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MAWO

338
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A member registered May 25, 2021 · View creator page →

Creator of

Recent community posts

cool game :)

Just a normal rage game :>

Awesome game :)

Nice game! I really got those detective vibes, and the time-rewind mechanic is cool! It also has a slightly spooky atmosphere.

I've only managed to get a score of 9/14 (64%) in 2 plays.

The size of some objects feels kind of weird, and the bathroom with just a toilet made me laugh xD

Awesome game! :) It's cool to see a similar approach to the one I had!

I love the overall aesthetic. The kid-friendly style combined with the horror elements is one of my favorite twists! Everything fits together really well: the UI, the 3D models, and the environment.

I also really like the lights on/off system, but I couldn't figure out what triggers it.

A few suggestions if you want to continue developing the game:

  • Allow players to skip the intro by simply grabbing the weapon and walking out of the door. Once the door closes behind the player, the intro-dialog should end!
  • The post-processing line that moves across the screen is a little to strong for my taste!
  • Animate the "rec" Dot (simple on/off animation) :)

And I'm happy to see you again, my friend :)

Once you know what to look for, you’ll find the Traitor much more often!

Lucky 4s run - may only be possible if the Traitor spawns very close by!

Yes, I will do it tomorrow :) (monday) That is one of my free days^^

Thank you <3

Hey thanks for the lovely comment :)
More mechanics to find and identify the traitor will come in the next update!

Thanks for the feedback!
I don't think that the size of the map is the problem. I will add mechanisms to get more informations about the traitor. The traitor will make some small noises and you will be able to interact with NPCs, who could then give you some clues, such as, "He is far away" or "He is close by".

Thank you :)
You're right. I mainly focus on a large group of NPCs. I will add an interactable system to trigger animations in the upcoming update!

Your comment actually made me laugh xD

Thanks :)
I want to redesign the NPCs behaviour. They currently using the NavMesh Agent and randomly selecting a point on the NavMesh. Advanced behaviour will come :)

Thank you :) I tried adding other characters but the animations where messed up - so I keeped the this mannequin model :)

Thanks for the feedback. I will make it easier with the next Update :)

Yeah, I would love seen streamers playing the game.
I may add a leaderboard as well!

You're right - it's way to hard currently.

The Traitor has a few unique animations and also a slightly different walking animation. If you figure out the animations, it become easier to spot him! 

I've planed to implement more mechanics to spot the Traitor:
Sound - he making a 3D sound every few seconds.
Interactable - NPC do an Animation when you interact with them.

Thank you for the feedback :)

You're right, thanks for the feedback!
I already fixed the bug and will update the game tomorrow!
I recommend playing the downloadable version.

We have a similar approach :)

Hey T-ruth, thanks for the comment :)

I'm happy that you are a fan of Arcade Space Survivor, I'm working hard on the next update and also focusing on releasing a steam demo.

What's your rank on the leaderboard?

Also thanks for the feedback. It was a joyful break creating another game.

 love the idea. there is so much potential. I would love to see you expand on it!

However, I often felt out of control, not knowing when the time runs out or when the level restarts and the timer automatically starts running. The timer could have a progress bar - strong visual and audio feedback.
I also thought about a timer that only runs while you're moving?! You could let the player hold a button to let time pass while standing still - this would give the player more control shifting the focus more on the puzzle rather on a speedrun.

Really cool game! Let me know if you keep developing it!

I'm really impressed. Such a simple, charming, and fun game!

Great use of the theme. I like how each level feels unique and surprising. Awesome how much levels you created in this short time. I especially liked the level that broke the 4th wall by going into the counter!

Some feedback: I usually play with WASD. A little soundtrack would be nice. More feedback for when the counter goes down - char sprite flashes once or the counter itself. How about a little easter egg in the last level - if you exit the game window to the right via the pipe there is a hidden level :)? 

Had a lot of fun playing. :)

The small number collisino detection is a known issue, I added a crosshair which indicated when a numbe is clickable.

I like the idea with special abilites - I thought about PowerUps which give you a little advantage for a short time. Auditiv Ping sound like a good PowerUp, but than 3D audio is required - so maybe combine auditiv ping with some visual direction hint :)

Hey Sparky, thanks for the kind comment :) I'm always happy to receive feedback, so thank you!

You're  right - I had the same issue with the shift-key. I will add the right mouse button and Ctrl as alternative sprint key.

I had nearly no time to playtest the game's difficulty on my own, and one of my playthroughs gave me the same impression. Unfortunately, it was already too late to change the order of the levels. I will add new levels and tweak the current ones.

The hit detection is a bit weird in general, even with the normal-sized numbers. I already added a simple crosshair that indicates when a number is in range.

The Update will follow next weekend! The game will receive only one after jam update, because I want to get back to my main project!

Thanks again for the feedback! I'm really glad you liked the game. :)

Thanks for the comment :) It was really fun making it a juicy as possible. I used FEEL for this and tried to make everything pop :)

I had a few things in mind but not enough time left. I've created Scriptable Objects which define the Game Settings (number count, number colors, number speed/waittime, number size, timer). With those settings I created a few levels but I had more ideas such as: Different Maps, PowerUps (showing the direction towards your target number for X seconds. Even faster Player Speed + Jumps, Freezing all Numbers)

You are right. I just disabled the GameObject which holds the Mobile Controls (it was an annoying overlay). I have already created a handler which checks for the Platform and disable/enable them - will be in the updated version after the voting endet :)
I will release one more update -maybe with a global leaderboard so people can run for the highest score. However, I'm gonne focus on my main project afterwards!

Thanks :) I took the theme literally! But it works very well with the numbers^^
The music was made by a friend!

Thanks for playing. I'm happy that you liked it. I may add a few more levels and some more features :)

Thanks :)

Really cool game.
Damn flies!

Arcade Space Survivor



Early Web-Version on itch.io
Wishlist on Steam

Really cool game :)

Water cooler has eyes!

Thanks for your feedback! I’m glad you enjoy the game :) What’s your current rank?

There’s a slight slowdown after closing the upgrade menu, but I’m planning to add a short freeze and a sound for resuming game.

Each update will improve the balancing and also improve the wave system! It's interesting how important such little tweeks are!. The next update will include a completely overhauled upgrade system with probabilities, rarities, and rewards for Exp/Level streaks.

Thanks for playing :)

Die Sonne ist evtl. etwas zu hell - aber schön dass du sie gefunden hast - die Spawnt nur 1x auf der Map.

Die PowerUps bleiben auf der Map!

Die kleine gelbe Anzeige unter dem Spieler ist der Exp-Streak. Sammelt man mehr Exp hintereinander ein, steigt dieser und man bekommt einen Bonus! Wenn Exp verschwindet, sinkt er wieder. Das System sowie die Anzeige wird noch überarbeitet!

Der Bug mit dem Sound ist bereits gefixt :)

Ricky zockt einfach zu viel^^

Heyo, Machine Gun sounds good, I will add one :)

I'm actually not sure which color was for hours (it might be red)

I'm sorry to hear that. The game uses 'DateTime.Now', which uses the local system time!

Im not sure what causes this issue.