player will rotate too. That you can keep track of how the truck is rotated even when you can't see it. The music is a bit harsh, but the rest of the sound effects are fine. I like the visuals, the grass looks great and the explosions from the rockets look awesome and are super satisfying. Overall, good entry!
Thanks for the feedback! I had tried linking the player rotation to the truck rotation completely but I found it a lot harder to aim when you also have to turn to dodge attacks, but I do need a way to better let the player know the truck's orientation. The music was a race against the clock but I'm glad the sound effects turned out well.
Nice little game. Like shooting and graphic
I like the details like the car steering-wheel turing and the iron rooster poining at the ufo, I wish there was more feedback when hitting and getting hit. Maybe some text inside the game for the controls, as I can download directly from this page I didnt check the game page lol. Its fun when your driving forwards while looking bakcwards with the ufo chasing you, nice visuals aswell, good job!
I鈥檓 glad you liked it! There are audio cues for both hitting and getting hit but the audio isn鈥檛 balanced well so it鈥檚 a bit too subtle at the moment, but I definitely need to add some more visual cues in the future. As for the controls, I wanted to add a tutorial but I ran out of time, I do regret not putting some text in game at least. Thanks again for the feedback!
I always knew they were out there, in the fields. When the weathervane on my truck started moving rapidly, without any wind at all, I knew they had come for me. I had something leftover from my grandfather, Serbian, and I used it to protect my existence, perhaps the very existence of humanity itself. I was using a trackpad and never succeeded at fending off the ship, but maybe that wasn't the point. Maybe I was supposed to be sucked into the beam, travelling somewhere new, observed. Maybe my destiny was always to transcend humanity and see what they had to offer.
i really like the concept and how the game looks! controlling the car was pretty difficult, but i think got the hang of it. I understand switching between the 2 weapons, but i never used the second weapon because its basically impossible to aim with lol. i wish there was a healthbar for the boss as well, i think the color of the forcefield had something to do with that, but it wasnt really clear. also, it has TOO MUCH HEALTH, it took me like 20 minutes of fighting it to kill the boss lol, maybe its because i wasnt using the other weapon though, im not sure. other than that, it was pretty fun, and i wish there were some more bosses!
I'm glad you liked. While the boss only takes a little over a minute to kill if you hit all your shots with the ak and half that with the rocket launcher, it was tuned before it could attack so it's definitely too tanky now and it for sure needs more clear health indicators but unfortunately I didn't have the time to create clear phases. Thanks again for the feedback!
I love the art and the game play. It is very fun. I love the concept of the game. Good Job.