Cute little game, feels adorable from the get-go with the wizard and the kitty sidekick. Some mew sound effects would've made it even cuter. Anyway, creative concept and a good delivery for the short jam span. Good Job
BorilvTodorov
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Fun and simple, super quick to get into. I reached around 800 on my 5th or 6th try.
I was just thinking this game could be even more of a hook if you added some extra juice — like slimy particles, a sliding-down mechanic to increase the challenge, and definitely some satisfying blob sounds!
Overall, a great entry for such a short jam span.
Interesting concept and well executed! It also has a great hook — it's fun to see how things become more corrupted with each iteration.
The only thing I’d suggest to enhance the experience even more is adding varying jump heights. It gives players that satisfying feeling when they nail a jump just right. Also, you might want to fine-tune the camera panning a bit — it felt slightly jumpy, unless that was intentional?
Anyway, a solid, solid entry. Well done!
Super solid entry — amazing creativity! Fun, engaging, humorous, and a great fit for the theme.
People barely have time to fine-tune one game, let alone a combination of five working simultaneously. I can only imagine how hard it was to playtest and make it at least somewhat possible for the player not to mess it up completely.
Great job!
No clue how you managed to fit all of this into just 4 days, but congrats on a great entry. It feels very satisfying to optimize the routine as much as possible. The tutorial felt mandatory, as I was a bit confused jumping straight into the game and had to go back to learn the mechanics. I would even go further and make the tutorial mandatory to prevent rushy players like myself from skipping over the core concepts. The game is cute, fun, and fits the theme perfectly. Well done!
Cute little game. The cut scenes are good, and I felt trolled for most of the time — which was fun and, I assume, intentional. Overall, a nice submission.
P.S. I would suggest looking into a few things to enhance the platforming experience: input buffering, coyote time, and varying jump heights. Your future platformers would feel even better with these simple additions.
Fun idea and a great delivery. The controls feel very responsive, and I could play with that rope all day.
The only tiny suggestion I would make is to lower the difficulty at start to give the user some time to enjoy the movement and rope mechanic even more.
Congratz on a great submission. Well done!
Nice concept and great execution. Visuals and game feel are spot on as well as level design.
I didn't struggle passing the levels but it did feel a bit punishing at times.
PS. Never would have imagined that this is a first time submission to a game jam, especially with an entry so polished and complete. Great job!
Interesting take on the theme. Some colors were easier than others, which made me feel good getting at lease some of them right :D. Knowing nothing about colors at the end I just went by brightness. But I did manage to get a smile at the end with 45 differences only. The game feels very polished, well done





