I remember this stood out to me when you were posting videos of it in the discord! Glad I finally got to play it.
Lots of polish and CRUNCH!! Reminds me of stick fight. A great simple concept, executed well!
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LIMBO'S SCALE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #130 | 4.089 | 4.089 |
Overall | #325 | 3.985 | 3.985 |
Style | #733 | 4.000 | 4.000 |
Creativity | #779 | 3.867 | 3.867 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You move around on a giant scale.
Development Time
Comments
Love the style. Movement controls were nice and tight, the dash was a bit overtuned. Overall well done!
This might be a very cool game, just hard for me. Not good in games where you need to get the right timing
Okay, it took a bit of time to figure it out, and to get the timing down on the slam and the dash while they are stunned. But after i figured it out, holy shit the movement feels amazing and tight. The shielded enemy was my arch nemesis, but it felt so good to stun then push him out from the playground like a mile away. Only criticism I have is maybe on the title screen you could have mentioned the stomp and the fling mechanics, not everyone reads the itch page sadly. But thanks for the cool game!
Okay, one more thing i realized. You didn't make the scoring too difficult, you made the spawning inconsistent. One run I didn't die and could only get like 8k because only one enemy spawned at a time, but in an other run i made like 18k with 1 death, because most of the times 3 enemy spawned. So don't worry, the game isn't too hard, you just need to get a good run.
Great submission, very dynamic and visually pleasing especially the dash and stomp moves. Well Done
The gameplay feels fantastic. The tight and responsive movement, very impactful audio (great music too!) and visuals are really impressive for the game jam. This reminds me a lot of old newgrounds action games!
This could be a great full game if more mechanics and gameplay is added in, well done!
super good game, very juicy and I was invested the whole time. Hits the spot between hard enough but not too hard
Good work!! Really enjoyed it! I think i gained a degree in yeeting myself off the scale along with my enemies :P
Got about 3K so down i go. game was fun and cool use of the concept.
Awesome little game! The gameplay feels great, and the effects are really juicy! ^^ I'd love to see some bullet time or at least a frame freeze when you hit an enemy! Power-ups, new enemies, new (simple) levels—so much potential!Great job^^
this is a really really fun game! i couldn't beat it after like a half hour of playing though haha
I don't understand why this feels so good but it does. Just so satisfying. Great job. Super stylish. Very impressive all round.
Suuuper juicy game and I love how you can bounce the enemies upwards using the scale
once i got used to the controls it was very fun! The dynamic of stomping & dashing is so cool
re: controls, maybe just a me-issue, but not used to UP being jump, at first I kept pressing spacebar to jump and just kept dying, even after getting used to it I kept mixing up the keys every now and then;
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