Interesting concept and well executed! It also has a great hook — it's fun to see how things become more corrupted with each iteration.
The only thing I’d suggest to enhance the experience even more is adding varying jump heights. It gives players that satisfying feeling when they nail a jump just right. Also, you might want to fine-tune the camera panning a bit — it felt slightly jumpy, unless that was intentional?
Anyway, a solid, solid entry. Well done!