This is so great :D
Merulon
Creator of
Recent community posts
General:
Okay, I’ve always wanted to be Captain Picard (or in my case, more like Janeway), so of course I had to try this game. Back in the day, I really enjoyed playing Starfleet Academy and I’ve been missing a similar gameplay experience ever since.
The game immediately shines with its presentation once you get past the rather simple main menu. The controls on the bridge are intuitive, and you quickly find your way around. As a Star Trek fan, the Easter eggs are a real treat: I got to talk to Kirk (even though he unfortunately had better things to do at the moment). It also adds a lot to the atmosphere that you can hail other ships that aren’t directly part of the mission. It gives the impression of a living world.
Later on, it would be great to have more decision-making and multiple mission endings! I can also imagine a stylish mission overview menu working really well.
Graphics:
The game looks very good — especially the UI layout contributes a lot to that. The ship and everything inside it look fantastic! The effect when taking off is also really great; I only wish I could see something through the windows — stars, planets, space stations… overall, I think that’s very important. For example, when approaching the wormhole, or when undocking from the space station!
The rumbling during undocking was a great touch — you can feel the attention to detail. In the start menu, a hover effect on the button (visible already when hovering with the mouse) would have been nice.
Music/Sounds:
The sound effects are very good and fit perfectly; only the tones when playing back messages could be a bit lower in pitch, in my opinion. The ship’s hum helps the atmosphere a lot. The intro music is fitting and sets the tone nicely. Overall, I would add music in a few more places to underline the importance of key moments — for example, right when the demo ends…
Theme:
The bridge is a room — so the theme is absolutely met.
Conclusion:
A game strongly reminiscent of Starfleet Command. I would love to keep playing!
General:
The core gameplay is simple, but it works well. Unfortunately, memory games are absolutely not my strength, but I still tried this one several times! I liked the retro layout and the clearly separated gameplay phases. The fact that I could place the pods myself elevated the game a lot, since it added a strategic layer. However, my inner perfectionist didn’t like that I wasn’t allowed to place the pods evenly.
Graphics:
Simple and kept in a 1.5-bit style, but easy to read.
Music:
Stylistically fitting and supports the game well.
Theme:
It may not be a “room” in the strict sense, but it is a confined area, and everything takes place within that space. So in that regard, the theme is fulfilled.
Conclusion:
A well-made memory game with a retro look!
General:
I found this game very innovative! At first, I was confused that the ball moves on its own, but once I understood the core concept, I was completely hooked. Great idea from you. I like that it all takes place in a single room, but you keep building it up more and more and have to think ahead for potential future rounds. Maybe you could even offer a selection of blocks from which the player has to choose at least two or three each round. Very cool!
I tried to work very precisely, but at some point my ball unfortunately got stuck while collecting the yellow dot (image attached).
Graphics:
Very simple, but absolutely functional. It reminds me of retro games like those on the C64. You could potentially spice it up a bit and it would work well as a casual/mobile game (comic-style blocks with eyes?), but even as it is, it has a certain vibe and I really appreciate the retro feeling.
Music/Sound:
The music is very fitting and almost ideal; the loop is just a bit too short for my taste. A slightly longer loop would make it feel less repetitive over time.
Theme:
Perfectly matched!
Conclusion:
An innovative game with a nice strategic component! A very interesting submission!

General:
This game is really well done graphically! It looks professional, and the layout of the room is also well designed. At times I had some trouble navigating when the room got fuller; maybe you could make it easier for the player by letting the characters move aside a bit more smoothly. I liked the idea of having to complete different tasks, but from a gameplay perspective I would have wished for a bit more variety (QTEs, resource management, etc.) — as it is now, it’s always: go to the spot and click. Still, thanks to its presentation, I really enjoyed the game and ended up playing it for quite a while! :)
I would have loved to have a leaderboard — by the end I had a pretty full party. :D
In the options menu and in the tutorial, the buttons don’t seem to work via mouse click. It’s not a big issue, but maybe something you’ll want to fix later. There’s also a typo in the tutorial: “someone WANTS to talk.”
Graphics:
The graphics look good and have a distinctive style. The chosen font and colors are well selected, and the AI art blends in nicely and fits the theme. However, the hover effect on the buttons in the intro doesn’t seem to work as intended (tested on EDGE). The short animation in the main menu is well done and immediately motivates you to start playing!
Music / Sound:
As a composer, I noticed quite quickly that it’s AI-generated, but the music sounds catchy and follows common party music patterns. The instrumental version during the track gives off party vibes, and the sound effects (e.g., the booing when the hype drops) are fitting and support the player feedback well.
Theme:
The theme is well met!
Conclusion:
A party simulation with great presentation — the graphics in particular stand out in a positive way!
Overall:
The game is incredibly extensive for a jam entry! It could easily work as a mobile casual game and has a pleasant atmosphere. The gameplay is fun, and I really enjoyed decorating the rooms. It could be more relaxing if it weren’t for the timer. I’m not sure whether the game might actually work better without it — of course, the upgrades would then need to be reworked, but in my opinion the gameplay would benefit.
I found it a bit disappointing that furniture pieces weren’t allowed to overlap; for example, I wanted to place a rug under a table, but the game didn’t let me. Still, decorating was a lot of fun, and the variety of customers added a huge amount of charm. I sometimes wished I could rearrange furniture afterward, but unfortunately that wasn’t possible.
Graphics:
Simple but solid graphics that do enough to motivate the player to experiment. Everything is clearly recognizable. At times it felt a bit colorful — did you use a specific palette?
The UI also worked well and was intuitive to use!
Music:
The music fit the gameplay and supported the mood nicely. The sound effects were also well chosen and provided pleasant feedback when placing furniture or decorations. The occasional voice acting after completing a room was great too!
Theme:
It features multiple rooms that you decorate, but the theme was definitely taken into account overall!
Conclusion:
A well-made decoration game with some great ideas — and strong potential to become a good mobile game! A wonderful submission for the jam!

Overall:
The core gameplay is known from tower-defense games and it’s fun! I find the idea itself innovative, and I really like the presentation. At the beginning I expected something more like a horror game, but the game stayed rather cute in my opinion. The upgrade functions add a lot to the game — although the balancing could use some polish. I had no issues, but some upgrades felt unnecessary. For example, Damage Upgrade 2 and 4+. At first you defeat enemies with 3 shots, then with 2 after the upgrade. With the next upgrade, it stays at two shots (which is a bit frustrating and unnecessary since there is only one enemy type). With the third upgrade, enemies finally become a one-shot (very strong!) — and further upgrades then become unnecessary since you already one-shot everything.
Still, the game is fun, and the short intro is very motivating. I could imagine this game working excellently as a horror game as well (jumpscares, more enemy types, droning ambience instead of music, different enemy movement patterns…). I think it’s a very good foundation to build upon.
Graphics:
Simple but functional low-poly 3D graphics with bright colors — fitting for the theme. The UI (button colors, layout) could be improved a bit. Using a consistent color palette for the UI would be helpful — for example by looking at Lowspec palettes. Also I would suggest using another font - maybe a bit more playful so it fits the children's room theme.
Music:
The music supports the distinction between the two gameplay phases. The sound effects work well. I could imagine a droning ambience working even better for the night phase.
Theme:
Very well implemented!
Conclusion:
A simple tower-defense game in a unique setting — with a lot of potential for becoming a horror game in my eyes. A really solid entry!
Overall:
I really enjoyed the game; the varied puzzles and the simple yet coherent pixel art contributed greatly to that. The controls work well, and solving the puzzles is fun. I needed several attempts, but in the end I managed to beat it. The game kept me motivated to keep trying — it always felt like it could be done eventually, so the timer was a meaningful and fitting addition to the gameplay. The ending came a bit suddenly; perhaps a slightly longer fade-out–fade-in would already help. But for a jam game, it’s absolutely fine! I found the final file a bit tricky 8D
Graphics:
Coherent, simple pixel art. There’s not much to criticize here — the color palette was consistent as well. A slight idle animation for the character might be nice, or at least having them stand still properly. The only thing I found a bit too simple was the start menu; using more of the game’s colors and adding a hover effect for the buttons would have been great.
Music:
The menu music matched the retro feeling well; I would have kept the in-game music in the same style. As it was, I found it a bit less fitting — it could have built up more tension. The UI sounds are well chosen (e.g., after clicking the button in the main menu).
Theme:
It took place in a single room and on a PC — which worked perfectly for me!
Conclusion:
An interesting puzzle game with a humorous theme and a very fitting timer element — a great entry!
Overall:
The game has a funny dialogue and makes good use of the “one room” theme. A special clue is the camera function, which allowed you to observe Dick Storm — something I really enjoyed (sometimes he looked at his phone… :D I wonder if he was waiting for a reply from me?).
The gameplay has a bit of “Keep Talking and Nobody Explodes” to it — lots of research and decision-making. The game really thrives on its dialogue, which could perhaps be complemented with some emotes to lighten up the large amount of text — or with illustrations in the books, for example. Overall, the writing is really good — some typos (e.g., “legaly”) might even be intentional since it’s a chat. I occasionally had issues with the mouse controls — unfortunately, I can’t pinpoint the cause. At times, I had trouble looking around properly.
I really like that you’re establishing Dick Storm as a recurring character. He has a high recognition value, and I’m always happy to encounter him. :D
Graphics: The graphics use a nice low-poly style and feel very cohesive. The colors match well and everything is easy to recognize.
Music / Sound: The music is atmospheric and supports the events well. The loop could perhaps be a bit more varied or longer. The sound effects are well mixed and well chosen too.
Theme: It takes place in a single room, so it fits the theme perfectly! Nothing to criticize here!
Conclusion: An entertaining game with investigative gameplay and amusing dialogues featuring the one-of-a-kind Dick Storm!
General:
The game looks super professional. The graphics are simple but enhanced with various effects. The music is catchy and fitting, the gameplay is intuitive and simple, yet very motivating thanks to the well-designed controls. At the beginning, the game was a bit too hard for me (but I'm simply not good at reaction-based games), and I would have wished for an EASY mode where you maybe start with three lives. But that’s probably just due to my own lack of skill. Sometimes I had the feeling the hitbox might be a bit unfair, maybe consider making it a tiny bit less big.
Graphics:
The graphics are very simple and somewhat reminiscent of “Just Shapes & Beats.” Thanks to the many effects, everything looks great. The shapes are clear and easy to distinguish, and the chosen colors make everything easily readable. Overall, it looks like a professional casual game!
Music/Sound:
The music is well chosen. Unfortunately, I couldn’t find any information about the assets in the credits, and since I didn’t see a composer listed, I’m assuming they’re asset tracks. I’d be interested to know who created the music — I really like it! Sound effects are fitting - could be a bit more at times to enhance player feedback.
Theme:
One level is one room, with new rooms constantly appearing (or it’s one room that changes significantly over time) — there are no camera cuts, so I’d say the theme is fulfilled.
Conclusion:
A truly excellently presented action game with simple yet motivating gameplay! Awesome entry!
General:
This game is very special and stands out through its art and its simplicity. It’s one of those projects that stays in your mind for a while. The gameplay is simple – but for me, it’s much more about the overall experience. Despite the very minimalistic graphics, the atmosphere is really well done! The ending came a bit suddenly, and I wasn’t sure whether there was something left to do — in my opinion, this could have been made a little clearer.
Graphics:
The graphics are very simple and reminiscent of hand-drawn MS Paint images. However, they are absolutely functional and stylistically fitting, perhaps precisely because of that.
Music / Sound:
It enhances the atmosphere and supports the overall experience.
Theme:
Perfect. :) Not much more to say …
Conclusion:
It’s basically a little work of art! :)
YAY me!! 3rd place rn!
General:
I had a lot of fun with this game! I liked the presentation, and the short intro text gave the player a bit of extra motivation. The menu at the beginning confused me a little because I couldn’t start the game — I hadn’t noticed the name input field. Maybe it could blink or be placed differently for better visibility.
The game itself was very enjoyable, and the controls felt good. However, the effects pushed my toaster of a PC to its limits, causing some stuttering — definitely my computer’s fault. I also had the impression that the beams didn’t damage me — is that possible? Furthermore, I didn’t notice at first that the money restored health. Perhaps a different symbol (a heart or a red/green cross) would make this clearer.
I saw in the description that it was meant to be a rhythm game, but I didn’t really feel that rhythm played a major role in the gameplay (which isn’t a bad thing — it was still fun and reminded me a bit of Undertale fights).
Graphics:
The graphics were consistent. The shaders / particles/ effects were great and really enhanced the experience. Maybe a bit too much at times since it sometimes was getting hard to concentrate on navigating my figure. Tiles looks nice as well.
Music:
I really enjoyed the music — chiptune-like and fitting the art style. The sound effects were also good.
Theme:
A limited room / space. Works for me.
Conclusion:
A motivating reaction-based action game with solid presentation! Impressive entry! :D

General:
Very cute graphics and nice music. A sweet game with classic, familiar gameplay. I liked the overall atmosphere, and the fact that you have to return to the water dispenser adds an interesting twist. The night feels a bit long — maybe consider several shorter nights with upgrades in between..?
At the beginning, the movement felt a bit too slow — sometimes I couldn’t prevent ghosts from eating my cookies because I absolutely had to recharge my health, even though I had barely used the flashlight. My best time was 3 AM. Sadly the "You lost" screen does not display that - I would love to see my score on that screen. :)
Graphics:
Very cute retro graphics!! Everything looks great, and the attention to detail — like the falling snowflakes — really impressed me.
Music:
The music was well chosen and varied enough for the longer playtime.
Theme:
It takes place in a single room, so the theme works for me.
Conclusion:
A short, entertaining game with cute graphics and good ideas!
General:
The intro was incredibly atmospheric! Absolutely brilliant. I honestly didn’t expect such an action-heavy game — you’re really versatile. I really liked the graphics and animation! The controls feel good, and the hearts are quick enough to defeat — neither too spongy nor too easy. I often felt like I wanted the character to move a bit faster, though this might be because the animation looks more like walking. At the same time, it reinforces the feeling that the floor is covered in slime — which is probably intentional? :)
It’s also great that the game shows how many hearts are left. That gives you a clear sense of the goal.
Graphics:
The palette is well chosen, and the player character is easy to recognize. I especially liked the short animation when you defeat a heart — it really highlights the feeling of success.
Music / Sounds:
The sound effects are very well chosen, and the music fits the atmosphere — I actually recognized one of the songs, but it suits your game very well. In the intro, the music seems to only come from the right channel? I only noticed because I was wearing headphones. Overall, the audio is well selected and the sound effects are great!
Theme:
It’s more of an area than a room, but if you see it as one large room, then I think it fits the theme!
Conclusion:
A fantastic entry!! The title is brilliantly chosen — action-packed with bullet-style elements.
General:
The graphics really stand out. It looks very professional, and the animation is great. It could easily be a mobile game. The theme works for me as well, even though it takes place in a house. At first, I didn’t know what I was supposed to do. I only realized you can buy upgrades through the door after reading another comment here. I also couldn’t reload the first time because I didn’t notice the instructions on the title screen. Once both things were clear, I was able to play properly, and it was fun. Maybe you could add a tutorial later on. Like lready mentioned the camera should pan to the direction you are facing.
Graphics:
The colors complement each other well, the menu looks chic, and the UI elements look great too.
Music / Sound:
The sound effects are fitting; the music loop could be a little longer. Atmospherically, it suits the game well.
Theme:
The theme is fulfilled, even though it looks more like a house.
Conclusion:
A simple action game with an upgrade feature and professional-looking graphics and animation.
Hey! I'm happy that the game motivated you enough to keep playing :D
Thank you - and yes... I wrote the song and Zoralune sang it for me :) I#m glad you liked it!
Regarding the AI Grafics I don't know if you read my description but most of the grafic is made by humans.
I just fixed the bug, sadly I can re-uoload only after the jam ends. ;_;
Regarding the theme: I think this goes for most of the games - like... an escape room could take place on a ship as well imho. But I get your opinion.
General:
Congratulations on your submission! A nice puzzle game that offers an interesting interpretation of the “One Room” theme.
The art style is simple but completely sufficient—and actually somewhat original. The core gameplay reminds me of Minesweeper; it’s interesting and motivating. Sometimes, however, it’s a bit difficult to find the room, and from level 3 onward I had some trouble. It would be nice if at least the first safe room were marked, because otherwise (just like in Minesweeper) it’s purely luck whether you get any information or lose on the very first click. The small animation that plays when you hit an occupied room is funny and fitting.
Graphics:
Fairly simple but functional. The style has something unique, and the colors are well chosen. The main menu could have been designed a bit nicer, but the intro text / tutorial is truly excellent!
Music:
Atmospheric music and fitting sound effects—though in some places I would have turned the sounds down a bit. Overall, everything suits the style of the game.
Theme:
A super interesting interpretation of the theme. I liked that very much! Great idea!
Conclusion: A great puzzle game with a unique interpretation of the theme!
General:
Congratulations on your submission! I especially like the game visually—the color palette is well chosen, and everything is easy to recognize and clearly readable. The game has a real retro charm, especially at the beginning with the short but fitting loop in the menu. The theme is perfectly met as well, with everything taking place in a single room. The theme of “intentional unemployment” should be taken with a bit of humor—though I think it can also unintentionally reinforce certain stereotypes.
The gameplay loop is simple but works well. I had some trouble with the controls at first, and I would have liked to be able to advance the dialogue with the mouse. In the game itself, however, everything worked perfectly fine. The controls feel smooth and responsive. Unfortunately, I didn’t notice at first that I had “defeated” a job; a short pause and maybe the option for upgrades would have been a great addition here.
Graphics:
As mentioned—the graphics are simple but I like them a lot! The color choices are excellent, and everything looks very clear and readable.
Music / Sound:
The music in the menu is well chosen; during the fight I could imagine a tension-building boss theme working great. The sound effects are also fitting and consistent.
Theme: Perfect!
Conclusion: A solid boss-fight game with coherent, charming graphics. Well done!
General:
Congratulations on your submission! And hooray: I defeated the tank — proof photo attached! :D
The game plays well, and I felt that the patterns were easy to predict and therefore “fair.” The controls felt smooth, and overall the game is entertaining and engaging. A tutorial would have helped me, though—I first had to figure out how to control the vehicle. The game’s concept is good, and I actually liked that the enemy stays in the center; it gives the whole thing an imposing feeling. When you finally beat the boss with your little vehicle, it feels even more rewarding! Maybe a short intro with an absurd story and a cool title screen could be worth considering. Some upgrades, more bosses, and maybe a dash ability would also improve the gameplay.
Graphics:
The graphics are perfectly fine and serve their purpose. The bullets are clearly visible against the background. You might want to look into adding particle effects to further enhance the game. Or some neon effects, etc.
The restart button could also look a bit more interesting visually…
Music:
The music was exactly my taste. The asset was well chosen. Whoever made it clearly knew what they were doing.
Sound:
I had no sound on my end. Did it maybe not work? Engine sounds, shooting sounds, etc. would definitely enhance the game. Since you listed sound assets, I assume it just didn’t work for me?
Theme:
It takes place in a limited area / a hall. So I would say the theme was well met.
Conclusion:
A simple game that is fun to play and has nice music to keep you motivated. It offers a solid foundation for further development.

Very nice game, art is splendid and very atmospheric, I like it!
This is a story-heavy game (which I love) and it has enough interaction to keep you hooked.
I really wanted to continue playing, too bad you could not finish it. :(
My suggestions:
- if you talk to sally first when sam does not answer, the player character already mentions that sam is not answering. Maybe fix this so others wont get confused.
- rework the music a bit maybe. The loops are too repetitive and could use some work. It would help this already great game to be even greater!
Gratz on finishing the game :D
The chosen assets were nice and I liked the overall vibes. A bit funny, a bit spooky, perfect!
Sound was nice and fitting as well, loop for menu could be a bit longer.
Navigation was intuitive and very nicely done. I also liked the small intro - nicely done!
If ou would like some suggestions, continue reading. If not, just stop here ;)
My suggestions / feedback:
-give more feedback on button-push for player in main menu (some sound fe) and a hover effect could be nice
-game starts to lag when ghost appears, maybe easy to fix?
-I don't know why you made the game time-limited. Maybe it would have been nicer not to have a timer ?
I dont know why but I cant play the game. It starts with a text about a brother (its a bit too fast for reading) and then I take a look at a "missing person"-poster, then it throws me back to the main menu. I would love to give more feedback, maybe we can find out why this happens?
From what I saw the retro grafics are nice and atmospheric.
I would really like to try it out - can you help me somehow? :(
Yay! I Found something! Maybe Show the Player how much he can find in a map. In the beginning it May be better to let the player find more than just one thing since it gets a bit frustrating to click around.
I like the Color Palette and the idea of upgrading! Could become a nice casual game with a Bit more Features. :)




























