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Facility 0's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS / MUSIC | #61 | 3.500 | 3.500 |
BOSS DESIGN | #120 | 3.000 | 3.000 |
Overall | #187 | 2.677 | 2.677 |
FUN | #193 | 2.563 | 2.563 |
CONTROLS | #229 | 2.438 | 2.438 |
ART / VISUALS | #235 | 2.688 | 2.688 |
USE OF THEME | #276 | 1.875 | 1.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
In exchange for having a small hitbox for the character, the bosses will shoot out a carpet of bullets
Did your team create the vast majority of art and music during the game jam?
Nope
Did your game use PlusMusic?
Nope
Did your game use Playroom?
Nope
Did your game use generative AI art?
Nope
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Comments
Good game, I liked the music and the bullet hell bosses, but I think it would be better to make the player larger and add some kind of interface
This was a cool idea for a game, The music was pretty nice too. I managed to cheese the second boss as it never seemed to want to go to the left side once it went to the right side of the level, As for the third boss... What!? Those patterns were absurd, I would've been fine with it if the bosses weren't already big damage sponges to begin with.
That being said, good job designing this game, it was fun :)
I enjoyed it - I liked the bullet hell-esque patterns. Thought the player was a bit small, though!
This is very fun to play even though it is really hard. Great art & music too!
2.5/5
The horrid caterpillar of Facility 0 shall never make a chrysalis, if my machine gun has anything to say about it! Rockets, spiraling fireballs!?! Nothing. They mean nothing to me! At Facility 0 I am the exterminator, and this caterpillar is toast. (Really though I liked that caterpillar, awesome movement and solid attacks)
I'm glad you liked it lol
Game feels fun, sfx are nicely implemented. But It is a little hard to see the player or the bullets, overall the game is nice but can use some polish.
Thanks, and I can't deny that it does indeed need alot of polishing lol
Nice sound. game is not hard but takes so long to kill each boss
I love how the shooting sound complements the music, its a really fun game, but i miss usage of the theme and some better visual implementation
I'm not gonna lie, I genuinely enjoyed the feel of this game and getting used to its core mechanics. However, I really didn't like the second boss as it had way too much HP and sorta sat in the corner doing nothing. The first boss's HP was also way too high so although I enjoyed its pattern, it became monotonous. I did really like the 3rd boss, but I didn't want to spend time chugging at the 1st two boss's HP so I ended up trying this game only 1 time. Overall, cool stuff! Especially enjoyed how the sound and music didn't clash, and the visuals were nice and clean.
Not quite sure how to beat the boss since I can't move fast enough to dodge much. I thought art and boss mechanics were pretty good though.
To compensate the movement issue you could reduce the bosses health, as the mechanics of the bosses (at least the first) are the same despite of its health. That way you can make the game less repetitive.
Other suggestion is making the bullets visibles to the player, I think that is very important.
The tutorial was good, I appreciate it :D
Thanks, I couldn't spend much time revising the gameplay itself and I agree with you that it is indeed repetitive lol
As it is now, the player's movement feels very unfinished, jump should by MUCH higher, running faster and a dash or a similar thing should be implemented. I haven't been able to beat the first boss even after 5 tries. Out of the only boss I saw, he was quite nice tho.
On a positive note, the music is quite cool!