Water cooler has eyes!
MAWO
Creator of
Recent community posts
Thanks for your feedback! I’m glad you enjoy the game :) What’s your current rank?
There’s a slight slowdown after closing the upgrade menu, but I’m planning to add a short freeze and a sound for resuming game.
Each update will improve the balancing and also improve the wave system! It's interesting how important such little tweeks are!. The next update will include a completely overhauled upgrade system with probabilities, rarities, and rewards for Exp/Level streaks.
Die Sonne ist evtl. etwas zu hell - aber schön dass du sie gefunden hast - die Spawnt nur 1x auf der Map.
Die PowerUps bleiben auf der Map!
Die kleine gelbe Anzeige unter dem Spieler ist der Exp-Streak. Sammelt man mehr Exp hintereinander ein, steigt dieser und man bekommt einen Bonus! Wenn Exp verschwindet, sinkt er wieder. Das System sowie die Anzeige wird noch überarbeitet!
Der Bug mit dem Sound ist bereits gefixt :)
Ricky zockt einfach zu viel^^
Looking promessing!
I just took some time to write down some feedback:
- The Timer should stop after killing the last enemy. This gives you time to explore the room.
- Less interface. Stats (Damage, Attack Speed etc.) could be shown on the inventory menu under stats tab! Make it smaller - maybe the timer as a progressbar too!
- Breaking things with E feels weird. Also add a "Gold" VFX after breaking. It always feeled like the pots are empty.
- Gameplay: More attacks/weapons would be nice. I never used the block! I could not figure out how close I have to come to an enemy to damage it - maybe make the crosshair become red when in range!
- I always used the "hard" way - it's still to easy. You could add way more enemies, maybe a little more space for the fights and more enemy types (some which can only be hurt on the back, or special movement)
- Traps and obstacles would fit very well!
Is there an ending currently? because the time just run out and the game ended...
Really impressive work. The game looks awesome, is polished and the theme is good used: 5/5!
A few suggestions for further improvement:
- Logo Redesign: Consider using a white font with a black outline. The 'L' could be styled as a snake!
- Countdown Timer: Add a countdown at the start or start the game with the first input.
- Dynamic Game Over Screen: It looks a little static currently. Include more stats like "Blocks Destroyed," "Distance Traveled," "Longest Tail," and so on.
- Upgrade System: Maybe some survivor-like upgrade system where players earn Exp to enhance their snake with better parts.
New Snake Parts Ideas:
- Chainsaw Block: Allows the snake to destroy enemy blocks when passing through them.
- Directional Damager: When this block changes direction, it damages a 2-block-wide area around it.
Well done :)














