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Tempoz

45
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A member registered Sep 19, 2023 · View creator page →

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It has been attached to the page for a long time)

We wanted to create a truly dynamic and challenging game, the way a boss rush should be) Yes, after passing the boss, a machine appears with an exchange of characteristics, and a new weapon is also offered. Thanks for your feedback)

Thanks for the feedback)

Fun game, good style and bosses)

Thanks for your feedback)

Thank you very much, our team appreciates your feedback, I already wrote about the complexity in the responses to the comments below). Regarding the idea of orienting by boxes on which side of the location the player is located, you noticed this interestingly, perhaps this can help some)

We think it's interesting to get to know bosses through unsuccessful fighting games, so that you can later learn their patterns, learn the location, so that you can defeat them in the future. There is identification when hit in the form of boss blood, but there is no recoil from the shot, only a slight shake of the camera, perhaps it would be more realistic, but it would make the game even more difficult.

Thank you very much for your feedback!

Thank you for your feedback, we appreciate it! Perhaps for some people it will be more convenient to automatically load the next boss, and as for the difficulty of the bosses, this is normal for a boss rush, even correct, we think that it is interesting to get to know the boss through unsuccessful fighting games, in order to subsequently defeat them . 

P.S.: Ymir is a good friend :D

Thanks for your feedback. Indeed, many write about the fact that we need to make the base speed the speed that we achieve with the help of sprint, and dash could already be assigned to Shift. As for a short guide on how to use certain mechanics, perhaps we will do something similar in the form of a description before starting the game. Thanks again for your feedback!)

Despite its simplicity, the game turned out to be very fun and really is a boss rush, cool, I really liked it!

Cool game design, extraordinary mechanics and convenient controls make this game cool!

Cool design of the location, character and bosses, I liked the attacks of the bosses, but I would like more convenient controls, for example, movement on regular WASD, actives in the form of a dash and the release of many projectiles could be left on Q and E, and normal shooting could be assigned to LMB

I liked the visuals of the locations and bosses, the game is dynamic and not too easy, which is good for a boss rush, the topic of exchange is revealed, cool!

Good game with interesting exchange mechanics, but I would like to see more detail in the design and sound

A very cool game with its own graphics and style and the features it offers!

Cool game, but I didn’t understand how to dodge a boss attack with balls flying at you, I liked the design and exchange mechanics, but for some reason there’s no music

Not a bad game, nice controls, good design and musical effects, but I was upset about one boss and his lack of HP bar

Good game, I liked the music and the bullet hell bosses, but I think it would be better to make the player larger and add some kind of interface

I think the boss needs more attacks and phases, you can make it more dynamic and the game will become even more fun) You're great, considering that you did it alone)

A good game with its own style, dynamic music and gameplay! It’s a pity that Web JL lags and I can't complete the round, I'll try on another device later

Cool style, cool bosses and exchange mechanics, a lot of blood :)

Cool boss rush, impressive boss attacks and good design!

Cool game, bomb style, pleasant controls. Cool boss attacks, but I couldn't get through the first floor in 5-7 attempts, maybe I need to practice more)

It's a cool game, in which you can practice your skills of dodging projectiles, but I would like to make it more dynamic)

Wow, amazing game! I really liked the design, this Pac-Man is so attractive and the ghosts are quite cute :) Nice controls and of course excellent exchange mechanics using vending machines, I liked the weapons and abilities, the dynamics typical of a boss rush. It's a pity I died when the boss had less than 20% HP left :)

Cool art style, interesting idea, but the game needs some work and polishing. Thanks for the opportunity to play :)

Not a bad game, but it's not a boss rush

Fun game, unusual camera binding and game view, dynamic music)

Cool game, excellent trading mechanics, music also deserves attention

The game looks good, there is an unusual attack pattern, but I was disappointed that there was only one boss

I also wanted to point out that the game among all those reviewed, in my opinion, has the best user interface)

:D Thanks

Thank you, our team appreciates your feedback:)

The game is made in a very attractive art style, I liked all the bosses, especially the dragon, which has cool attacks. It's cool that there are several difficulties to choose from. Thank you for the opportunity to play such a cool game!

The game is made in a very attractive art style, I liked all the bosses, especially the dragon, which has cool attacks. It's cool that there are several difficulties to choose from. Thank you for the opportunity to play such a cool game!

Many people write about this, we will fix it in the next update) Thank you very much for your feedback)

I really liked the visual design of the game, the bosses have cool attacks, and the dynamics are also present. I like that the exchange is implemented simply and clearly, which is rare) The musical arrangement also deserves attention!

I liked the visual design of the game, the design of the bosses and their cutscenes. I liked the boss attacks. I wish dash had a cooldown. I noticed that under the player's health bar there is a card that shows the character's abilities, I assume this has something to do with the topic of the exchange, however I would like an answer on how to interact with this :)

A very cool game in all aspects: from design and sound to mechanics and dynamics of the boss rush. I really liked the core mechanic of exchanging health for ammo. The design of the game looks rich, as if I was playing some popular game. I enjoyed completing all 5 bosses, I liked that some of them really forced me to concentrate. I hope this game will take one of the best places in this game jam)