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AlfonsKnecht

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A member registered Mar 01, 2025 · View creator page →

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Thanks a lot! The fact that you're practicing at all will lead to improvement for sure. It took me quite a few years to get to my current level, but nowadays I rarely practice, which is a shame. Also I had to iron out sloppy playing with some time stretching :)

All of the sound design captures the feeling perfectly. Especially the first 20 seconds really take me back to my childhood and could easily be the menu theme to a PS1 game. Where did you get those samples from? They are great

I really like your song overall. The sound design is quite nostalgic with these samples that feel like they come from a 90s rompler and the atmospheric sounds fit in well. In the end, at around 2 mins in, I would have liked some more bass, but that's only a small nitpick. Good stuff!

Thank you! On the bottom of the Web player there is a small link to the website and they also have a very handy tutorial linked there. Someone also asked in the comments of Still Ocean from last week so I put the links there too

Thanks a lot! I think the technique you're referring to is playing the sound twice at almost the same time but shifted ever so slightly. It has a similar effect to a phaser

Thanks for the feedback!

So for the pads, I didn't use a lot of processing in this project. I have four pads in the song, three of which are samples. I made two of these samples using a Rompler, combining some choire and string sounds. I played a chord with it and applied some effects (Reverb, pitch shifting, panning, low pass filter). This chord is then exported as a sample. Afterwards, I put these chord samples I generated into a sampler to pitch them to the desired notes. You can also do this with individual note samples and then play a chord made up from these, but that tends to sound a bit more modern I think.  
Another Pad -the one in the beginning- comes from a sample pack. And then there is a pad later that is a detuned saw with a low pass filter adjusted by an lfo which I made in Vital, the free wavetable synth. 
I then panned these sounds differently for the spacious effect.

And for the drums, they are top loop samples from the same sample pack as the one pad. I used Eq -> compressor -> Reverb. First I apply a bit of high pass and low pass filter, then compression since the dynamics were a bit drastic -though I think I overdid it- and then a tiny amount of reverb, which also spreads the loop out into left and right a bit. What really makes the drums punchy here is a bit of compression in the master chain.

So the main plugins used are MEqualizer, TDR Kotelnikov, Valhalla Supermassive and the Tx16Wx sampler, all of which you can get for free.

I hope this helps :)

Hey thanks for the feedback! I agree about the lead, that was generally the element I was least satisfied with

So there is this website blamscamp editor that you can upload your music to and then download a Zip folder that can be uploaded in your itch project under the html section. They have also made a youtube guide that shows exactly what you need to do.

Thanks a lot for the kind words :)
It's been real fun making some rompler pads that actually sound similar to 90 electronic music. I've tried previously but was never satisfied until finding some actually helpful tutorials. So it turns out synths actually are fun to deal with. Glad you liked my little experiment!

Hey

First of all, thank you for the detailed comment!
I'm glad you liked the tracks and can even relate some of it to your childhood. By your thought out explanation and I can tell you listened attentively.
Odd time signatures are something I love to use, and I feel they can be very versatile. Initially, I heared them a lot back when I was listening to a bunch of prog metal. I love that they can make a piece a bit mysterious and odd or very disorienting and tense depending on other aspects of the writing. This is surely a comment I will cherish :)

Thank you. This means a lot coming from someone who clearly knows what they are doing ^^

Your track gives off a unique vibe I think. It starts out serene, but quickly becomes dissonant. And then there are the energetic percussion and trumpets. I would prefer for there to be more variation in the harp, as I think it becomes a bit grating over time, but I understand why you kept it like it is to ground the piece and not make it lose the tonal center due to the dissonance. My favourite part about this are surely the melodies, which sound interesting over the dissonant chords. Apart from that, the drums sound nice.

The orchestration here is really beautiful! I also like the story you tell and think that the music fits it perfectly. Top notch submission :)

It's cool that you take a very different direction from most other submissions! The sounds fit together really well and the production quality is good in my oppinion. I would have wished for a bit more variety in the writing, but you do a good job adding and subtracting layers so that the same musical idea retains interest over time while the track still flows naturally, which isn't so easy either.  Good work :)

Overall, a really well put together piece that captures the vibe nicely. Your background in audio engineering definitely comes through here, as the production quality is phenomenal!

I can only agree with Bodos comment. The intro sounds jittery and lively. Put behind a rather sparse arrangement, I think this represents the forest beautifully, as it is always full of life, even when it seems quiet. Nice one :)

On the first track, I like that the sounds are just a tiny bit crunchy. This together with the fact the piece doesn't use too much bass gives me an oldschool almost gameboy vibe that I like. And the pitch shift effects are quite cool too!
The second track feels very dramatic and ominous, which is nice. I think personally it could use a bit more bass.
Overall, good job!

The lead shifting to harsher distortion is a really cool moment. Overall, I enjoy that the composition isn't too static and you're adding or removing parts frequently in the second half. As for advice, I think some more bass would be nice in the more intense parts of the song, panned in the middle to sort of ground the arpeggios that are switching between left and right. Also, but this is up to personal taste, a bit more percussion for example a kick and snare. This would give it a more consisten groove, so I also understand the decision to omit them for a more disorienting piece.
I like it :)

I like the stroy you tell and the fact that you actually thought about what kind of game this is for :)
Also appreciate that you mixed tones with strong forest connotation and electronic/industrial sounds to represent the destruction of the rain forest.

So that's why it reminds me of 90s electronic music ^^
I think would use the Triton too if it weren't so expensive. For now, a free emulator of the Kawai K1 will do.

This is very cozy! I'm a big fan of the right panned percussive sound directly after the chime. What instrument is that?

I like it :)
Both are very peaceful and I think the bird calls and later forest ambiance are subtle enough to contribute to the pieces, rather than distract from them. 

This sounds very professional and cinematic. Nice work!