Thanks a lot! The fact that you're practicing at all will lead to improvement for sure. It took me quite a few years to get to my current level, but nowadays I rarely practice, which is a shame. Also I had to iron out sloppy playing with some time stretching :)
AlfonsKnecht
Creator of
Recent community posts
Thanks for the feedback!
So for the pads, I didn't use a lot of processing in this project. I have four pads in the song, three of which are samples. I made two of these samples using a Rompler, combining some choire and string sounds. I played a chord with it and applied some effects (Reverb, pitch shifting, panning, low pass filter). This chord is then exported as a sample. Afterwards, I put these chord samples I generated into a sampler to pitch them to the desired notes. You can also do this with individual note samples and then play a chord made up from these, but that tends to sound a bit more modern I think.
Another Pad -the one in the beginning- comes from a sample pack. And then there is a pad later that is a detuned saw with a low pass filter adjusted by an lfo which I made in Vital, the free wavetable synth.
I then panned these sounds differently for the spacious effect.
And for the drums, they are top loop samples from the same sample pack as the one pad. I used Eq -> compressor -> Reverb. First I apply a bit of high pass and low pass filter, then compression since the dynamics were a bit drastic -though I think I overdid it- and then a tiny amount of reverb, which also spreads the loop out into left and right a bit. What really makes the drums punchy here is a bit of compression in the master chain.
So the main plugins used are MEqualizer, TDR Kotelnikov, Valhalla Supermassive and the Tx16Wx sampler, all of which you can get for free.
I hope this helps :)
So there is this website blamscamp editor that you can upload your music to and then download a Zip folder that can be uploaded in your itch project under the html section. They have also made a youtube guide that shows exactly what you need to do.
Thanks a lot for the kind words :)
It's been real fun making some rompler pads that actually sound similar to 90 electronic music. I've tried previously but was never satisfied until finding some actually helpful tutorials. So it turns out synths actually are fun to deal with. Glad you liked my little experiment!
First of all, thank you for the detailed comment!
I'm glad you liked the tracks and can even relate some of it to your childhood. By your thought out explanation and I can tell you listened attentively.
Odd time signatures are something I love to use, and I feel they can be very versatile. Initially, I heared them a lot back when I was listening to a bunch of prog metal. I love that they can make a piece a bit mysterious and odd or very disorienting and tense depending on other aspects of the writing. This is surely a comment I will cherish :)
Your track gives off a unique vibe I think. It starts out serene, but quickly becomes dissonant. And then there are the energetic percussion and trumpets. I would prefer for there to be more variation in the harp, as I think it becomes a bit grating over time, but I understand why you kept it like it is to ground the piece and not make it lose the tonal center due to the dissonance. My favourite part about this are surely the melodies, which sound interesting over the dissonant chords. Apart from that, the drums sound nice.
It's cool that you take a very different direction from most other submissions! The sounds fit together really well and the production quality is good in my oppinion. I would have wished for a bit more variety in the writing, but you do a good job adding and subtracting layers so that the same musical idea retains interest over time while the track still flows naturally, which isn't so easy either. Good work :)
On the first track, I like that the sounds are just a tiny bit crunchy. This together with the fact the piece doesn't use too much bass gives me an oldschool almost gameboy vibe that I like. And the pitch shift effects are quite cool too!
The second track feels very dramatic and ominous, which is nice. I think personally it could use a bit more bass.
Overall, good job!
The lead shifting to harsher distortion is a really cool moment. Overall, I enjoy that the composition isn't too static and you're adding or removing parts frequently in the second half. As for advice, I think some more bass would be nice in the more intense parts of the song, panned in the middle to sort of ground the arpeggios that are switching between left and right. Also, but this is up to personal taste, a bit more percussion for example a kick and snare. This would give it a more consisten groove, so I also understand the decision to omit them for a more disorienting piece.
I like it :)









