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Oh Ship!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1690 | 1.861 | 3.000 |
| Visuals | #1804 | 1.736 | 2.800 |
| Innovation | #1897 | 1.488 | 2.400 |
| Gameplay | #1958 | 1.364 | 2.200 |
| Enjoyment | #1990 | 1.364 | 2.200 |
| Overall | #2002 | 1.426 | 2.300 |
| Audio | #2116 | 0.744 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to prevent things from going wrong.
What code and assets did you not make from scratch during the jam (if any)?
3d player controller
How many people worked on the game?4
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Comments
Mm more submarine games. I don't get how anyone could hate submarines. This one definitely has the best interior i've seen so far in the jam, although I am a little confused as to how the cooking smoke is ventilated! Unfortunately I couldn't do the endless mode because the game made me lose the moment I clicked the button to enter it.
If you wanted to see another cool game in the jam with a similar concept I highly recommend Daring Strait. With that game's sound design, this game's submarine design, and a combination of game mechanics, you'd have something amazing.
ohhh, this was more stressful for me than expected. But I liked it it Even if I hate submarines. Well done!
I might steal the idea of different tools to repair different objects for my game ;) Thats realy a sweat idea. I like the integration of a "destruction progress bar/%" as well. The dark atmosphere enhances the "panic" feel.
You went for a pritty similar theme like me, having to repair your ship (aircraft in my game). Would love to get your feedback! ;)
This is pretty cool and really not what I expected.
windows defender does not want to execute :(
Thanks for the heads up. We're working on a fix.
Edit: Should be fixed now.