I have never seen this kind of game any where! Really nice way to control the character on a top down view, the sound effects are really nice, the art style is original too! Well done!!
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Golem Fortress's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #699 | 3.208 | 3.208 |
| Visuals | #711 | 3.333 | 3.333 |
| Audio | #715 | 3.042 | 3.042 |
| Gameplay | #720 | 3.000 | 3.000 |
| Innovation | #742 | 3.000 | 3.000 |
| Overall | #811 | 3.014 | 3.014 |
| Theme | #1198 | 2.500 | 2.500 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The more the player grows, the more enemies they may face before escaping.
What code and assets did you not make from scratch during the jam (if any)?
1. Low Poly Modular cave assets pack from Fab was used for environment
2. Sound assets were mixed using Pixabay.com sound assets
How many people worked on the game?4
Comments
The concept is really nice, it fits the theme really well!
The art is very good but i could see behind the floor somtimes, like the skybox color. I would love some other way of controlling the golems around, i didn't use the shift key very often because it just made me a bigger target that can't move.
You got a decent thing going here. I'm a huge fan of pixel art with 3D art style, so keep doing it! It needs some polish, as sometimes you could see through the floor or sometimes my golems would just explode everywhere? A more proper tutorial is already mentioned by other comments so I'm sure you're aware. There's a lot of polish to be done, but I think this could be a fun little roguelite with some enemy and golem variety!
It took me a bit to figure out the perspective at first but once I did it was a cute game. I spent a while thinking there was another breach elsewhere before figuring it out. Nice sounds for sure too!
thanks so much for playing Michael! I think this is one of the most reoccurring feedback I’ve gotten so I’ll add it to my tool belt moving forward to prevent too close of a camera, and maybe to introduce the level in a cutscene so players can know where to escape. Thanks again, future updates will include an arrow pointing to the breach haha
Interesting mix of 2d and 3d art, the gameplay was fun and I'm curious to see how it could have been expanded with some more time, different enemies and more ways to control your golems would have been cool, good job!
At first the top down 2.5 was a bit head spinning. Though once my eyes adjusted it felt pretty nice to get the game mechanic down. I was struggling to find more golems. I really wanted more little dudes.
I think polishing and working on a better way for the golems to attack would help.
Also maybe different types of golems?
Really cool perspective. Super satisfying to break a rock with multiple goblins surrounding it!
The starting perspective was a bit confusing, made it seem like a different game and not a wasd game, but besides that visuals were absolutely amazing! and gameplay was fun too
Interesting perspective. I was confused in the beginning (I guess the camera is clipping through something?) I guess the point is to gather as many golems as you can and get the heck out of dodge? As others have mentioned some ways to introduce the games mechanics to the player would be nice. All of my Golems suddenly died I guess and I had no idea way. Great use of lighting, I loved the visuals.
Interesting perspective. I was confused in the beginning (I guess the camera is clipping through something?) I guess the point is to gather as many golems as you can and get the heck out of dodge? As others have mentioned some ways to introduce the games mechanics to the player would be nice. All of my Golems suddenly died I guess and I had no idea way. Great use of lighting, I loved the visuals.
In general playing this game feels satisfying however there are several major flaws.
Shadows make the map not clear enough so it's not so easy to navigate. Also maybe it's me but I didn't understand objective of game. I think you should have added more strict goals.
Fun game and idea, really liked the army gathering system and the atmosphere.
Hey there ;) I love "Army-Games". So i realy like the golem idea. I needed quiet a long time to find out you exit exactly where you enter. I searched an escape for ages xD And a bigger enemy or achievment in the end would be nice to get a challenge ;) But this got potential - keep on developing!




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