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MAWO

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A member registered May 25, 2021 · View creator page →

Creator of

Recent community posts

Thanks for your feedback! I’m glad you enjoy the game :) What’s your current rank?

There’s a slight slowdown after closing the upgrade menu, but I’m planning to add a short freeze and a sound for resuming game.

Each update will improve the balancing and also improve the wave system! It's interesting how important such little tweeks are!. The next update will include a completely overhauled upgrade system with probabilities, rarities, and rewards for Exp/Level streaks.

Thanks for playing :)

Die Sonne ist evtl. etwas zu hell - aber schön dass du sie gefunden hast - die Spawnt nur 1x auf der Map.

Die PowerUps bleiben auf der Map!

Die kleine gelbe Anzeige unter dem Spieler ist der Exp-Streak. Sammelt man mehr Exp hintereinander ein, steigt dieser und man bekommt einen Bonus! Wenn Exp verschwindet, sinkt er wieder. Das System sowie die Anzeige wird noch überarbeitet!

Der Bug mit dem Sound ist bereits gefixt :)

Ricky zockt einfach zu viel^^

Heyo, Machine Gun sounds good, I will add one :)

I'm actually not sure which color was for hours (it might be red)

I'm sorry to hear that. The game uses 'DateTime.Now', which uses the local system time!

Im not sure what causes this issue.

Yes it is. It's using the time of your System (PC).

Random

Looking promessing!

I just took some time to write down some feedback:

  • The Timer should stop after killing the last enemy. This gives you time to explore the room.
  • Less interface. Stats (Damage, Attack Speed etc.) could be shown on the inventory menu under stats tab! Make it smaller - maybe the timer as a progressbar too!
  • Breaking things with E feels weird. Also add a "Gold" VFX after breaking. It always feeled like the pots are empty.
  • Gameplay: More attacks/weapons would be nice. I never used the block! I could not figure out how close I have to come to an enemy to damage it - maybe make the crosshair become red when in range!
  • I always used the "hard" way - it's still to easy. You could add way more enemies, maybe a little more space for the fights and more enemy types (some which can only be hurt on the back, or special movement)
  • Traps and obstacles would fit very well!

Is there an ending currently? because the time just run out and the game ended...

Nice little game! Would love to gain some upgrades or new weapons!
Also a online highscore would be nice!

Hey, thanks for playing :)

Hey, thanks for playing :)

Thanks for playing :)

They will now spawn in a very late wave, feel free to test the game again :)

Hey ma friend, thanks for the comment!
I'm happy you liked the game and to read your lovely comment.
Thanks a lot :)

Thanks for the comment and feedback :)

The max/current scale numbers (UI) not showing the right numbers is a known issue and already fixed (update after voting-phase)

Really impressive work. The game looks awesome, is polished and the theme is good used: 5/5!

A few suggestions for further improvement:

  • Logo Redesign: Consider using a white font with a black outline. The 'L' could be styled as a snake!
  • Countdown Timer: Add a countdown at the start or start the game with the first input.
  • Dynamic Game Over Screen: It looks a little static currently. Include more stats like "Blocks Destroyed," "Distance Traveled," "Longest Tail," and so on.
  • Upgrade System: Maybe some survivor-like upgrade system where players earn Exp to enhance their snake with better parts.

New Snake Parts Ideas:

  • Chainsaw Block: Allows the snake to destroy enemy blocks when passing through them.
  • Directional Damager: When this block changes direction, it damages a 2-block-wide area around it.

Well done :)

Really creative concept. I always enjoy games which play with the perspective of the first person camera!

Awesome little game! The gameplay feels great, and the effects are really juicy! ^^ I'd love to see some bullet time or at least a frame freeze when you hit an enemy! Power-ups, new enemies, new (simple) levels—so much potential!Great job^^

Thanks for the comment and feedback :)

I'm also not a fan of the controls and gonne rework them!

Thanks for the comment :)

The first levels serve as tutorials to teach the mechanics.
The last level is the first true puzzle of the game, offering a glimpse of how the final version would look and function.
I might update the game after the voting phase and add a few more levels!

I'm a huge fan of the overall visuals in games and what can be achieved with post-processing in Unity.
I might update the game after the voting phase and add a few more levels. :)

Nice :)

What a lovely game. I really like the mechanics, and you managed to create some interesting levels!

Thanks for the feedback :)
The game isn't optimized yet. I recommend playing on fullscreen (this may fix it for now)

You can reach for everthing you want... maybe it has an impact - idk :)

Really cute game, well done!
(and I found the hideout ;))

That's a funny way to promote a game!

Nice game :)

Nice game :) maybe remove the bottom rocket (it's easy to reach) or give them different scores!

Nice little puzzle game, well done!

Really cool Survivor-Like :)
I really love the Dark-Assets.

well done :)
I like it

Hello there :)

cool little game. 

The camera feels weird if it's turning with the player view! The player movement (when sprinting) is way to fast!

keep up the good work :)

I like it :) It needs sound!

I stood on a fire and died!
10/10
would recommend!

It's a funny little game. At the beginning it's confusing - I don't know where to go, what to do... maybe the first few seconds should be a little linear to introduce/teach the player to the mechanics!

For me it's working perfect!
Running on Windows 10 / x64 / Firefox

Thank a lot for the gameplay video and the comment :)
I'm glad you enjoyed the game! Have a nice christmas!