Play soundtrack
Finish Line's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #4 | 3.800 | 3.800 |
| Quality | #5 | 4.200 | 4.200 |
| Coherence to the Theme | #5 | 3.800 | 3.800 |
| Creativity | #8 | 3.400 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Difficulty Level
Intermediate
For those who are pretty good at making music
Description
A nostaglic PS1 style song. I imagine this as something that plays between levels in a racing game. This week I didn't have so much time, so this one is a bit on the short side.
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Comments
cool dude! I like the breaks in this. And it leaves a very chill vibe behind. I wish I knew how to make my tracks a soundtrack on here so people wouldn't have to download load it either haha
Thank you! On the bottom of the Web player there is a small link to the website and they also have a very handy tutorial linked there. Someone also asked in the comments of Still Ocean from last week so I put the links there too
Amazing! Just like how others have said, the mixing on the pads and breaks is really pleasing (but the mixing in general is great too)! I love those small segments where you add some crushing(?) into the drums as well! I think
you've captured what you were going for perfectly, well done!
Thanks a lot! I think the technique you're referring to is playing the sound twice at almost the same time but shifted ever so slightly. It has a similar effect to a phaser
The mixing on the pads and breaks is absolutely phenomenal. I would love to know what VST's and processing you use for both. You really nail the sense of space with the pads and the crisp, punchy break.
Thanks for the feedback!
So for the pads, I didn't use a lot of processing in this project. I have four pads in the song, three of which are samples. I made two of these samples using a Rompler, combining some choire and string sounds. I played a chord with it and applied some effects (Reverb, pitch shifting, panning, low pass filter). This chord is then exported as a sample. Afterwards, I put these chord samples I generated into a sampler to pitch them to the desired notes. You can also do this with individual note samples and then play a chord made up from these, but that tends to sound a bit more modern I think.
Another Pad -the one in the beginning- comes from a sample pack. And then there is a pad later that is a detuned saw with a low pass filter adjusted by an lfo which I made in Vital, the free wavetable synth.
I then panned these sounds differently for the spacious effect.
And for the drums, they are top loop samples from the same sample pack as the one pad. I used Eq -> compressor -> Reverb. First I apply a bit of high pass and low pass filter, then compression since the dynamics were a bit drastic -though I think I overdid it- and then a tiny amount of reverb, which also spreads the loop out into left and right a bit. What really makes the drums punchy here is a bit of compression in the master chain.
So the main plugins used are MEqualizer, TDR Kotelnikov, Valhalla Supermassive and the Tx16Wx sampler, all of which you can get for free.
I hope this helps :)
Good drums, loved the background chords, the only criticism I have is that the bell lead might be a little too doused in reverb.
Hey thanks for the feedback! I agree about the lead, that was generally the element I was least satisfied with