I really enjoyed this cutscene, especially the reference to Zelda. Excellent work!
At the beginning, I had a bit of trouble following the conversation, but it was still manageable. You could consider changing the colors of the speech bubbles depending on which character is speaking. Toward the end, however, it becomes clear anyway.
Cinematography:
Although there are no perspective changes, the charm of this sequence lies in the fact that it feels like a genuine gameplay moment and takes place entirely within the game world. In that sense, this feels like a conscious and well-considered decision.
Visuals:
Simple and retro in style, though some elements appear to be assets, as they don’t always feel fully cohesive. Nevertheless, everything remains clearly readable and understandable.
Audio:
The music loop fit well, but it was a bit short. Otherwise, it felt appropriate and consistent.
Storytelling / Theme:
As mentioned at the beginning, I really like the story, especially because of the Zelda meme reference. The theme is clearly addressed, even if it may not be five seconds in the literal sense.
A cute sequence with a great idea and charming retro graphics—I really enjoyed it!
































