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Tijs

194
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5
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9
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A member registered Feb 27, 2022 · View creator page →

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The composition is great, a lot of interesting ideas. I was thinking that the mix sounded a little bit off, but now that I think about it I realize that a lot of the elements of the track sound like synths / sythnwave-esque. I think that by replacing the acoustic drumkit with a tight punchy 90's drum machine it would elevate this track so much. Nonetheless, great submission!

The mixing on the pads and breaks is absolutely phenomenal. I would love to know what VST's and processing you use for both. You really nail the sense of space with the pads and the crisp, punchy break.

The vocals adds so much to the ambiance.  Though, I was really hoping for a keychange or switch up of the chord progression somewhere along the way though. Nice track!

Really nice chill, cozy track. I enjoyed it!

Interesting take on the theme

I really like the composition and how progressively more intense and higher pitched it gets

There are a lot of great ideas here, but I find it hard to listen to as it isn't quantized to a consistent enough rhythm

I like that you split the track into 2 segments. The second half could use a little bit more variation and more tension, I enjoyed the first half!

I want to listen to this for hours on an uninhabited, uncharted island somewhere in the Carribean

Awesome! Great composition

Love the odd time signature. The clap percussions together with the guitar create such an interesting rhythm.

Wow, great composition allround! The chord progression was interesting, the flanger effect on the drums at the beginning was sweet. I could totally see this being OST for a sailboat racing game!

Very cool percussive rhythms and ambiance. It fits the theme really well

First time hearing about the word aleatoric, but it describes my approach to the percussive sounds perfectly. Glad you enjoyed it! 

Interesting break chops. I feel like the drums are not really punching through the mix, maybe lowering some highs of the pad might work give the break a little more space in the mix.

Really interesting puzzle platformer with awesome art and music. A real gem, nice work!

Really nice experience. I found it hard to follow what the characters were saying, other than that I have nothing to add. Great art, great sound, really well done!

Let's go gambling!! Oh dangit, oh dangit, oh dangit

Damn this game doesn't mess around. I had trouble with the gameplay mechanics initially as I found them rather unintuitive; For example, you can't pick up the knife, you can cut bread at the place where the knife is, but you cannot cut a tomato. And you can cut an onion, but it has to be done on the cutting board next to the knife. To name a few unnecessary hiccups in my initial experience. But nothing that can't be ironed out with some feedback gathering and refinement. Other than that I think it's a very polished experience overall and a very fun game to play!

Nice idea. Great pixelart, nice touch to change up the scenery every season. For gameplay, I would've loved some more details on what the workers produce and their upkeep requirement. The ingame events are funny and a nice addition to the game!

I really tried to understand what this game was about since it is clearly a project that has a lot of love put into it. But without tutorial, I'm at a loss for what I'm actually doing or needs to be done, which is a shame.

Really cool concept with unique mechanics! The art is wonderfully done

This is such a nice and relaxing game. This is one of the first games that I think incorporates the theme extremely well. Ofcourse, a game where nothing can go wrong might seem like a boring premise, but this game still manages to keep me engaged in an almost meditative kind of way.

It's pretty fun, I got 890 as my final score. Some hitboxes are a bit small like the wires on the wire cutting minigame. Nice work!

The visual presentation of this game is unmatched. I find this theme so interesting with the meta commentary about choosing between profit, regulations, subsidies. Definitely my favourite game I played so far!

Really love the onboarding tutorial of this game. Amazing how you got a lot of interesting mechanics working with some fun implementations in the levels as well. The platforming does feel a bit stiff at times, especially when jumping on and from moving platforms. Very nice!

This is neat, especially for a project limited by the "closed book" approach that you described. The game could use some explanation on what all buttons and functionality does exactly, but it's really cool.

It feels very polished, art and sound are really well done. The gameplay feels fast and fluent, I couldn't get my parry build to work, maybe the timings are really tight. The cards that you can pick for your buffs and enemy buffs is really cool and sets this game apart. I can't really see how it fits the theme, but other than that, great submission!

Hey! I remember watching your stream last year when we made Big Backstage Show, we would love to hear your thought on our new game "Astral Decoder"

I love the vibe of this game. The art, music and overall theme is really good, it has a real cozy feel to it. Gameplay wise, I didn't get a lot of recipes, mainly because I don't know a lot about cooking, but also there are a lot of ingredients which makes the number of possibilities to get nothing far greater than the amount of recipes. Other than that, I really enjoyed it!

Reactor go boom

The art is well done! I got up to the point of one puzzle that had my hand choosing between cola and the button, but it kinda got stuck there I think. 

It's a pretty cool concept that I've not seen before, the puzzles are well thought out, the moving train theme is also very cool

This is such a fun concept. I was kind of confused what to do the first time I got the balancing minigame. But once I got the hang of it, I really enjoyed reading the laws and little newspaper snippets

Interesting idea, fits the theme very perfectly.

I love the vibe of this track. It's mixed very well, even though it is a little on the quite side on soundcloud. But as mentioned before, I don't see this fitting in Necrodancer

Thank you!!! There was a lot more I wanted to do with the mixing, but I had Brackey's gamejam coming up so I didn't have any time left

It captures the feel of the game quite well, I especially liked the bridge where the saxophone kicks in.

Wow, this is great. Love how in contrast to the original the song that starts with a rough filthy bassline, this one starts off with a very smooth groovy bassline. I don't have anything to add on the composition, really cool stuff. My only gripe is, it doesn't really give that boss battle energy for me.