That was a really cool experience, even got to feel a bit of thalassophobia! Controls feel weighty but responsive and the sound design is great!
SinisterFlakes
Creator of
Recent community posts
We're all learning here, so don't sweat it. Personally I much prefer a steampunk-y vibe and having the freedom to leave the ship at any point feels really good (could maybe have a better place to land consistently back on the ship). I think the game has a lot of potential, but filling the gameplay loop with interesting interactions will take a lot of playtesting :)
I upgraded the balloons and found an island. It's mostly fine regarding things being intuitive, though the recycling isn't too engaging. I think that for a showcase the upgrades could be cheaper, just so you can show off the game a bit more, because the core loop needs more work. Another thing that I found to be a bit odd is the piloting being on ER as opposed to QE, do you have plans for the Q button perhaps?
