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Overall:

I really enjoyed the game; the varied puzzles and the simple yet coherent pixel art contributed greatly to that. The controls work well, and solving the puzzles is fun. I needed several attempts, but in the end I managed to beat it. The game kept me motivated to keep trying — it always felt like it could be done eventually, so the timer was a meaningful and fitting addition to the gameplay. The ending came a bit suddenly; perhaps a slightly longer fade-out–fade-in would already help. But for a jam game, it’s absolutely fine! I found the final file a bit tricky 8D

Graphics:
Coherent, simple pixel art. There’s not much to criticize here — the color palette was consistent as well. A slight idle animation for the character might be nice, or at least having them stand still properly. The only thing I found a bit too simple was the start menu; using more of the game’s colors and adding a hover effect for the buttons would have been great.

Music:
The menu music matched the retro feeling well; I would have kept the in-game music in the same style. As it was, I found it a bit less fitting — it could have built up more tension. The UI sounds are well chosen (e.g., after clicking the button in the main menu).

Theme:
It took place in a single room and on a PC — which worked perfectly for me!

Conclusion:
An interesting puzzle game with a humorous theme and a very fitting timer element — a great entry!

Thanks for the extensive feedback and playing our game, since our team have no art (our artist friend are too busy lately)  we pretty much use free assets, and yes  we realized the really lack in art side and pretty much work on our strenght side, the ideas and the mechanics, still you're right a game can't feel complete without everything in place. Next tme we'll try to increase a bigger time in art should we stil lack someone within the art part. Again thank you for the feedback and playing or game!