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A jam submission

YakuzaView game page

Submitted by sushiman — 15 minutes, 5 seconds before the deadline
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Yakuza's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#733.8783.878
Overall#1053.7723.772
Gameplay#1323.7323.732
Innovation#1733.7323.732
Visuals#2054.0494.049
Enjoyment#2283.7563.756
Theme#3733.4883.488

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
These precious objects doesn't look secured at all... I think i could steal some of them-

What code and assets did you not make from scratch during the jam (if any)?
None

How many people worked on the game?
3

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Comments

Viewing comments 38 to 19 of 38 · Next page · Last page
Submitted

The art design is perfect! The game was a bit challenging at first but after I got the hang of it it was perfect, great submission

Developer

Thank you so much!

Submitted

Looooooooove the character design ^_^ so good & cute! Cool concept although quite trial and error-y

Giving up at this level, it's too much, I wish I could atleast see the machines that spawn the lasers before the level starts :'(

Also the level before that, was I really supposed to drop the platform from up high and jump on it while it falls? Or was there an other solution? :O

Developer(+1)

Many peoples gave up on this level, i gotta agree the diffculty went up very fast ^^'

And nop the level before was supposed to be solved like this :3

Submitted

Well it becomes kind of a memorization game with a lot of trial and error at that point, it's kind of overwhelming X_X

Ah I see!

Submitted(+1)

That's a really nice game I liked it. I had a bugs few times with the spring/jump pad where I place it and when I play the level it disappears. The art style is really great and the music too. Well done !

Developer

Are you sure you actually clicked twice when placing the spring?

Submitted(+1)

Really enjoyed this. The die to learn mechanic is nifty and provides instant feedback to the player. I admit I couldn't steal the fish, that's where I stopped. I really love the art, sound and general gameplay loop. You did a fantastic job. GG.

Developer(+1)

The levels start getting hard very quickly don't worry, the game still has a save if you want to retry later ^^

Submitted

Nice visuals music and mechanics of the items, i enjoyed the game alot, my only problem is that i had to die always to see how to put the things down =(

Developer(+1)

Hehe it can be frustrating to die i know, but this is the "mechanic" of the game, don't worry the cute little fox didn't die, he just magically disapeared :D

Submitted

Loved it! Very polished and fun, the levels are getting complex more and more. Once I understood the mechanic, it was a treat! Maybe because I'm using an ultra-wide monitor, the items section was too big and got over the level. It wasn't a big problem because it's a bit transparent but maybe check that.

Great job!

Developer

Oh the UI definitly is  a problem, my weakest point. For some people it doesnt show up, for some it's too small, and now it's too big xd

Thank you for the feedback tho!

Submitted(+1)

What an incredible polished lil project! As others have said, the main crutch is replacing the objects after reloading the scene, keeping them in place after would elevate greatly the game feel! Nice submission!

Submitted

Wow, big props on making the whole game with just your own assets!  I really appreciate that your game doesn't crash my itch app when I play it, and I enjoy that I get to just retry levels over until I get them right!  I did get to a level where I just couldn't figure out what to do so I left, but I also appreciate that you have it set up so I could go back to where I was and try again if I wanted.  Looking at a lot of different game setups, it's really nice you thought of these things and got them working well, where some games I can't even get out of them without just force-closing the app.  Also, the game fits the theme really well whereas a lot of games I've tried I don't see the relation. Way to go! 

Developer(+1)

Thank you so much for noticing all those little things!

Submitted

I like puzzles. This game is puzzles. Conclusion, I like this game.

Music, Boppin. Design, poppin.

As for feedbacks, what I wanna say have been said, so I won't make you read a lot of text.

Very well done.

Developer

Thanks for playing ^^

Yep a lot was said, i'm guessing your main feedback was the time it takes to retry a level, and i totally agree xd

Submitted

Very cute game. The idea is great. I think the placing of the tools and the traps being fully invisible can definitely get a little bit frustrating when it comes to getting through the more complex levels though.

Developer

Thank you ^^

The game challenges your memory so i it is fair, but as said in other comments, it would be nice to respawn closer to the object when you die so you dont take too much time redoing the parkour again and again

Submitted

A wonderful and cute game! Love the background music and the art. I think the only thing that could be improved with is being able to know what traps are going to happen. It gets repetitive going to collect the item just to die or return to main menu to restart if you get stuck. Either that or just having the inventory stay after collection would be nice too :3

Developer(+1)

Intead of returning to the menu you could have pressed R, but I didn't say it in the game so it's fair.

Now keeping your items after taking the obj kinda removes all the concept, but we talked about some other sollution to make the die and retry process faster in other comments ^^

Submitted

Fantastic level design on this one. However, I think the task of having to parkour through the level, pick up the item just to see what the traps are, then having to redo the level is a bit tedious. Overall I think it's a very solid game and very creative use of the few items at our disposal. I also think it could've probably have a bit more straight forward of a tutorial, found myself being confused for a bit. 

Developer

Getting the player to understand the game at forst was very tricky and i didnt have enough time for this, tho i agree for the part about re doing the whole level when you die, i discussed about it with other comments ^^

Submitted(+1)

Great puzzle platformer. The solution(s) were never too obvious and felt rewarding to discover. Some of the platforming was a bit clunky (ceiling bonks and ropes getting stuck in walls), but everything else was superb! Fantastic visuals with a groovy background track. Wonderful!

Developer

Thank you! I agree some jumps are tricky level design has never my strong point ^^'

Submitted(+1)

Really interesting puzzle platformer with awesome art and music. A real gem, nice work!

Submitted

A nice puzzle game, and I usually don't enjoy the genre. Here are some points as they come raw from the intuitions of an idiot playing your game (me). I think there were some levels I felt bogged down because I didn't exactly realize why the grapple zipline wasn't activating, before realizing on my 15th try that it needed to have a surface to shoot to. 
The visuals, UI, and sounds are very nice and cozy, and the character art is especially nice. Overall great submission and I wouldn't be surprised to see others wanting this game expanded on for more levels or gadgets!

Developer(+1)

Thank you! The zipline was one of the least understood items, and it is probably because it didn't have an introduction levels like the others and went straight to using it in a puzzle. I saw this but I didn't think it would be that much of an issue, turns out game design really can't be ignored ¯\_(ツ)_/¯

Submitted

Really clever game, it fits perfectly with the theme and the puzzles are well designed. I Love the visuals and the sound effects too. Excellent game!

Developer(+1)

Thank youu ^^

I'm glad you think it fits the theme, it's one of the points i wasn't sure of ^^'

Submitted

Definitely like the idea to keep prop locations from previous attempts. I had a lot of fun with this one though, really polished and good puzzle designs. Props for making everything from scratch too!

Developer

Thanks! Making everything from scratch wasn't the hardest part, i'm pretty fast at coding and my composer & artist are very very fast too ^^

The hard part was coming up with good ideas and level design ^^'

Submitted

Fun game! I like the idea of preparing my escape! The only down is that I ended up dying a lot and had to place all the props back, an option to copy the prop from last try would be great!

Developer(+1)

That's a very good idea ^^

Maybe copying the old sollution makes the "thinking about a better sollution" process less well.. existing, but definitly something like this!

Or like someone pointed it out, respawning closer to the object to steal or something like this can make death less punishing

Submitted(+1)

This game is awesome! First thing first, the art is fabulous! The pixel art is so nice, why do you even take the time to draw each artwork in each of the levels! The main character is also so adorable, kinda want a plush of it ngl. The puzzles and level designs are nicely done, and there are so many levels with challenge levels too. What a treat! As a puzzle game lover, this makes me very happy. I like this very much!

The are a few issues/suggestions I would like to bring up. The item snaps to an invisible grid is very nice, but I would really want to see that grid too. It can be just when you are placing objects, as it's quite difficult to locate the exact same position you want to put them in. Paired with the fact that you will probably play the same level with the same setup over and over again, it would be nice if that could reduce some of the repetitiveness of the game.

Some of the physics-based puzzles are kind of harsh, and it seems like even with the correct solutions it will take multiple tries to complete. It makes the player worried that their solution may not be the correct one and try another solution, and that is not really a good feeling, especially when you are playing a puzzle platformer. I will also suggest cutting out the first walk from the door to the treasure after you first reset each level. It's nice to have the player walking through the levels the first time around, setting up the stage and everything, but since it's not a part of the challenge it sort of becomes chores after a few resets. Just spawning the player next to the treasure afterwards should not take away much from the game, and will put the player straight back into the action. It can also remedy the frustration players get when they are dying over and over.

Anyway with all that's said, this is a very good entry! Haven't seen much good puzzle games so far in the jam, and I am enjoying every second of the game! Well done!

Developer

Thank you so much for this amazing feedback! I gotta agree, a plush of the character would look so cute xd

The grid is indeed a very nice idea definitly going to be added if i continue the game ^^ aswell as the respawn, which honestly i just reloaded the whole scene because this wasn't my main focus for the short time i had. I might not make the player instantly respawn next to the object, but definitly a faster way to retry a level!

I'm so happy you enjoyed the game that much, this comment will be shared with my team ^^

Submitted(+1)

Great conept, loved the visuals and audio!

Viewing comments 38 to 19 of 38 · Next page · Last page