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Super Rat-Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1219 | 3.528 | 3.528 |
Overall | #1482 | 3.245 | 3.245 |
Creativity | #1644 | 3.264 | 3.264 |
Enjoyment | #1800 | 2.943 | 2.943 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I use dice as the "currency" so to speak, and along with dice, I have more "rng" elements like cards and deckbuilding. The game embraces randomness!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The game only miss a bit of depth and a lot of juice.
This is a strong base: the design are cute, the overall look of the game too, and the mechanic works.
But there is zero juice right now, nothing moves, nothing explodes, nothing dies.
This is my main issue, and what made me stop playing.
As for depth, the cards don't allow combos/synergy. Which is the funnier thing with this type of fighting game I think.
The UI is a bit counterintuitive also, since I am using my mouse, I am constantly trying to click on things instead of using the arrows. And it took me three cards drop to see that there were info at the top of the screen. the stats part was very much the focus of the whole screen. Maybe make the backdrop of the card name in white too or something, to make it "part" of the stat block. Something like that.
I got as far as 3985 points before stopping, Do we gain additional dice continuing ?
It was a bit frustrating to never being able to use excalibur.
There is a 4.7% chances of rolling 16 or higher on 3 dices; it's HARD haha. Even a D20 has a 5% chance to crit.
Great job on 48h anyway ! I enjoyed playing and was only needing a bit of juice/movement to continue playing longer.
So cute! the mechanic is super interesting
also the art and the sound are great! really great entry
everything looks pretty neat!
I really love the vibe, the main character, and your creative perspective.
congrats! =]
Game looks and sounds great.
Gameplay was nice at first, but it started to drag on a bit.
Personally I don't like the modifier upgrades, choosing an upgrade from a bunch of numbers of percentages isn't my cup of tea.
Still, great job on your game!
Love the style of the game! I got a bit confused by the battle system in the beginning, but overall super interesting aesthetic and fun to play :)
rat :)
Interesting concept ! I really enjoyed your idea, it's an original take on the theme, and you managed to do something complexe in such a short time, that's impressive !
The UI was strangely not responsive at times, button clicks were sometimes not registered, which confused me at first (but hey, don't worry, that happens in a 50h jam =D). The pace of the game was also a bit slow overall, but otherwise, that's a great entry, congratulations =) !
Definitely one of the better uses of the "random amount of currency" theme that I've seen. Very balanced as well. Visuals are on point as well.
Really liked the main character, and in general a very cool implementation of the theme!
Cool entry, and a nice take on the theme. There seems to be a bug where it is possible to go over max HP (for example, healing after having taken only 1 damage, or when using the 'repair' move).
Lovde the art and gameplay. Great entry :)
I just had to play this one... such cute graphics, and well executed as a whole!
Love all the details and stats! That really made this simple concept super engaging! The presentation is clean too :O Love your workkk :)
Game good. Love the art! Gameplay is pretty simple but enjoyable. Nice job.
Nice job on finishing your submission in time. The gameplay, although a bit basic at times, is still fun and the art is great. I like any roguelikes I play and this one takes a lot of classic elements while still building on them in your own unique way. Fun game!
This is super fleshed out for 48 hours (less, even: you were done early iirc), that aspect is honestly astounding! My main gripe with this however is that gameplay can be a bit dry at times (might have benefitted from some animations). All in all, though, well done!
I literally ran out of time to make animations
Hi PokeNinjaGuy, congrats on your submission. I found your game very charming. It's atmospheric and inmersive, truly brings a vibe and a mood (the dark style of the pixel art, the simple synthesizer music and concise battle system) with a very clear application of the year theme.
Very kind words, thank you :)
Art and music is super cute, didn't understand if the dice were to be rolled at first, and the previous and next enemy thing on the right didn't make sense to me. Obviously there couldn't be detailed explanations due to the time constraint but I still like the idea!