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A jam submission

Skybound MechanicView game page

You're playing a mechanic on a selfmade aircraft trying to find the rumored skysettlement - the last stand of humanity.
Submitted by Ka1gar — 9 hours, 21 minutes before the deadline
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Skybound Mechanic's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#4253.7143.714
Innovation#4253.3573.357
Gameplay#4513.2863.286
Overall#6013.2383.238
Theme#6153.2143.214
Audio#8052.9292.929
Enjoyment#9312.9292.929

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
"Nothing can go wrong", if...
... you're are locked up high in the air
... you're on a slowly breaking and exploding selfmade aircraft
... you're somewhere in the atmosphere of a destroyed planet
... the only person to speak to is a Board-AI
... you're trying to findthe last people that survived a desaster

Can you keep the ship repaired, or will it be completely destroyed?
Will you find the rumored sky-settlement "Skytopia"

Play and find out ;)


-Spoiler-
For those who get stuck in the gameprogression. Full playthrou is about 10-15 minutes.

Here is a quick guide what to do:

Guide:
1. Use the engine
2. Pickup your equipment
3. Repair the engine
4. Gather skystone and recycle it in the researchtable to get 20 gas + 5 metal
--> Research the "Boost"
5. Use the engine to travel faster and have the chance to spawn a skyisland
--> Loot the electronics
6. Research "Speed"
7. Travel out of sight of the first island to spawn more islands until you have 2 more electronics.
--> Get your "Speed" up to 30% with the new electronics and the metal you gather/recycle on your journey
8. WIN ;)

What code and assets did you not make from scratch during the jam (if any)?
All of the code is done myself. The main assets are designed by myself especialy for this jam, but there is still a lot of stuff i wanne name, that helped me to fill the empty spots (I own the licences for all of them):

1. Synty assets - not even sure if I used all, but I imported them ;) (SciFiSpace, SciFiWorld, WarMap, Elven)
2. Fullscreen Flat GUI (by HONETi)
3. FPS Starter pack (by Bugrimov Maksim)
4. Music (2 songs) (by Andrey Sitkov)
5. Sounds from the Universal Sound FX
6. UI Icons (by KennyNL)

How many people worked on the game?
1

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Comments

Submitted (1 edit) (+1)

Hey this kinda reminds me of the game I made, with a similar slightly engineery theme and using a dangerous vehicle. We've both taken very different directions from there though which is pretty interesting. I especially like the theme of this game, it's always nice to have an actual backstory on what's going on in a game jam game.

The art here is really nice, but my terrible pc seemed to disagree with that and I ended with a pretty terrible framerate. Thankfully it cleared up a bit every time I left the ship to go to an island.

For the gameplay itself it's a very fun concept, but by the time I finished the game (#Board-AI) it did get a bit old with the only things happening being putting out fires and flying to islands. I think a big area you could expand is in adding more ship controls and more reason to use them. For examples of ship controls you could add burners to the balloons that you need to manage, and thrusters that can spin the ship, and to encourage using these you could make the island spawning distance much higher and add threats to avoid. Some more threats could be turbulence and making the floating rocks actually damage your ship if you fly into them and make you fly out to pick them up. One last thing that could be fun, a grappling hook! It could be so fun swinging using the floating rocks and would make the flying a bit easier since I found it increddibly hard as is (that could've just been the framerate or a skill issue though).

Developer

First of all, thank you for playing until the # 😀 it feels great, that you realy took the time to give me feedback about the game. Concerning the framerate, it seemed ok for most ppl, but the coding I did for the last 2 days when time ran out was total spagetti and not optimized at all 😀 so pritty sure that can be fixed 😉 about taking the game further.. I actualy think about making a full game out of it, but it still kinda lacks the "wow" factor. Like an unseen cocept, crazy artstyle etc. I like your idea of making the player buisy with multiple controls, burners etc. That was the reasons I choose a first person view, to make you feel the trouble you are in and immerse into the engineering tasks. What could take this into another level? Maybe enemies and some kind of boardguns? Maybe a homebase that you can expand on a floating island? Maybe the urge to build different flying machines for different missions? Still brainstorming this, but you game me quiet some new ideas. Thanks again!

Submitted(+1)

I like the vibe of this game. It's nice going around on an airship. The art is good for a game jam.

I think the tutorial could be a bit more intuitive. The prompts for picking up the gun, helmet, etc could appear after you've already picked up the jetpack. Plus having an E interact prompt on the steering wheel.

The controls could be better as well. It took me some time to figure out how to stop the airship's engine after I'd already started it. 

Also I was looking for a way to view the objective after going through the dialogue/a way to go back to previous text prompts. 

I think what you have here is neat and could definitely be expanded upon for a future project/full game.

Developer (2 edits)

Thank you for your feedback and the ideas, realy appreciate that.

Submitted (1 edit) (+1)

I played the game through to the end text (forgot what the secret # was); it is definitely very ambitious, but unfortunately turned out a bit rough around the edges. Despite the jank though I can imagine what the idea was, and I can easily envision a more complete game with more unique islands, polished mechanics and whatnot.

Besides the obvious bugs, I think the ship model could be altered because currently it’s really hard to jump out and get back in; also I’d add some sort of distance fade so that the islands and rocks wouldn’t just pop into existence when spawned. That’s more of a style thing though and I guess it’s unfair to ask of a jam game.

Developer

thanks a lot for playing! Like you realised I had a looooot of ideas and tried to put too mich on one week and couldn't do the "edges", but... to be honest this is the lowest form of scopecreep i've ever had in a jam and I am super super proud, that I made a game I an actualy get some immersion, invoke a feeling and that you at least feel some goal and purpose. Overscope is my biggest weakness and - sure I am not there yet - but i'm slowly but consistently getting better 😉

Super cool, that you actualy played until the # 😀 thats at least 10 minutes gametime? I couldn't be more happy, that ppl really care about the game as much as playing that long and making a comment as well. So - a real and honest: "Thank you for your time"!

Submitted(+1)

I feel like this needs some improvement to the UI, I can’t really tell what I’m aiming at especially on the first part of the game (maybe add a text above the aim cursor to indicate what you’re currently highlighting/hovering?). Also the lighting on my end is dark compared to your screenshots (bugged? or is it some settings stuff?). The premise is creative though and has some neat potential I feel, the RNG could use some tweaking : converting 25 skystones and only getting 4 metals is pretty frustrating.

#Board-AI

Developer (2 edits) (+1)

Thanks for the feedback mate! I was allready able to adjust some of the stuff. For example, I allready did a UI bugfix, but sadly didn't make the upload in time ;) The darkness is kinda wierd, I cannot explain that and the materials needed for upgreades early on are probably too high for a demo, people mentioned that multiple times ;)

Awesome, that you reached the #boardAI!!!! <3 

Submitted(+1)

Lovely! Not too hard to figure out; fund game loop; lost the HUD early on on both tries, otherwise it worked. Ran out of time (RL) after collecting the first electronics. Keeping this to finish later. 

Sidenote: We made a Vacuum game as a class project a couple of years ago.  It's such a fun concept. 

Developer

Thanks a lot for the feedback ;) Do you remember on what action you lost the HUD? ;)

Submitted

I don't. I was too busy putting out fires!!!

Submitted(+1)

very nice! I like the jetpack, it feels so nice. I envountered a few bugs but other ones already mentioned them. Nice entry!

Submitted(+1)

Cool game! Love the skyship vibes and the jetpack is very satisfying to use. A bit of a nitpick, but the "hit to fix" could be a bit faster between strikes, to me at least it felt a bit sluggish

Developer

Thanks a lot for the feedback! Thats an easy fix 😉 May I ask you until when you played the game? I am wondering what parts of the game are intuitive and which parts ppl might never discover because I didn't make a tutorial for the later parts yet 😀 any Upgrades? Any skyislands?

Submitted(+1)

I upgraded the balloons and found an island. It's mostly fine regarding things being intuitive, though the recycling isn't too engaging. I think that for a showcase the upgrades could be cheaper, just so you can show off the game a bit more, because the core loop needs more work. Another thing that I found to be a bit odd is the piloting being on ER as opposed to QE, do you have plans for the Q button perhaps?

Developer

Thank you very much for the feedback! You're totally right! I didn't even think about QE xD

I implemented the engine first and liked E+R for start and stop and intuitively went for this on the steering as well - but thats crap now that i think about it! ;)

About the Upgrades beeing cheaper you're right as well. Didn't think much about it beeing a "show game" - I'm not realy experienced with this. Thanks a lot for the tip, gonne keep that in mind next time!

What do you think about further development plans? 
I realised i went away from steampunkt and leaned more to a space game in the end. What would you think about the game beeing transformed into a spaceship game in outer space. Closing up the ship and making an airlock maybe. Maybe make a real ship vehicle controller.

Submitted

We're all learning here, so don't sweat it. Personally I much prefer a steampunk-y vibe and having the freedom to leave the ship at any point feels really good (could maybe have a better place to land consistently back on the ship). I think the game has a lot of potential, but filling the gameplay loop with interesting interactions will take a lot of playtesting :)

Developer

Probably you're right about the steampunk theme as well. There's a looooot of space games out. Steampunk would be something rarer concerning the art. Just have to do anything myself then - will be rough 😀 gonne have to think about enemy types to make it interesting I suppose.

Submitted (1 edit)

I cannot continue in the game, the box keeps on opening and closing without picking up the item. If you restart the game I lose the ability to rotate the view with my mouse.


PS. You left a comment on my solo submission, but that submission has been deleted in favor of the group submission. May I ask you to replay it (it has different setup) and re-comment/evaluate please?

Developer

Thank you very much for the feedback.
Bug 1: I downloaded again and it works for me. The chest is buggy - yes. But when it swings open, you can pick up the gun without problems. Did you take the backpack before, like it says? ;) 

Bug 2: Didn't realise that before, but seems like the UI isn't in focus after the restart, gonne try to quickfix this.

PS: Gonne look into your game again ;)

Developer

Damn, i fixed both bugs, but it's 1 1/2 hours too late to reupload now. Damn! Seems like for now ppl need to exit and restart the game to get back theire controls :( The Chest works, if you spam clicks E to pickup while the chest opens.

Submitted(+1)

I did encounter a few bugs like not able to pick up the object from the box as the player keeps opening and closing the lid on pressing 'E'. But it was an interesting concept. Nice submission as a solo developer!

Developer

Thank you very much for the reply! Bug is fixed in a couple of minutes!

I realised, that different widgets interfer with each other in an unintended way! This happend to destroy the ability to repair as well as the pickup and other stuff.

Developer

Fixed ;)

Submitted(+1)

Since our game had a flight/engineering theme (though both go in unique directions) I wanted to check this out. Really nice concept, and impressively immersive for a solo project. Nice work. Would love for you to check out our game, Skytanic :) https://itch.io/jam/brackeys-13/rate/3347107

Developer(+1)

Thank you very much! I surely gonne try out your game, when I'm back on the PC. I love engineering games ;) 1 week is just too short!!! :D

Submitted(+1)

Thanks so much! Yeah, it really is.

Developer

Don't forget to leave a review/raiting if you got the time please :) I am really curious how far people even play the game. Did you realise how recycling skystone works and find a skyisland? Did you do some upgrades or even found the skysettlement? I am curious if I should guide the player more. Maybe an active questlog... but I don't wanne completely get rid of having to discover things on your own 😀