As a fellow unreal-using, dank room-making, PC-heating developer - your game was pretty nice!
The atmosphere is good although at times pretty dark. I wasn't sure what killed me a few times. Jumping over tripwire was a bit weird considering I couldn't see my legs, but the game was forgiving enough. I also saw no use in picking up items, except that one skull (you know the one ;) ). After I went through the final door the game started looping and I spent the rest of my days in the dungeon. . .
Anyways, it's very good for a first attempt
Play game
Diengeon Escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1306 | 2.491 | 3.667 |
| Theme | #1389 | 2.265 | 3.333 |
| Audio | #1505 | 1.925 | 2.833 |
| Overall | #1511 | 2.076 | 3.056 |
| Enjoyment | #1564 | 2.038 | 3.000 |
| Innovation | #1579 | 1.925 | 2.833 |
| Gameplay | #1648 | 1.812 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Well the theme is "nothing can go wrong". We interpreted this as a metaphor that people use when there is an issue and say "don't worry, nothing can go wrong"... and then everything goes wrong.
So by following this, we wanted to create a game where every action with the world can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
All sounds and music (or ambient sound), and we used and assets pack for our level with some props. I would say around 90% of all meshes are from an assets pack.
All code is made by us from scratch.
How many people worked on the game?8





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