Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Skitecs

128
Posts
3
Followers
1
Following
A member registered Oct 03, 2019 · View creator page →

Creator of

Recent community posts

Fun game, quite enjoyed it, really chaos on the next level, the ringing sfx was fitting, gameplay-wise it is great, i haven't experienced any bug whatsoever, and the artsyle is nice and looks polished. There are a few things that can be improved, like the upgrade buttons, it is quite small and i miss it, if i didn't read the others comment about this i might have missed it completely, you can also add a highlight of the clicked building so we can confirming where the ambulance or the firetruck actually go. Aside from that, the game is already good and enjoyable. good job!

Considering that it is a first time jam, it was made very well! There are some things you can improve here, like at the dialogue is a bit quirky? I do not know but i felt like reading the dialogue is a bit too weird, like not the common dialogue in common games. The puzzle is good, i love playing puzzle games but it would be good to know which platform opens what, because all i did was just to ensure the normal rock goes to these platform at least once and it might open a path somewhere and it is. The ending also quite weird, i was hoping i get a closure on the story but i got more questions than answer, the story direction needs to be clearer.  Theme-wise is not on point as well, yes i will sacrifice my power up when i go to the next level, but at that next level i gain back the lost power, so the removal is a bit meaningless, saving the soul is also possible so no sacrificing must be made at all. With that in mind, congrats on your first jam!

Right this one is a decent game yes. A tutorial would be good since at the start i don't know what should i do, too awhile to get it but yeah, a tutorial would helps along the way. The gameplay is nice it is a core time management, whom to save and ignore, really fit the theme. The music is a bit louder than the sfx, you might want to tone it down a bit on the music but the sfx is fine at this point, really nice touch on that one. I can't say much about the art because i think it is a simple one, aside from the background there are no art instances like custom button or somewhat. Each level ending also needs to be fixed the text telling a story on those we saved is great but the gap between them is quite a lot, abit of fixing on that part would be nice, and lastly i have no idea what the gold do in the game at all, everytime i upgrade it seems my gold doesn't reduced at all. It still a nice game considering it was made in 24 hours, should it be more polished i would love to replay it again. good job!

Pinball game isn't my type of game so i might not be able to give a good feedback, nevertheless i think it is a well polished game, i don't know how it can fit the theme until i realized that each shift button press sacrifice one energy respectively so limiting use and the timing to press is important, however should i be miss a lot, there will be way too many ball spawning that makes it harder, and i have to either sacrifice the energy to make the ball float or let them fall. Also leaderboard is a nice touch, unfortunately im unable to be within there :(. A very nice game, well done!

Damn, i felt really attacked and pressured playing this one XD It was intense yes and saving all the files while stop the popup messages was quite annoying LMAO. By far the simplest but fun game i've seen, i really liked it, I love the fact that the less time you have the more these popups show up, making the game much harder overtime. Truly the embodiment of the the theme itself, awesome job!

(1 edit)

I really enjoyed the game, the music and the sfx really makes the game more alive, i also liked the cute animals art as well plus their respective sfx gave me a chuckle XD. A good gameplay, a combination between blocky placement and resource management. There is a bug like when i drag a resource it drags with the cursor but i cant place it, the only way i reset the bug is when i hover the cursor to the map button then i can place the resource again. Theme-wise it is almost on point, we can't save every animals yes but i don't see how sacrificing them affects anything in the game. The learning curve with the game is okay i guess, because it took me awhile to understand how to expand the raft. Overall a good game, enjoyed the story as well, great job!

Alright a short but simple story,first try i got the bad end, but after reading a bit and choosing carefuly, i managed to get the best ending on the 2nd try.  The ocean + seagull sfx is spot on, felt like on a beach, the art and gameplay is truly felt like JRPG, as expected from RPG Maker. I just hope there is more to it, the story is nice and i think it can hook the player but im quite dissapointed that it is way too short, but considering it is made in 48 hours, it is a solid groundwork for a game. well done!

(1 edit)

It seems in the story there are missing pieces? like "char of 57" and the likes in the text/story. The choices also looped, it should not be a problem but the game is quite long so the story is way too repetitive. Since this is a jam, it should be simple and captivating. also it seems that my resource always go overboard and since the event are repetitive i know which option gives the best results. Overall nice job!

Ok this game is underrated, simple one yet i love this type of game! i love the fact that each lost village means i lost something, like the destroyed musician then i lost the music, lost the painter i lost the art, lost villages then i lack the soldiers and so on. truly captures the theme very well. Good potential game, great job!

Futuristic! The sound and the neon simple art truly capture the mood for the game, there was no hint so at first i don't know what the blocks do, but after experimenting a bit, i understand the premises of the game easily. At most i got to stage 15 and the red blocks truly move fast then the green block shoots, in the end, the drone i gathered only used as a shield until i ran out of them.  Also the more drone i have early game, truly broken, the game balance adjustment is needed a lot here. Overall, congrats on your first jam! really good game.

Ooh it's been awhile i play puzzle and maze game in one. I thought it was gonna be that one puzzle per map, i never thought level 9 would be a puzzle, really caught me off guard. The art and music is simple but it is nice and polished the gameplay is fun i really loved it, clearing the entire level has been an enjoyment, truly! However i don't think the theme hits, you see i never had to choose one power, i simply can get both powerups, like the one where i should choose shoot or jump powerup, left or right, i simply shoot one, jump down, grab another ball, slow mo and shoot the other. Perhaps you can make it that only one power up active and some indicator which powerup that are currently active, other than that, i really enjoy playing the game, great job!

Thank you!

Ah, well we  did our best to cover it up so it looks like a decent-ish game and yes the game really need a lot of polish. Thanks for the feedback!

Thanks for the feedback, and yes that is the truth, we have troubles in the team like busy IRL or the likes to the point we can't even maximize our target for the game. What you pointed out are last minute setup, which means the entire jam timeline are focused on setting up the game rather than polish like the ending or clarification or tutorial and such. Still, i'm glad that you think we still able to submit a decent one, thank you very much :D

A nice simple game, the tutorial on the game page is enough to play the game  without hassle, the truck movement is a nice touch, feels like any car games. I only have a problem on the window size, i tried to use the maximize windown button but it still isn't full screen, i also tried reduce the browser view but it seems the game also readjust with that hence im unable to play it with fullscreen, aside from that the game is simple and straightforward, good enough to kill some time. Well done!

Nice game, i think this one reminds me on playing minesweeper kind of thing so it's really cool! The art is simple but good the music is nice especially the elevator sfx, it is a great touch. The tutorial really helped me out understanding the game so no problem on gameplay, however it would be better if the elevator changing floor is using keyboard and not mouse or use WASD for movement, kinda hard transition between the arrow key and mouse. Other than that, it is a solid game, great job!

Cool game, i love the abstract art it gave, the gameplay is fun although the text is a bit unclear, i understand it is to make the art consistent but hindering readability is major problem, perhaps you can find a way to make it kept the art aesthetic and make it readable. other than that the game is fun, you decide yourself which challenge you wanted and each successful stage more challenge and the timer increased as well.A good difficulty scaling, well done!

Nice puzzle game , unfortunately i was quite stuck on the anguish part, i'm afraid i'm not able to finished the game, however as far as i play, the puzzle was quite interactive and fun! i love the visual and explosion sfx when the bomb explodes XD. I also found a bug where the player can glitch out of the room itself? you can see the pic that i attach here, you might one to check that one out, otherwise it's a cool game, great job!

Cool game!, i love the dialogues between the robots really integrated well within the game, their chit chat while we're playing also a nice touch. The art is well done, really fit and the movement animation is smooth, the sfx also spot on, nice! Even though there's no hint what should we make at the end, the gameplay is quite straightfroward, just merge the same class of object! Still i cannot finish the game because the junk was piling up too fast for me :( but i can see the potential of this game, and it is and enjoyable game, Well done!

Hmm, seems a lot of people struggling on the 4th puzzle  a lot, we 're still learning on game balancing so we  might need to experience  and test it to our friends more. The fifth/last puzzle does include doing something in the room as well but yes you're right in order to adhere to theme much we must more include the room much more. Thanks for playing!

We do have a background music, perhaps some kind of error? might check that one. Also, thanks for noticing that glitch,  we might need to fix that one up, i think it's because once you finished the last puzzle i did setup the code to give the flag of finished, didn't realized it breakthrough within the computer XD shouldn't happened but gameplay-wise it's still good LOL.

Interesting way taking on the theme, I'm not that good at driving game but so does the intention of the gameplay XD it was fun, the art is cool, it's amazing that you create these art :D. I Have nothing else to say but great job!

For a first jam this one is pretty good actually! I liked the art and the blood around each room, making it a bit eerie. Like others mentioned, no music is a bit bland so you might need to add that one, while most of them are logic there's one part i got stuck, the scissors, i don't know where should i go, for this type of game i think you need to give some hint so that the player will not stuck too long. Congrats on completing your first jam!

Ah yes a comedic game, my favorite,  it doesn't have a solid tutorial but i managed to understood quite quick, the art and the sfx are cool, i love the detail on the sfx before he big one about to charge, the gameplay also qiote innovative, that's a major point from me! but i got this on my gameplay....

It seems the enemy just swarm to an object i don't know if it was the feature or a bug but quite funny, bunch of guys just swarming on something like flies XD. Anyway, a funny game with great idea, keep up the good work :D


Cool mechanics! although a thorough tutorial would be better, first couple of tries i don't know where i'm going, by reading the story thoroughly and reading comments below, i finally understood how to play. aside from that this is pretty much a solid game, the art really fit with the story and quite conssitent, the sfx are hitting the spot, the physicsin game with the blood splatter is quite fun as well. Great job!

(1 edit)

All right, cool 3d platformer game, quite simple enough but a little bit of music in game should make it a bit better, It was quite enjoyable to speedrunning it, like rather than jump one platform to another, i just jump far to the farthest i can jump XD. Also at the end i realized i can just walk in to the panel and press the button without passing through the obstacles. Good job on the game :D

XD understandable, we were testing for game difficulty curve, considering that the 4th puzzle is the final puzzle by technicality, we want to make it a bit hard. The problem is we don't know which is hard or not, we did multiple test to our friends to test it some say easy some say hard. I think the 4th puzzle is by far the most reworked puzzle we did in this game XD. Thanks for playing!

Thanks for the feedback, yes considering the theme we feel like the room itself needs to be a part somewhere rather than being a narrative to the game story itself.  Also that brief unable to close the wrong pop up is an intentional thing, to make the player a bit delayed before retrying so that the player should think before act. Thanks for the kind words and the feedback!

This game is more economic management than a tower defense type of game, love the vfx on the UI both on the main menu and the game UI. The music is a bit to chilling, it should feel a bit more dark since we're defending against zombies. Like what others been pointed out, the economy needs balancing,I swear i try to manage the money than focusing on defending. Great job overall!

The bar is way too fast/the penalty  for wrong button is too much XD the game is simple but quite hard i need to be focus but quick but the shaking visual, the out of breath audio and the bar going red makes me panic XD  A good gameplay and cool art. Well done!

(1 edit)

1 hour of making the game, alright, straightforward, the controls somewhat inverse? left is right, up is down, etc.? a bit hard but easily adjustable, would be good if there's an end but for 1 hour of developing the game, it is straight good. The music also a bit eerie, fitting for an empty endless room.  Good job! 

Fun game but when the crowds keep growing, the game became harder and a bit hard to move around, , love the upbeat music and blocky art XD. There's also a bit problem on the settings, when i entered the settings and readjust the volume, i can't exit from the settings view, the drinks also doesn't have any identification where to grab them, i was lucky because i just spam the interact button on any object in the room XD. Other than that, a good and fun game, well done!

A bit confusing, took some time to grasp the gameplay but in the end understandable, would be better with music and hint on the current points calculation to help. I also can place the furniture on the wall, did that to test and funsies XD. Considering this game made in a rush, it still a functional game, good job!

Ok the game is simple, You even put tutorial in game, that's nice, the gameplay is straightforward, at the beginning it was quite easy, at the end i was literally back and forth refilling energy and check cookies XD, the art is also cute and simple, loved it! THe music also fits with the idea you're going on. There's only a problem when i try to get water it seems i'm blocked by invisible one way block near the water dispenser? it's not affecting gameplay much just annoying. Great job!

Classic bullet hell game, simple enough to finish the game once you learned the attack pattern, the music is a bit loud and there is no waiting time so the player is just jump right into the gameplay, perhaps a main menu or countdown before the game actually started would be great. Nice game overall!

I'm a bit confused on the gameplay, i thought for a sec it will be like tetris because the art reminds me about them, but the gameplay was different than what I expected. Once i got the grip on how to play,it was giving me joy really, especially the red dot path finding was superb I'd say great job! The game can be a lot tougher on late game due to the block being clumped but overall it's a great game, an interesting take on the theme and the gameplay. Well done!

Cool, really felt playing JRPG just right there, took me awhile to explore the room and to familiarize with the controls but it doesn't took long to finish the game. The one that I realized is that the options settings. Button config, volume, toggle, it really like a well made and polished game. The music also really fits the JRPG theme, really brings me to nostalgia. Loved it!

The game is so simple no tutorial needed, awesome! The art  is very quirky simple but hit the nail. Also the sfx is always fit right. Well done!

Thanks, the art part is a major problem for us, we will try to learn to make a reactive buttons without modify any art in the future (becuasewe only joined as programmer and game designer duo, one of us got caught up IRL). The recommendation on making the room is more included with the puzzle was spot on, we were confused on how we execute the puzzle 4 would be, many ideas and/or many systematic,and including the room one is slipped off but perhaps it can be made into a new puzzle would be fine as well. Thanks for the idea! The last puzzle.... yea it's just weird, we were like "how can we put grass in the room?" and  just before the idea was scrapped, i remember there's a thing called a grass carpet and we go from there XD still perhaps we should more clarify it in the game. Thanks for playing!

Thanks for playing, the hint is the text within puzzle 4 itself, it should be guessable enough with time and considering that it is the "highest puzzle" so we make it a bit hard. We are still learning making the game curve but the fact someone stuck within the 4th puzzle means it needs to be reworked, thanks for pointing it out!