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A jam submission

LIMBO'S SCALEView game page

Submitted by wynygames — 1 hour, 40 minutes before the deadline
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LIMBO'S SCALE's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1304.0894.089
Overall#3253.9853.985
Style#7334.0004.000
Creativity#7793.8673.867

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You move around on a giant scale.

Development Time

96 hours

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Comments

Viewing comments 34 to 15 of 34 · Next page · Last page
Submitted

I remember this stood out to me when you were posting videos of it in the discord! Glad I finally got to play it.

Lots of polish and CRUNCH!! Reminds me of stick fight. A great simple concept, executed well!

Submitted(+1)

I really liked the character art, but the controls felt really odd to me.
Anyway, nice job!

Submitted(+1)

Love the style. Movement controls were nice and tight, the dash was a bit overtuned. Overall well done!

Submitted

This might be a very cool game, just hard for me. Not good in games where you need to get the right timing

Submitted

Okay, it took a bit of time to figure it out, and to get the timing down on the slam and the dash while they are stunned. But after i figured it out, holy shit the movement feels amazing and tight. The shielded enemy was my arch nemesis, but it felt so good to stun then push him out from the playground like a mile away. Only criticism I have is maybe on the title screen you could have mentioned the stomp and the fling mechanics, not everyone reads the itch page sadly. But thanks for the cool game!

Submitted(+1)

Okay, one more thing i realized. You didn't make the scoring too difficult, you made the spawning inconsistent. One run I didn't die and could only get like 8k because only one enemy spawned at a time, but in an other run i made like 18k with 1 death, because most of the times 3 enemy spawned. So don't worry, the game isn't too hard, you just need to get a good run.

Submitted

Great submission, very dynamic and visually  pleasing especially the dash and stomp moves. Well Done

Submitted

Its the funniest game from I have played in this jam. Good job!

Submitted(+1)

The gameplay feels fantastic. The tight and responsive movement, very impactful audio (great music too!) and visuals are really impressive for the game jam. This reminds me a lot of old newgrounds action games!

This could be a great full game if more mechanics and gameplay is added in, well done!

Submitted

Cool game with tight controls

Submitted

super good game, very juicy and I was invested the whole time. Hits the spot between hard enough but not too hard

Submitted(+1)

Good work!! Really enjoyed it! I think i gained a degree in yeeting myself off the scale along with my enemies :P

Submitted(+1)

Got about 3K so down i go. game was fun and cool use of the concept.

Developer

honestly, I think I made the scoring too difficult :()

Submitted

Awesome little game! The gameplay feels great, and the effects are really juicy! ^^ I'd love to see some bullet time or at least a frame freeze when you hit an enemy! Power-ups, new enemies, new (simple) levels—so much potential!Great job^^

Developer

there is  freeze frames btw :) Thanks!

Submitted

this is a really really fun game! i couldn't beat it after like a half hour of playing though haha

Submitted

I don't understand why this feels so good but it does. Just so satisfying. Great job. Super stylish. Very impressive all round.

Submitted

Such an awesome style! Well done!

Submitted(+1)

Suuuper juicy game and I love how you can bounce the enemies upwards using the scale

Submitted

Great Idea, game has unique mechanics, and fun to play!!!

Submitted(+1)

great idea! it took a while to get used to the controls, but then i had a lot of fun

Submitted(+1)

once i got used to the controls it was very fun! The dynamic of stomping & dashing is so cool

re: controls, maybe just a me-issue, but not used to UP being jump, at first I kept pressing spacebar to jump and just kept dying, even after getting used to it I kept mixing up the keys every now and then;

Developer

ooh, i could definitely have an alternate scheme. glad you enjoyed!

Viewing comments 34 to 15 of 34 · Next page · Last page