CCtoad never fails to impress with his cleverly worded thoughts :)
RipeMangoez
Creator of
Recent community posts
The issues you mentioned (aside from the bomb) are caused by playing with the joystick instead of the d-pad... We forgot to set joystick input to be digital rather than analog, so if the game registers an input between 0 and 1, it freaks out on rails/while spinning. Nobody noticed during testing because we all played on either keyboard, or with the d-pad. :/
Forgot most people play platformers with joystick (Whoopsie!!!)
As my cohort said: really slick game!
Very cohesive visual style, and I love how you used squash and stretch to get the most out of the limited player animation. On the gameplay side, my favorite part is probably tricking to extend your air-time and avoid enemies, almost wish the game leaned even more into it.
Really enjoyed the aesthetics of this one, from the models/texuring, to the handrawn UI. The physics are all over the place, but somehow not frustrating, and it makes me feel big brain taking shortcuts when I see em' on the GPS.
But I almost wish you were scored purely on time, rather than on the condition of the food as well, because running into funky hitboxes that I couldn't see can really take me out of the fun zone, but I get what you were going for. Very slick entry!
Super fun! Sunk a good 15 minutes into it.
I thought the tutorial button was the title/game logo for my first couple runs, and didn't click it... Somehow made it to the final wave both times not knowing what I was doing. On my final attempt I actually did the tutorial and it definitely opened my eyes lol. Once I learned about the turbo lightning strike of death, I was always beelining to use it as often as I could. So cool!
The only complaint I have relates to the browser build's funky sensitivity, and maybe that I wish the sound for throwing enemies into other enemies were a bit crunchier.
10/10 entry otherwise!






