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SinisterFlakes

7
Posts
A member registered Feb 26, 2024 · View creator page →

Creator of

Recent community posts

That was a really cool experience, even got to feel a bit of thalassophobia! Controls feel weighty but responsive and the sound design is great!

We're all learning here, so don't sweat it. Personally I much prefer a steampunk-y vibe and having the freedom to leave the ship at any point feels really good (could maybe have a better place to land consistently back on the ship). I think the game has a lot of potential, but filling the gameplay loop with interesting interactions will take a lot of playtesting :)

That's a clever take on the escort mission concept! A couple more weeks and this could be a really great experience!

I upgraded the balloons and found an island. It's mostly fine regarding things being intuitive, though the recycling isn't too engaging. I think that for a showcase the upgrades could be cheaper, just so you can show off the game a bit more, because the core loop needs more work. Another thing that I found to be a bit odd is the piloting being on ER as opposed to QE, do you have plans for the Q button perhaps?

Decently fun game, but the visuals and narrative were excellently implemented!

Cool game! Love the skyship vibes and the jetpack is very satisfying to use. A bit of a nitpick, but the "hit to fix" could be a bit faster between strikes, to me at least it felt a bit sluggish

The game is very pretty pretty! I do think that for a game where you're supposed to try buttons until you don't hit the one that kills you, the respawn timer is a bit long.