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A jam submission

Finish LineView project page

Submitted by AlfonsKnecht — 4 hours, 7 minutes before the deadline
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Play soundtrack

Finish Line's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#43.8003.800
Quality#54.2004.200
Coherence to the Theme#53.8003.800
Creativity#83.4003.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Difficulty Level

Intermediate

For those who are pretty good at making music

Description
A nostaglic PS1 style song. I imagine this as something that plays between levels in a racing game. This week I didn't have so much time, so this one is a bit on the short side.

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Comments

Submitted(+1)

cool dude! I like the breaks in this. And it leaves a very chill vibe behind. I wish I knew how to make my tracks a soundtrack on here so people wouldn't have to download load it either haha

Developer(+1)

Thank you! On the bottom of the Web player there is a small link to the website and they also have a very handy tutorial linked there. Someone also asked in the comments of Still Ocean from last week so I put the links there too

Submitted(+1)

Amazing! Just like how others have said, the mixing on the pads and breaks is really pleasing (but the mixing in general is great too)! I love those small segments where you add some crushing(?) into the drums as well! I think
you've captured what you were going for perfectly, well done!

Developer(+1)

Thanks a lot! I think the technique you're referring to is playing the sound twice at almost the same time but shifted ever so slightly. It has a similar effect to a phaser

Submitted(+1)

The mixing on the pads and breaks is absolutely phenomenal. I would love to know what VST's and processing you use for both. You really nail the sense of space with the pads and the crisp, punchy break.

Developer(+2)

Thanks for the feedback!

So for the pads, I didn't use a lot of processing in this project. I have four pads in the song, three of which are samples. I made two of these samples using a Rompler, combining some choire and string sounds. I played a chord with it and applied some effects (Reverb, pitch shifting, panning, low pass filter). This chord is then exported as a sample. Afterwards, I put these chord samples I generated into a sampler to pitch them to the desired notes. You can also do this with individual note samples and then play a chord made up from these, but that tends to sound a bit more modern I think.  
Another Pad -the one in the beginning- comes from a sample pack. And then there is a pad later that is a detuned saw with a low pass filter adjusted by an lfo which I made in Vital, the free wavetable synth. 
I then panned these sounds differently for the spacious effect.

And for the drums, they are top loop samples from the same sample pack as the one pad. I used Eq -> compressor -> Reverb. First I apply a bit of high pass and low pass filter, then compression since the dynamics were a bit drastic -though I think I overdid it- and then a tiny amount of reverb, which also spreads the loop out into left and right a bit. What really makes the drums punchy here is a bit of compression in the master chain.

So the main plugins used are MEqualizer, TDR Kotelnikov, Valhalla Supermassive and the Tx16Wx sampler, all of which you can get for free.

I hope this helps :)

Submitted(+1)

Good drums, loved the background chords, the only criticism I have is that the bell lead might be a little too doused in reverb.

Developer(+1)

Hey thanks for the feedback! I agree about the lead, that was generally the element I was least satisfied with