Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kar2fast

31
Posts
4
Followers
3
Following
A member registered Mar 05, 2024 · View creator page →

Creator of

Recent community posts

Pretty impressive game for a single person. Super good job.

That's a pretty impressive game for 96 hours. I'd be curious if you have plans to take this further after the jam. I'm guessing you'll have the popularity to make something people will notice, so I'm excited to potentially see more.

Nice use of the theme, very unique and very relaxing. Some simple animations would really make it stand out, but hard to get everything working in the time frame. It's a nice break from the other games, good job.

After I figured out the mechanics, it was very enjoyable, even if it was hard. The slingshot is a lot of fun to use, and if it had a little more feedback for aiming, it would be even more enjoyable. The 3D movement and audio were also very well done. Overall, a very good game.

Very nice art. As others said, the QTE could use a little more polish to make it more enjoyable, but the audio, art and animation felt nicely synced up, good work on that.

Very nice art. As others said, the QTE could use a little more polish to make it more enjoyable, but the audio, art and animation felt nicely synced up, good work on that.

The environment looks and feels great, and the mechanics all played nicely. In my opinion, some eerie music/background ambiance could add to it, especially if the sharks were in play more, but I still like the dead of the night feel. But looks like you all put a lot of work into the components/systems of this game, and it shows.

Very hard for a bit of the platforming on Lv3, but a very creative and enjoyable concept for a puzzle game. Also, the animations look great.

Nice job, it was a fun little game.

The artwork and sound were great. The movement also felt very nice. Good job.

Very Nice art. The movement setup and environment look good as well. I was a little confused about the wire game and my goals, but a little more time and polish could easily clear that up.

It's a nice little game, good use of the theme. I saw someone else mention that using physics on the ball would be a fun addition. But all in all, good job.

I really like the concept of a time-travelling murder mystery. I would love to see a polished version that gives a little more structure if you had more time. But good job.

Thanks! We are currently making a full version to release on Steam with some more levels and features.

(1 edit)

Thanks so much for the feedback! It's really helpful to see what people are looking for.

We set the Kraken as kind of the endpoint for the game jam, not expecting people to play much beyond that. That’s why there are random customers after the Kraken, just to let you get the upgrades and all the fish. But yeah, it would be way better to have hunger keep increasing.

It's great to see that people wanted to keep going, and we're definitely going to take that advice for the next version!

very fun game, simple and easy to figure out. I would love to play more levels as see what you guys can come up. 

Thanks for the compliments and feedback, that's a great point. We partially fixed it with the leviathan fish by using larger scales which made it better but ran out of time to implement a better solution or apply that to the other large fish.  Probably having groups of scales with a collider would be better but we will have to workshop it before releasing a better version.  

The animation was impressive in making it feel seamless. We thought about doing something with cells so its cool to see another group bring that idea to life.

"Pocket Sand" got a good laugh out of me, good job game is great.

Super well-done and creative game. For sure top 100.

Feels very complete. Really strong art direction. Goo job

We had the cell microcosm as a brainstorming idea, Im glad someone else did it, looks really cool. You could make the background give a bit more indication of movement but overall great job.

lots of nice systems and work were put into this, good job. A block mechanic would be a nice addition

Feels like a really good base gameplay to build off of. The grapple feels pretty smooth, you could keep the momentum going after you finish the grapple to make it a bit more seemless. Good job on the atmosphere as well.

Cool mechanics and the style is great.

Very cool concept, I'm curious what other puzzles you can come up with. Maybe more with the pushing mechanic. Good job

(1 edit)

Very creative, I liked that the cub had physics when you built onto it.

Very creative idea. It would be nice if it was a bit more forgiving but the concept and mechanics are great. 

I love the use of the scale system. Lots of potential, great job.

Insanely creative twist on the classic and I love how complete it feels.

Great game, I like the straightforward mechanics and creative use of the scale.