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A jam submission

Space FuzzView game page

A boss-rush shooter where you trade your hard earned doughnuts for powerful weapons.
Submitted by tiger-drop — 13 hours, 50 minutes before the deadline
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Space Fuzz's itch.io page

Results

CriteriaRankScore*Raw Score
CONTROLS#1362.9232.923
FUN#1972.5382.538
USE OF THEME#2012.3852.385
Overall#2012.5902.590
BOSS DESIGN#2082.4622.462
SOUNDS / MUSIC#2162.4622.462
ART / VISUALS#2222.7692.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
You can exchange doughnuts for new weapons.

Did your team create the vast majority of art and music during the game jam?
Did most of the art myself, music is from DavidKBD's Stellar Confrontation pack.

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Submitted(+1)

As said by others before, bosses are a bit too static. Liked the art!

(+1)

I would like if the boss moved around more bt otheriwse nice game

Developer

Thanks, have an idea for an attack that moves him around more that I'd like to add in the future.

Submitted(+1)

Sadly there is only one boss in the game, and he doesn't do much. Second weapon that you can buy feels just the same. Art is nice, but movement os too restrictive and impact of the shots is little weak.

Hope you will update this game in the future!

Developer

Thanks for the feedback, most of these should be addressed in the next update.

Submitted(+1)

Fun game, good place to build on further. The music and sfx are good but very very loud.

Developer

Thanks, got quite a few ideas on how I could expand the game. Only tested the sound with my speakers so could be louder on headphones than I realised, I'll be sure to include some volume sliders in a future update.

I liked your game and I have rated it as well.It is well developed in sense of graphics.Hope you will play and rate my game as well

https://itch.io/jam/boss-rush-jam-2024/rate/2513945

Submitted(+1)

Very good music, and art was also fire, i would add health bar for the boss and made it i little bit harder, because you can kill the boss in like 15 sec with the shotgun. Also there is only one boss right? or am i just stupid? Overall Great job!

Developer(+1)

No you're right there's only one boss in the jam version, planning to add more in future though. Also yeah the shotgun ended up being a bit overtuned, I did want it to be stronger than the blaster up close but I think the DPS is something like 6x as much if you land all your shots so definitely needs a rebalance.

Glad you liked the art, took me a while to get it done but I'm happy with how it turned out.

Submitted(+1)

I was toxified and then had em' detained. I like the goo splat/toxic projectile effect! Don't mess with the Space Fuzz.

Submitted(+1)

After the boss was "detained" I stayed until the music was over. And I was surprised to see that it ends. 

The bossfight was fun, I feel like the falling projectiles attack would be more interesting if they fell a bit slower but were more numerous. The feel of the shooting was great (art and sound fx overall work really well), the feel of moving around, not as much, I'm not used to such low gravity and these platforms have a tricky hitbox compared to their appearance.

Developer

Thanks, glad to hear the gunplay feels good since that's the main thing I wanted to get right.

I'll have to check out the import settings for the music and make sure that its setup to loop correctly. I'll definitely try out your suggestion for falling projectile attack and see how it plays, should be fairly easy to implement the change. Also the more I develop the game the more I think upping the gravity like you mentioned would probably suit it better, since you need to be able to quickly dodge attacks in a boss rush game. Platforms ended up being a bit hacky due to time constraints, but I'm planning to make it so you can jump and drop through them so they should be easier to use in future versions.

(1 edit) (+1)

Hardcore music jam! How do you get out of armory though?

Developer

You should be able to press Escape on your keyboard to exit the armory. Works for the mission menu too.

(+1)

yeah ESC sucks for WEBGL builds on itch because that is also there Browser Fullscreen back out button and conflicts with in game designs I find

Developer

Yeah its a bit of a pain, hadn't realised that closing the fullscreen view shares the same shortcut. I might have to disable the fullscreen in later web versions or find a workaround. Thanks for the heads up.

Submitted(+1)

Fun game! I think it would benefit from a boss healthbar, but good job! 

Developer(+1)

Thanks for playing! Yeah boss healthbar's definitely near the top of the list for things I'm wanting to add after the jam.