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Merulon

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A member registered Jun 02, 2024 · View creator page →

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I really enjoyed this cutscene, especially the reference to Zelda. Excellent work!
At the beginning, I had a bit of trouble following the conversation, but it was still manageable. You could consider changing the colors of the speech bubbles depending on which character is speaking. Toward the end, however, it becomes clear anyway.

Cinematography:
Although there are no perspective changes, the charm of this sequence lies in the fact that it feels like a genuine gameplay moment and takes place entirely within the game world. In that sense, this feels like a conscious and well-considered decision.

Visuals:
Simple and retro in style, though some elements appear to be assets, as they don’t always feel fully cohesive. Nevertheless, everything remains clearly readable and understandable.

Audio:
The music loop fit well, but it was a bit short. Otherwise, it felt appropriate and consistent.

Storytelling / Theme:
As mentioned at the beginning, I really like the story, especially because of the Zelda meme reference. The theme is clearly addressed, even if it may not be five seconds in the literal sense.

A cute sequence with a great idea and charming retro graphics—I really enjoyed it!

I mean you did give a warning so that’s Great :)

A very strong sequence that could easily serve as the intro to an action game. The interpretation of the theme is also interesting and certainly unique.

Cinematography:
The interesting transitions make this scene stand out. The transitions begin right from the menu, and especially the brief cut to LIVE TV when the laser is fired is fantastic and very cleverly done. I’m impressed—this is a really intelligently structured scene.

Visuals:
The Visuals are simple but effective. They remind me a bit of Flashgames. The angular art style adds to the piece’s uniqueness.

Audio:
The voice acting felt somewhat too emotionless to me at times. It came across more like a report than a narrative. However, the sound effects supported the narration quite well. In addition to the drums, I could have imagined a deep horn or generally a bit more music overall (for example, something Inception OST–like). In my opinion, the audio could have been refined a bit more.

Storytelling and Theme:
This is where the piece truly shines! It’s an absolutely creative interpretation of the theme, and I really enjoyed the storytelling.

Overall, a great contribution with distinctive transitions, solid narration, and an interesting interpretation of the theme.

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Okay... this was special. The artstyle and music make this a bit artistic but I must admit that I really do not like gore. The last shot was very interesting, though - and well made. I think the music fits to the disturbing vibe and the grafic as well. Plus, your interpretation of the theme was dark but unique so far.

I think this is really a matter of taste with this one. I am happy that I cant vote anyway, cause I would not know how to rate it. I really like the special style, though. This is something which makes this scene standing out! 

Thank you for the review. I did draw everything, though. There is no art asset in the whole scene ;_; Maybe I need to practice more then? Or do you mean the stylechange? This was intentional to get the Joke across...

Ohh then it makes sense with the butterfly. This is so cool. Sadly I cant vote... but I always love your work so much :)

Your cutscene does not weem to be working. Console shows multiple errors on web build.

A cutscene that shines through its strong artistic style and could easily be part of an animated series. The cat character looks intriguing, and the (mostly) colorless design sets a strong focus while simultaneously supporting the storytelling (color = not a dream).

Cinematography:
The camera angles and framing are excellent. First, the view of the space station establishes the setting clearly, followed by the countdown with individual shots during the bright phases, and finally the shift to a first-person(?) perspective. This is very nicely done.

Visuals:
The art style is excellent—simple, but very clear and well defined.

Audio:
The sound effects effectively support the storytelling. The countdown combined with the on/off lighting feels cold and threatening. When the character wakes up, the shift to color suggests change; I could have imagined subtle piano tones working very well here as additional support.

Storytelling and Theme:
The theme is handled exceptionally well. It becomes clear why it was “five seconds too late.” However, the storytelling itself was slightly confusing for me. At first, I thought it was a memory: we see the character awake and the tally marks on the wall—perhaps days since the incident? Then the text appears: “Don’t worry – I got you.” Is this said by a second character? At least on my first viewing, I didn’t immediately understand this (though perhaps I missed something).

Conclusion:
A great scene with a strong artistic identity that engages very well with the theme.

A very successful and highly atmospheric scene, not least because of the well-chosen color palette. I especially liked the idea of the omen butterfly – it adds an intriguing accent to the scene and brings additional life to it.

Cinematography:
The different camera angles are well chosen and used effectively. One moment that stood out in particular is the scene where the main character opens the door – the perspective is excellently executed here. At this point, I would have liked to see a bit more animation.
I understood the inserts of the various mushrooms as showing that the character initially keeps finding the wrong ones – is that the intended interpretation?

Visuals:
Very strong overall, especially due to the thoughtful and consistent use of color. It contributes significantly to the dense, atmospheric feel of the entire sequence.

Audio:
The music supports the scene well and is appropriately chosen, remaining pleasantly in the background. However, on my end it only plays on the right channel. Perhaps something went wrong during export.

Storytelling and Theme:
The theme is clearly recognizable, and the story is easy to follow. It is not entirely clear why it is exactly five seconds by which the heroine arrives too late, but a different time span might not necessarily have suited the story any better.

Conclusion:
A truly strong and atmospheric piece with great ideas and appealing, evocative imagery.

This is so great :D

Thank you ;) 

thank you very much for mentioning my music. As a composer I am very happy about this! 

thank you very much :)

Thank you! 

Thank you! 

Thank you very much. As a composer I am glad you liked my Musik. 

Thank you very much! 

Thank you so much for your comment! :) Im really glad you enjoyed it. I also love your Games! 

General:

Okay, I’ve always wanted to be Captain Picard (or in my case, more like Janeway), so of course I had to try this game. Back in the day, I really enjoyed playing Starfleet Academy and I’ve been missing a similar gameplay experience ever since.
The game immediately shines with its presentation once you get past the rather simple main menu. The controls on the bridge are intuitive, and you quickly find your way around. As a Star Trek fan, the Easter eggs are a real treat: I got to talk to Kirk (even though he unfortunately had better things to do at the moment). It also adds a lot to the atmosphere that you can hail other ships that aren’t directly part of the mission. It gives the impression of a living world.
Later on, it would be great to have more decision-making and multiple mission endings! I can also imagine a stylish mission overview menu working really well.

Graphics:
The game looks very good — especially the UI layout contributes a lot to that. The ship and everything inside it look fantastic! The effect when taking off is also really great; I only wish I could see something through the windows — stars, planets, space stations… overall, I think that’s very important. For example, when approaching the wormhole, or when undocking from the space station!
The rumbling during undocking was a great touch — you can feel the attention to detail. In the start menu, a hover effect on the button (visible already when hovering with the mouse) would have been nice.

Music/Sounds:
The sound effects are very good and fit perfectly; only the tones when playing back messages could be a bit lower in pitch, in my opinion. The ship’s hum helps the atmosphere a lot. The intro music is fitting and sets the tone nicely. Overall, I would add music in a few more places to underline the importance of key moments — for example, right when the demo ends…

Theme:
The bridge is a room — so the theme is absolutely met.

Conclusion:
A game strongly reminiscent of Starfleet Command. I would love to keep playing!

General:

The core gameplay is simple, but it works well. Unfortunately, memory games are absolutely not my strength, but I still tried this one several times! I liked the retro layout and the clearly separated gameplay phases. The fact that I could place the pods myself elevated the game a lot, since it added a strategic layer. However, my inner perfectionist didn’t like that I wasn’t allowed to place the pods evenly.

Graphics:
Simple and kept in a 1.5-bit style, but easy to read.

Music:
Stylistically fitting and supports the game well.

Theme:
It may not be a “room” in the strict sense, but it is a confined area, and everything takes place within that space. So in that regard, the theme is fulfilled.

Conclusion:
A well-made memory game with a retro look!

General:
I found this game very innovative! At first, I was confused that the ball moves on its own, but once I understood the core concept, I was completely hooked. Great idea from you. I like that it all takes place in a single room, but you keep building it up more and more and have to think ahead for potential future rounds. Maybe you could even offer a selection of blocks from which the player has to choose at least two or three each round. Very cool!
I tried to work very precisely, but at some point my ball unfortunately got stuck while collecting the yellow dot (image attached).

Graphics:
Very simple, but absolutely functional. It reminds me of retro games like those on the C64. You could potentially spice it up a bit and it would work well as a casual/mobile game (comic-style blocks with eyes?), but even as it is, it has a certain vibe and I really appreciate the retro feeling.

Music/Sound:
The music is very fitting and almost ideal; the loop is just a bit too short for my taste. A slightly longer loop would make it feel less repetitive over time.

Theme:
Perfectly matched!

Conclusion:
An innovative game with a nice strategic component! A very interesting submission!

General:
This game is really well done graphically! It looks professional, and the layout of the room is also well designed. At times I had some trouble navigating when the room got fuller; maybe you could make it easier for the player by letting the characters move aside a bit more smoothly. I liked the idea of having to complete different tasks, but from a gameplay perspective I would have wished for a bit more variety (QTEs, resource management, etc.) — as it is now, it’s always: go to the spot and click. Still, thanks to its presentation, I really enjoyed the game and ended up playing it for quite a while! :)
I would have loved to have a leaderboard — by the end I had a pretty full party. :D

In the options menu and in the tutorial, the buttons don’t seem to work via mouse click. It’s not a big issue, but maybe something you’ll want to fix later. There’s also a typo in the tutorial: “someone WANTS to talk.”

Graphics:
The graphics look good and have a distinctive style. The chosen font and colors are well selected, and the AI art blends in nicely and fits the theme. However, the hover effect on the buttons in the intro doesn’t seem to work as intended (tested on EDGE). The short animation in the main menu is well done and immediately motivates you to start playing!

Music / Sound:
As a composer, I noticed quite quickly that it’s AI-generated, but the music sounds catchy and follows common party music patterns. The instrumental version during the track gives off party vibes, and the sound effects (e.g., the booing when the hype drops) are fitting and support the player feedback well.

Theme:
The theme is well met!

Conclusion:
A party simulation with great presentation — the graphics in particular stand out in a positive way!

Overall:

The game is incredibly extensive for a jam entry! It could easily work as a mobile casual game and has a pleasant atmosphere. The gameplay is fun, and I really enjoyed decorating the rooms. It could be more relaxing if it weren’t for the timer. I’m not sure whether the game might actually work better without it — of course, the upgrades would then need to be reworked, but in my opinion the gameplay would benefit.
I found it a bit disappointing that furniture pieces weren’t allowed to overlap; for example, I wanted to place a rug under a table, but the game didn’t let me. Still, decorating was a lot of fun, and the variety of customers added a huge amount of charm. I sometimes wished I could rearrange furniture afterward, but unfortunately that wasn’t possible.

Graphics:
Simple but solid graphics that do enough to motivate the player to experiment. Everything is clearly recognizable. At times it felt a bit colorful — did you use a specific palette?
The UI also worked well and was intuitive to use!

Music:
The music fit the gameplay and supported the mood nicely. The sound effects were also well chosen and provided pleasant feedback when placing furniture or decorations. The occasional voice acting after completing a room was great too!

Theme:
It features multiple rooms that you decorate, but the theme was definitely taken into account overall!

Conclusion:
A well-made decoration game with some great ideas — and strong potential to become a good mobile game! A wonderful submission for the jam!

Overall:
The core gameplay is known from tower-defense games and it’s fun! I find the idea itself innovative, and I really like the presentation. At the beginning I expected something more like a horror game, but the game stayed rather cute in my opinion. The upgrade functions add a lot to the game — although the balancing could use some polish. I had no issues, but some upgrades felt unnecessary. For example, Damage Upgrade 2 and 4+. At first you defeat enemies with 3 shots, then with 2 after the upgrade. With the next upgrade, it stays at two shots (which is a bit frustrating and unnecessary since there is only one enemy type). With the third upgrade, enemies finally become a one-shot (very strong!) — and further upgrades then become unnecessary since you already one-shot everything.
Still, the game is fun, and the short intro is very motivating. I could imagine this game working excellently as a horror game as well (jumpscares, more enemy types, droning ambience instead of music, different enemy movement patterns…). I think it’s a very good foundation to build upon.

Graphics:
Simple but functional low-poly 3D graphics with bright colors — fitting for the theme. The UI (button colors, layout) could be improved a bit. Using a consistent color palette for the UI would be helpful — for example by looking at Lowspec palettes. Also I would suggest using another font - maybe a bit more playful so it fits the children's room theme.

Music:
The music supports the distinction between the two gameplay phases. The sound effects work well. I could imagine a droning ambience working even better for the night phase.

Theme:
Very well implemented!

Conclusion:
A simple tower-defense game in a unique setting — with a lot of potential for becoming a horror game in my eyes. A really solid entry!

Thank you!

Tell me if its ready, I will comment and rate then! :D Thank you!!

Overall:

I really enjoyed the game; the varied puzzles and the simple yet coherent pixel art contributed greatly to that. The controls work well, and solving the puzzles is fun. I needed several attempts, but in the end I managed to beat it. The game kept me motivated to keep trying — it always felt like it could be done eventually, so the timer was a meaningful and fitting addition to the gameplay. The ending came a bit suddenly; perhaps a slightly longer fade-out–fade-in would already help. But for a jam game, it’s absolutely fine! I found the final file a bit tricky 8D

Graphics:
Coherent, simple pixel art. There’s not much to criticize here — the color palette was consistent as well. A slight idle animation for the character might be nice, or at least having them stand still properly. The only thing I found a bit too simple was the start menu; using more of the game’s colors and adding a hover effect for the buttons would have been great.

Music:
The menu music matched the retro feeling well; I would have kept the in-game music in the same style. As it was, I found it a bit less fitting — it could have built up more tension. The UI sounds are well chosen (e.g., after clicking the button in the main menu).

Theme:
It took place in a single room and on a PC — which worked perfectly for me!

Conclusion:
An interesting puzzle game with a humorous theme and a very fitting timer element — a great entry!

Overall:

The game has a funny dialogue and makes good use of the “one room” theme. A special clue is the camera function, which allowed you to observe Dick Storm — something I really enjoyed (sometimes he looked at his phone… :D I wonder if he was waiting for a reply from me?).

The gameplay has a bit of “Keep Talking and Nobody Explodes” to it — lots of research and decision-making. The game really thrives on its dialogue, which could perhaps be complemented with some emotes to lighten up the large amount of text — or with illustrations in the books, for example. Overall, the writing is really good — some typos (e.g., “legaly”) might even be intentional since it’s a chat. I occasionally had issues with the mouse controls — unfortunately, I can’t pinpoint the cause. At times, I had trouble looking around properly.
I really like that you’re establishing Dick Storm as a recurring character. He has a high recognition value, and I’m always happy to encounter him. :D

Graphics: The graphics use a nice low-poly style and feel very cohesive. The colors match well and everything is easy to recognize.

Music / Sound: The music is atmospheric and supports the events well. The loop could perhaps be a bit more varied or longer. The sound effects are well mixed and well chosen too.

Theme: It takes place in a single room, so it fits the theme perfectly! Nothing to criticize here!

Conclusion: An entertaining game with investigative gameplay and amusing dialogues featuring the one-of-a-kind Dick Storm!

Mhm... maybe ask goedware. Maybe you can just make it a new project ? 

I really would love to review your game. Are you able to do a web-export by chance? 

General:

The game looks super professional. The graphics are simple but enhanced with various effects. The music is catchy and fitting, the gameplay is intuitive and simple, yet very motivating thanks to the well-designed controls. At the beginning, the game was a bit too hard for me (but I'm simply not good at reaction-based games), and I would have wished for an EASY mode where you maybe start with three lives. But that’s probably just due to my own lack of skill. Sometimes I had the feeling the hitbox might be a bit unfair, maybe consider making it a tiny bit less big.

Graphics:
The graphics are very simple and somewhat reminiscent of “Just Shapes & Beats.” Thanks to the many effects, everything looks great. The shapes are clear and easy to distinguish, and the chosen colors make everything easily readable. Overall, it looks like a professional casual game!

Music/Sound:
The music is well chosen. Unfortunately, I couldn’t find any information about the assets in the credits, and since I didn’t see a composer listed, I’m assuming they’re asset tracks. I’d be interested to know who created the music — I really like it! Sound effects are fitting - could be a bit more at times to enhance player feedback. 

Theme:
One level is one room, with new rooms constantly appearing (or it’s one room that changes significantly over time) — there are no camera cuts, so I’d say the theme is fulfilled.

Conclusion:
A truly excellently presented action game with simple yet motivating gameplay! Awesome entry!

General:
This game is very special and stands out through its art and its simplicity. It’s one of those projects that stays in your mind for a while. The gameplay is simple – but for me, it’s much more about the overall experience. Despite the very minimalistic graphics, the atmosphere is really well done! The ending came a bit suddenly, and I wasn’t sure whether there was something left to do — in my opinion, this could have been made a little clearer.

Graphics:
The graphics are very simple and reminiscent of hand-drawn MS Paint images. However, they are absolutely functional and stylistically fitting, perhaps precisely because of that.

Music / Sound:
It enhances the atmosphere and supports the overall experience.

Theme:
Perfect. :) Not much more to say …

Conclusion:
It’s basically a little work of art! :)

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YAY me!! 3rd place rn!

General:
I had a lot of fun with this game! I liked the presentation, and the short intro text gave the player a bit of extra motivation. The menu at the beginning confused me a little because I couldn’t start the game — I hadn’t noticed the name input field. Maybe it could blink or be placed differently for better visibility.
The game itself was very enjoyable, and the controls felt good. However, the effects pushed my toaster of a PC to its limits, causing some stuttering — definitely my computer’s fault. I also had the impression that the beams didn’t damage me — is that possible? Furthermore, I didn’t notice at first that the money restored health. Perhaps a different symbol (a heart or a red/green cross) would make this clearer.
I saw in the description that it was meant to be a rhythm game, but I didn’t really feel that rhythm played a major role in the gameplay (which isn’t a bad thing — it was still fun and reminded me a bit of Undertale fights).

Graphics:
The graphics were consistent. The shaders / particles/ effects were great and really enhanced the experience. Maybe a bit too much at times since it sometimes was getting hard to concentrate on navigating my figure. Tiles looks nice as well.

Music:
I really enjoyed the music — chiptune-like and fitting the art style. The sound effects were also good.

Theme:
A limited room / space. Works for me.

Conclusion:
A motivating reaction-based action game with solid presentation! Impressive entry! :D

Thank you! The Same goes for you. Your comments always motivate me. You are giving valuable Feedback while also staying motivating!

General:
Very cute graphics and nice music. A sweet game with classic, familiar gameplay. I liked the overall atmosphere, and the fact that you have to return to the water dispenser adds an interesting twist. The night feels a bit long — maybe consider several shorter nights with upgrades in between..?
At the beginning, the movement felt a bit too slow — sometimes I couldn’t prevent ghosts from eating my cookies because I absolutely had to recharge my health, even though I had barely used the flashlight. My best time was 3 AM. Sadly the "You lost" screen does not display that - I would love to see my score on that screen. :)

Graphics:
Very cute retro graphics!! Everything looks great, and the attention to detail — like the falling snowflakes — really impressed me.

Music:
The music was well chosen and varied enough for the longer playtime.

Theme:
It takes place in a single room, so the theme works for me.

Conclusion:
A short, entertaining game with cute graphics and good ideas!

Hey there! I wanted to ask if there is any chance that you could export a Webbuild?

General:

The intro was incredibly atmospheric! Absolutely brilliant. I honestly didn’t expect such an action-heavy game — you’re really versatile. I really liked the graphics and animation! The controls feel good, and the hearts are quick enough to defeat — neither too spongy nor too easy. I often felt like I wanted the character to move a bit faster, though this might be because the animation looks more like walking. At the same time, it reinforces the feeling that the floor is covered in slime — which is probably intentional? :)
It’s also great that the game shows how many hearts are left. That gives you a clear sense of the goal.

Graphics:
The palette is well chosen, and the player character is easy to recognize. I especially liked the short animation when you defeat a heart — it really highlights the feeling of success.

Music / Sounds:
The sound effects are very well chosen, and the music fits the atmosphere — I actually recognized one of the songs, but it suits your game very well. In the intro, the music seems to only come from the right channel? I only noticed because I was wearing headphones. Overall, the audio is well selected and the sound effects are great!

Theme:
It’s more of an area than a room, but if you see it as one large room, then I think it fits the theme!

Conclusion:
A fantastic entry!! The title is brilliantly chosen — action-packed with bullet-style elements.

I'm glad I was able to motivate you - I really liked it! :D

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General:

The graphics really stand out. It looks very professional, and the animation is great. It could easily be a mobile game. The theme works for me as well, even though it takes place in a house. At first, I didn’t know what I was supposed to do. I only realized you can buy upgrades through the door after reading another comment here. I also couldn’t reload the first time because I didn’t notice the instructions on the title screen. Once both things were clear, I was able to play properly, and it was fun. Maybe you could add a tutorial later on. Like lready mentioned the camera should pan to the direction you are facing. 

Graphics:
The colors complement each other well, the menu looks chic, and the UI elements look great too.

Music / Sound:
The sound effects are fitting; the music loop could be a little longer. Atmospherically, it suits the game well.

Theme:
The theme is fulfilled, even though it looks more like a house.

Conclusion:
A simple action game with an upgrade feature and professional-looking graphics and animation.

Hey! I'm happy that the game motivated you enough to keep playing :D 
Thank you - and yes... I wrote the song and Zoralune sang it for me :) I#m glad you liked it!

Regarding the AI Grafics I don't know if you read my description but most of the grafic is made by humans. 

I just fixed the bug, sadly I can re-uoload only after the jam ends. ;_;

Regarding the theme: I think this goes for most of the games - like... an escape room could take place on a ship as well imho. But I get your opinion.