I'm not a fan of clicker games, but I played it through the entire 3 minutes, I was quite lucky to read the description of the upgrades, otherwise I will have less heat generated, nice trap there! I eventually managed to gather 4000-ish but it is not enough to please the sun? damn
Anyway a cool game, simple and straightforward, nicely done!
Skitecs
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Okay, while I didn't really feel the jam theme in this one, it was a fun game nonetheless.
I liked the dashing mechanic, and I also noticed that the wasps can speed up over time. Once I figured out that hitting them slows them down again, I started spamming area attacks on them XD.
The bee companions were a nice addition too, although I think all of mine died during the Wasp Queen fight. That was probably my fault, i accidentally dragged them right on top of the queen and they all got caught in the explosion. Sadge :(
The art style is charming, and the music really gave me the feeling of playing a retro shooter. After reading your game description, I think you nailed the atmosphere you were aiming for.
My main concern is the lack of direction. After defeating the wasp, I wasn't sure where to go next. I noticed the flashing indicator, but it wasn't clear to me what it meant. I eventually headed to the beach, but after finishing that area I ran into the same issue again. I tried going right, but nothing happened, and only after some experimentation did I discover that I needed to go upward to find the Wasp Queen. A clearer objective marker or some guidance would help a lot.
Overall, I had a fun time with it and enjoyed the experience. Well done!
Right, this is quite awkward, since we almost have identical game names XD Mine's Granpa and your's grandma lmao. anywho character customization, while it is simple, that is a good point , while it is simple since people rarely make that kind of customization for a short jam that kind of customization actually stands out, well done! For the gameplay I have to say a bit problem on the dialogue box, I think you need to make it a bit faster for the type one or a button to just skip the "typing" animation text. The guide is simple but I found 2 major bugs. One is when we go to the stove and try to cook something, I could simply remove the ingredients from the list needed and I can make the food out of thin air. Second I cannot close the cooking/recipe interface, i've pressed the x button on the right side and even pressed "c" again but it did nothing. Thus i cannot finish the game, I'm sorry but I liked the idea, the simple but warming art and the cute music, great job!
This game surprised me. At first, I had no idea how to play since there wasn't a guide, but after experimenting for a while, I managed to understand the mechanics pretty quickly.
The game has 4 different seeds and many fertilizers with different effects, which makes it feel very reactive and fun to experiment with. What impressed me the most was how the plant reacts to the mouse cursor. It almost feels like two magnets with the same polarity pushing each other away. Watching the plant sway and respond to the cursor was genuinely mesmerizing.
The smooth movement combined with the beautiful art style makes the game feel very cozy, which fits the jam theme perfectly XD.
My only real criticism is the lack of music and sound effects. I think adding those would make the experience even more immersive.
Overall, a relaxing and charming game. Well done!
That is an... interesting sandwich combo XD
I enjoyed the game and was able to finish it. The art style is simple but works well, and the music is nice too. My main issue is with the dialogue pacing. The long "..." pauses felt a bit slow and became frustrating after a while. It would be great if the text could be sped up or skipped.
Story-wise, I was surprisingly immersed. The recipe kept making me curious about what would happen next, and the final "ultimate sandwich" reveal was hilarious. It definitely didn't live up to its name, which made the twist even funnier.
Overall, a fun and charming game. Well done!
Played the game, and I can definitely tell it was made under a lot of time pressure. The fact that you uploaded it less than a minute before the deadline is proof of the effort that went into getting it submitted.
As for the issues, the player is currently just a static Sprite2D without animations, there doesn't seem to be a collision system for the walls, and I was able to start dialogue by pressing Enter without actually approaching the NPC. Since the game revolves around buying items, I was also expecting to be able to purchase things already, but that feature doesn't seem to be implemented yet. I also noticed the lack of background music.
That said, there are positives too. I liked the text sound effects, the art is cute and well made, and despite the game being incomplete, you still managed to submit it and show people what you've been working on. Finishing and uploading a project takes courage, and I respect that.
Good job, and good luck with future updates should you guys keep updating the game!
A simple turn based rpg, I really liked this! THe difficulty curve was quite spot on, at the beginning the gameplay is simple you can simply use the same strat but once you entered the beach and face the boss, you need to think a little bit harderhow to defeat them and i can say that's an amazing implementation. My only concern is on figuring out who will be on the next turn so I can think of the combo but I guess your game just makes it randomized or something? because everytime I reenter the same battle with the same monster the first order always changes , you might want to make it clear on the turn order, other than that, it's a good game that i really enjoyed playing until the end. Well done!
Ok, the story truly piqued my interest, the music truly feels like a sad moment every turn, and the art is spotless. There is some confusing part for me, like in day 2 the admiral request for 300 resources but on day 3 it seems all has been paid, after reading the description I think i understand why it was gone, still I applaud you guys for kept going even thought having a crisis but you guys kept your head cool and salvage what's left and do what you can do, that's a massive dedication! Hopefully on the next one you guys can execute the game without any big problems like that anymore. A good game with the maximum effort, well done!
Ok, cute artwork, and the music is soothing and sf is on point. You've put limitation of sandwich there and the sandwich counter, nice. The hints are ambiguous enough that I could say it fits the theme. The problem with the game is that there is no clear goal or end, I could say this is like another platformer game like mario and I could say it has a big influence in your game. There's also a problem with lenght of the game, with every defeat and retries, it kinda makes me frustrated and without knowing the end of the goal I simply cannot finish the game.
OK so, i've played tthe game and i could say it was short but fun enough, I'm quite shocked that you managed to set up not only player vs player but also online lan as well? that's a massive point for me! and another bous point for keybinding, not alot of people have the time to implement that. I could say it is a nice simple, fun and short game to pass he time, well done!
It was an interesting game but I guess the brainrot type of thing kinda way too much for me, i love the art and it looks very polished, also the Mr.krab walking sfx is the cherry on top. I like the minigames especially the whackamole, but the minigame on the strength test is hard for me, I can only manage to hit 1 or 2 times in a row, and unable to make it to 3. until somehow i.. broke the machine? Overall nice entry, good job!
Fun game, quite enjoyed it, really chaos on the next level, the ringing sfx was fitting, gameplay-wise it is great, i haven't experienced any bug whatsoever, and the artsyle is nice and looks polished. There are a few things that can be improved, like the upgrade buttons, it is quite small and i miss it, if i didn't read the others comment about this i might have missed it completely, you can also add a highlight of the clicked building so we can confirming where the ambulance or the firetruck actually go. Aside from that, the game is already good and enjoyable. good job!
Considering that it is a first time jam, it was made very well! There are some things you can improve here, like at the dialogue is a bit quirky? I do not know but i felt like reading the dialogue is a bit too weird, like not the common dialogue in common games. The puzzle is good, i love playing puzzle games but it would be good to know which platform opens what, because all i did was just to ensure the normal rock goes to these platform at least once and it might open a path somewhere and it is. The ending also quite weird, i was hoping i get a closure on the story but i got more questions than answer, the story direction needs to be clearer. Theme-wise is not on point as well, yes i will sacrifice my power up when i go to the next level, but at that next level i gain back the lost power, so the removal is a bit meaningless, saving the soul is also possible so no sacrificing must be made at all. With that in mind, congrats on your first jam!
Right this one is a decent game yes. A tutorial would be good since at the start i don't know what should i do, too awhile to get it but yeah, a tutorial would helps along the way. The gameplay is nice it is a core time management, whom to save and ignore, really fit the theme. The music is a bit louder than the sfx, you might want to tone it down a bit on the music but the sfx is fine at this point, really nice touch on that one. I can't say much about the art because i think it is a simple one, aside from the background there are no art instances like custom button or somewhat. Each level ending also needs to be fixed the text telling a story on those we saved is great but the gap between them is quite a lot, abit of fixing on that part would be nice, and lastly i have no idea what the gold do in the game at all, everytime i upgrade it seems my gold doesn't reduced at all. It still a nice game considering it was made in 24 hours, should it be more polished i would love to replay it again. good job!
Pinball game isn't my type of game so i might not be able to give a good feedback, nevertheless i think it is a well polished game, i don't know how it can fit the theme until i realized that each shift button press sacrifice one energy respectively so limiting use and the timing to press is important, however should i be miss a lot, there will be way too many ball spawning that makes it harder, and i have to either sacrifice the energy to make the ball float or let them fall. Also leaderboard is a nice touch, unfortunately im unable to be within there :(. A very nice game, well done!
Damn, i felt really attacked and pressured playing this one XD It was intense yes and saving all the files while stop the popup messages was quite annoying LMAO. By far the simplest but fun game i've seen, i really liked it, I love the fact that the less time you have the more these popups show up, making the game much harder overtime. Truly the embodiment of the the theme itself, awesome job!
I really enjoyed the game, the music and the sfx really makes the game more alive, i also liked the cute animals art as well plus their respective sfx gave me a chuckle XD. A good gameplay, a combination between blocky placement and resource management. There is a bug like when i drag a resource it drags with the cursor but i cant place it, the only way i reset the bug is when i hover the cursor to the map button then i can place the resource again. Theme-wise it is almost on point, we can't save every animals yes but i don't see how sacrificing them affects anything in the game. The learning curve with the game is okay i guess, because it took me awhile to understand how to expand the raft. Overall a good game, enjoyed the story as well, great job!
Alright a short but simple story,first try i got the bad end, but after reading a bit and choosing carefuly, i managed to get the best ending on the 2nd try. The ocean + seagull sfx is spot on, felt like on a beach, the art and gameplay is truly felt like JRPG, as expected from RPG Maker. I just hope there is more to it, the story is nice and i think it can hook the player but im quite dissapointed that it is way too short, but considering it is made in 48 hours, it is a solid groundwork for a game. well done!
It seems in the story there are missing pieces? like "char of 57" and the likes in the text/story. The choices also looped, it should not be a problem but the game is quite long so the story is way too repetitive. Since this is a jam, it should be simple and captivating. also it seems that my resource always go overboard and since the event are repetitive i know which option gives the best results. Overall nice job!
Ok this game is underrated, simple one yet i love this type of game! i love the fact that each lost village means i lost something, like the destroyed musician then i lost the music, lost the painter i lost the art, lost villages then i lack the soldiers and so on. truly captures the theme very well. Good potential game, great job!
Futuristic! The sound and the neon simple art truly capture the mood for the game, there was no hint so at first i don't know what the blocks do, but after experimenting a bit, i understand the premises of the game easily. At most i got to stage 15 and the red blocks truly move fast then the green block shoots, in the end, the drone i gathered only used as a shield until i ran out of them. Also the more drone i have early game, truly broken, the game balance adjustment is needed a lot here. Overall, congrats on your first jam! really good game.
Ooh it's been awhile i play puzzle and maze game in one. I thought it was gonna be that one puzzle per map, i never thought level 9 would be a puzzle, really caught me off guard. The art and music is simple but it is nice and polished the gameplay is fun i really loved it, clearing the entire level has been an enjoyment, truly! However i don't think the theme hits, you see i never had to choose one power, i simply can get both powerups, like the one where i should choose shoot or jump powerup, left or right, i simply shoot one, jump down, grab another ball, slow mo and shoot the other. Perhaps you can make it that only one power up active and some indicator which powerup that are currently active, other than that, i really enjoy playing the game, great job!
Thanks for the feedback, and yes that is the truth, we have troubles in the team like busy IRL or the likes to the point we can't even maximize our target for the game. What you pointed out are last minute setup, which means the entire jam timeline are focused on setting up the game rather than polish like the ending or clarification or tutorial and such. Still, i'm glad that you think we still able to submit a decent one, thank you very much :D
A nice simple game, the tutorial on the game page is enough to play the game without hassle, the truck movement is a nice touch, feels like any car games. I only have a problem on the window size, i tried to use the maximize windown button but it still isn't full screen, i also tried reduce the browser view but it seems the game also readjust with that hence im unable to play it with fullscreen, aside from that the game is simple and straightforward, good enough to kill some time. Well done!
Nice game, i think this one reminds me on playing minesweeper kind of thing so it's really cool! The art is simple but good the music is nice especially the elevator sfx, it is a great touch. The tutorial really helped me out understanding the game so no problem on gameplay, however it would be better if the elevator changing floor is using keyboard and not mouse or use WASD for movement, kinda hard transition between the arrow key and mouse. Other than that, it is a solid game, great job!
Cool game, i love the abstract art it gave, the gameplay is fun although the text is a bit unclear, i understand it is to make the art consistent but hindering readability is major problem, perhaps you can find a way to make it kept the art aesthetic and make it readable. other than that the game is fun, you decide yourself which challenge you wanted and each successful stage more challenge and the timer increased as well.A good difficulty scaling, well done!
Nice puzzle game , unfortunately i was quite stuck on the anguish part, i'm afraid i'm not able to finished the game, however as far as i play, the puzzle was quite interactive and fun! i love the visual and explosion sfx when the bomb explodes XD. I also found a bug where the player can glitch out of the room itself? you can see the pic that i attach here, you might one to check that one out, otherwise it's a cool game, great job!
Cool game!, i love the dialogues between the robots really integrated well within the game, their chit chat while we're playing also a nice touch. The art is well done, really fit and the movement animation is smooth, the sfx also spot on, nice! Even though there's no hint what should we make at the end, the gameplay is quite straightfroward, just merge the same class of object! Still i cannot finish the game because the junk was piling up too fast for me :( but i can see the potential of this game, and it is and enjoyable game, Well done!
Hmm, seems a lot of people struggling on the 4th puzzle a lot, we 're still learning on game balancing so we might need to experience and test it to our friends more. The fifth/last puzzle does include doing something in the room as well but yes you're right in order to adhere to theme much we must more include the room much more. Thanks for playing!
We do have a background music, perhaps some kind of error? might check that one. Also, thanks for noticing that glitch, we might need to fix that one up, i think it's because once you finished the last puzzle i did setup the code to give the flag of finished, didn't realized it breakthrough within the computer XD shouldn't happened but gameplay-wise it's still good LOL.
For a first jam this one is pretty good actually! I liked the art and the blood around each room, making it a bit eerie. Like others mentioned, no music is a bit bland so you might need to add that one, while most of them are logic there's one part i got stuck, the scissors, i don't know where should i go, for this type of game i think you need to give some hint so that the player will not stuck too long. Congrats on completing your first jam!
Ah yes a comedic game, my favorite, it doesn't have a solid tutorial but i managed to understood quite quick, the art and the sfx are cool, i love the detail on the sfx before he big one about to charge, the gameplay also qiote innovative, that's a major point from me! but i got this on my gameplay....
It seems the enemy just swarm to an object i don't know if it was the feature or a bug but quite funny, bunch of guys just swarming on something like flies XD. Anyway, a funny game with great idea, keep up the good work :D

Cool mechanics! although a thorough tutorial would be better, first couple of tries i don't know where i'm going, by reading the story thoroughly and reading comments below, i finally understood how to play. aside from that this is pretty much a solid game, the art really fit with the story and quite conssitent, the sfx are hitting the spot, the physicsin game with the blood splatter is quite fun as well. Great job!




