Good job, good vibes! You've captured the classic feel of these types of games well.
I liked the small touches like the intro blast-off cutscene and the elastic way the enemies enter!
Yes the sprite had a nice attack animation and I wanted to use it even as you say it's a bit unclear.
Thanks for noticing the cooldown! Even with it the hitbox is still a little off. It's a full circle so it occasionally deflects bullets that are already past you. Lots of room for improvement!
I never thought about having a second phase for the boss, will keep that in mind for future games.
Appreciate the comments thanks for playing!
Thank you!
I've looked into the resolution issues and it's exactly as you said, stretch mode was set to disabled. One click to change it to viewport would have fixed it looks like. I worked hard to make sure there were little to no bugs, but missed this. What a shame!
Making a game for this jam was supposed to be a learning experience so at least I've learned for next time
Hey folks!
Please check out my wee game: https://luminar-games.itch.io/the-wizard
My goal was to create something simple but make it a full experience (and get it submitted on time)
It's very short and a little challenging. The deflect mechanic is a bit janky but I'm happy with how it turned out for my first submission