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Skitecs

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A member registered Oct 03, 2019 · View creator page →

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Nice game, i think this one reminds me on playing minesweeper kind of thing so it's really cool! The art is simple but good the music is nice especially the elevator sfx, it is a great touch. The tutorial really helped me out understanding the game so no problem on gameplay, however it would be better if the elevator changing floor is using keyboard and not mouse or use WASD for movement, kinda hard transition between the arrow key and mouse. Other than that, it is a solid game, great job!

Cool game, i love the abstract art it gave, the gameplay is fun although the text is a bit unclear, i understand it is to make the art consistent but hindering readability is major problem, perhaps you can find a way to make it kept the art aesthetic and make it readable. other than that the game is fun, you decide yourself which challenge you wanted and each successful stage more challenge and the timer increased as well.A good difficulty scaling, well done!

Nice puzzle game , unfortunately i was quite stuck on the anguish part, i'm afraid i'm not able to finished the game, however as far as i play, the puzzle was quite interactive and fun! i love the visual and explosion sfx when the bomb explodes XD. I also found a bug where the player can glitch out of the room itself? you can see the pic that i attach here, you might one to check that one out, otherwise it's a cool game, great job!

Cool game!, i love the dialogues between the robots really integrated well within the game, their chit chat while we're playing also a nice touch. The art is well done, really fit and the movement animation is smooth, the sfx also spot on, nice! Even though there's no hint what should we make at the end, the gameplay is quite straightfroward, just merge the same class of object! Still i cannot finish the game because the junk was piling up too fast for me :( but i can see the potential of this game, and it is and enjoyable game, Well done!

Hmm, seems a lot of people struggling on the 4th puzzle  a lot, we 're still learning on game balancing so we  might need to experience  and test it to our friends more. The fifth/last puzzle does include doing something in the room as well but yes you're right in order to adhere to theme much we must more include the room much more. Thanks for playing!

We do have a background music, perhaps some kind of error? might check that one. Also, thanks for noticing that glitch,  we might need to fix that one up, i think it's because once you finished the last puzzle i did setup the code to give the flag of finished, didn't realized it breakthrough within the computer XD shouldn't happened but gameplay-wise it's still good LOL.

Interesting way taking on the theme, I'm not that good at driving game but so does the intention of the gameplay XD it was fun, the art is cool, it's amazing that you create these art :D. I Have nothing else to say but great job!

For a first jam this one is pretty good actually! I liked the art and the blood around each room, making it a bit eerie. Like others mentioned, no music is a bit bland so you might need to add that one, while most of them are logic there's one part i got stuck, the scissors, i don't know where should i go, for this type of game i think you need to give some hint so that the player will not stuck too long. Congrats on completing your first jam!

Ah yes a comedic game, my favorite,  it doesn't have a solid tutorial but i managed to understood quite quick, the art and the sfx are cool, i love the detail on the sfx before he big one about to charge, the gameplay also qiote innovative, that's a major point from me! but i got this on my gameplay....

It seems the enemy just swarm to an object i don't know if it was the feature or a bug but quite funny, bunch of guys just swarming on something like flies XD. Anyway, a funny game with great idea, keep up the good work :D


Cool mechanics! although a thorough tutorial would be better, first couple of tries i don't know where i'm going, by reading the story thoroughly and reading comments below, i finally understood how to play. aside from that this is pretty much a solid game, the art really fit with the story and quite conssitent, the sfx are hitting the spot, the physicsin game with the blood splatter is quite fun as well. Great job!

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All right, cool 3d platformer game, quite simple enough but a little bit of music in game should make it a bit better, It was quite enjoyable to speedrunning it, like rather than jump one platform to another, i just jump far to the farthest i can jump XD. Also at the end i realized i can just walk in to the panel and press the button without passing through the obstacles. Good job on the game :D

XD understandable, we were testing for game difficulty curve, considering that the 4th puzzle is the final puzzle by technicality, we want to make it a bit hard. The problem is we don't know which is hard or not, we did multiple test to our friends to test it some say easy some say hard. I think the 4th puzzle is by far the most reworked puzzle we did in this game XD. Thanks for playing!

Thanks for the feedback, yes considering the theme we feel like the room itself needs to be a part somewhere rather than being a narrative to the game story itself.  Also that brief unable to close the wrong pop up is an intentional thing, to make the player a bit delayed before retrying so that the player should think before act. Thanks for the kind words and the feedback!

This game is more economic management than a tower defense type of game, love the vfx on the UI both on the main menu and the game UI. The music is a bit to chilling, it should feel a bit more dark since we're defending against zombies. Like what others been pointed out, the economy needs balancing,I swear i try to manage the money than focusing on defending. Great job overall!

The bar is way too fast/the penalty  for wrong button is too much XD the game is simple but quite hard i need to be focus but quick but the shaking visual, the out of breath audio and the bar going red makes me panic XD  A good gameplay and cool art. Well done!

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1 hour of making the game, alright, straightforward, the controls somewhat inverse? left is right, up is down, etc.? a bit hard but easily adjustable, would be good if there's an end but for 1 hour of developing the game, it is straight good. The music also a bit eerie, fitting for an empty endless room.  Good job! 

Fun game but when the crowds keep growing, the game became harder and a bit hard to move around, , love the upbeat music and blocky art XD. There's also a bit problem on the settings, when i entered the settings and readjust the volume, i can't exit from the settings view, the drinks also doesn't have any identification where to grab them, i was lucky because i just spam the interact button on any object in the room XD. Other than that, a good and fun game, well done!

A bit confusing, took some time to grasp the gameplay but in the end understandable, would be better with music and hint on the current points calculation to help. I also can place the furniture on the wall, did that to test and funsies XD. Considering this game made in a rush, it still a functional game, good job!

Ok the game is simple, You even put tutorial in game, that's nice, the gameplay is straightforward, at the beginning it was quite easy, at the end i was literally back and forth refilling energy and check cookies XD, the art is also cute and simple, loved it! THe music also fits with the idea you're going on. There's only a problem when i try to get water it seems i'm blocked by invisible one way block near the water dispenser? it's not affecting gameplay much just annoying. Great job!

Classic bullet hell game, simple enough to finish the game once you learned the attack pattern, the music is a bit loud and there is no waiting time so the player is just jump right into the gameplay, perhaps a main menu or countdown before the game actually started would be great. Nice game overall!

I'm a bit confused on the gameplay, i thought for a sec it will be like tetris because the art reminds me about them, but the gameplay was different than what I expected. Once i got the grip on how to play,it was giving me joy really, especially the red dot path finding was superb I'd say great job! The game can be a lot tougher on late game due to the block being clumped but overall it's a great game, an interesting take on the theme and the gameplay. Well done!

Cool, really felt playing JRPG just right there, took me awhile to explore the room and to familiarize with the controls but it doesn't took long to finish the game. The one that I realized is that the options settings. Button config, volume, toggle, it really like a well made and polished game. The music also really fits the JRPG theme, really brings me to nostalgia. Loved it!

The game is so simple no tutorial needed, awesome! The art  is very quirky simple but hit the nail. Also the sfx is always fit right. Well done!

Thanks, the art part is a major problem for us, we will try to learn to make a reactive buttons without modify any art in the future (becuasewe only joined as programmer and game designer duo, one of us got caught up IRL). The recommendation on making the room is more included with the puzzle was spot on, we were confused on how we execute the puzzle 4 would be, many ideas and/or many systematic,and including the room one is slipped off but perhaps it can be made into a new puzzle would be fine as well. Thanks for the idea! The last puzzle.... yea it's just weird, we were like "how can we put grass in the room?" and  just before the idea was scrapped, i remember there's a thing called a grass carpet and we go from there XD still perhaps we should more clarify it in the game. Thanks for playing!

Thanks for playing, the hint is the text within puzzle 4 itself, it should be guessable enough with time and considering that it is the "highest puzzle" so we make it a bit hard. We are still learning making the game curve but the fact someone stuck within the 4th puzzle means it needs to be reworked, thanks for pointing it out!

NOOO my spider is stuck, i can't move up and down XD Well i can say that this is an interesting gameplay, it's been awhile since i play 2 characters 2 different role type of game, really enjoyed it, aside from this stuck the music also quite loud. Well done on the game!

Alright,  dating sim meets JRP stryle game. I'm quite Impressed. Simple game, love the puzzle on the nerd girl, the girl on the dance floor is uh a bit simple task to do, the hardest is the girl with the dice, it seems that probability to get above 15 is quite hard. The love story is a bit corny for me  but overall a good game :D

Thanks for the extensive feedback and playing our game, since our team have no art (our artist friend are too busy lately)  we pretty much use free assets, and yes  we realized the really lack in art side and pretty much work on our strenght side, the ideas and the mechanics, still you're right a game can't feel complete without everything in place. Next tme we'll try to increase a bigger time in art should we stil lack someone within the art part. Again thank you for the feedback and playing or game!

Okay a fun game, really enjoyed it but it seems that rug are way too OP LOL. I pass through most level by only spamming the utility rug and bear rug. Another chill game, the art was smooth and nic and the music was calm. This game is great overall, great job!

Okay this one is actually a funny but frustrating game XD, cool pixel art and sfx is really on point! the gameplay can be a bit confusing without any tutorial, i didn't realized i need to hit the paper until i'm on my 4th death.  Also the game can be a bit smaller even if i use the fullscreen on itch.io. Perhaps you can tone down the difficulty because the longer it is, the harder it seems still considering the memes, jobless is not an option in this economy thus the difficulty in the game XD Well done!

5796 score! well at least i'm in top 10 in the leaderboard :P. The game is amazing, making a test first before actual gameplay even though there is a how to play instructions is a really good move, the player can learn the game mechanics before actually playing it, very neat! The art is beautiful and the timing of it was perfect, the music was tense really make yourself panic but must focus type of thing. The gameplay is while short it was tense i really felt like playing undertale. I really have fun playing this, Great job!

This game is.... interesting. The automatic potion throwing range is kinda short and since the damage is also quite little the ghost have bigger chance to catch me up even when i shoot them. Also I don't know if it's just me but some art are like this (see the picture below) Perhaps you can check it out, if it was problem on my end then it's fine. Also i didn't realized the door was to finish the game at all XD. A good game nonetheless. Good job!

This is very cute game, I loved the art even my little sister deemed it cute as well! The music and sfx is on point, The gameplay is great as well it took me couple of tries to find the perfect upgrade combo to reach the end. Simpl and cutest game I've ever seen. Well done!

Beautiful game and for the looks of it it seems the obstacle are randomly placed? i noticed that in every multiple playthrough the obstacles always go in different direction and doesn't go in pattern, it makes the game hard to progress because i can only rely on reflex and luck but it still challenging XD I can only managed to reach the 4th one where the orb follow you and when it close enough it become a static block, that one is super creative not gonna lie! Great game! but i'm sorry that i can't finish it :(

Thanks for playing! Originally the music we use we're intense but we feel like it will be too much considering the sfx from the timer thus we replaced it with what we use currently, and our playtesters (friends and family) that test the game doesn't have any comments on the music itself so we think it's already good. Any feedback is valuable, so we will try to find something more fitting to replace the current music later on. :D

Thank you for the feedback! Most of this art are free asset  and yesI do realized the minus on art part like no visual on the buttons or walking animation being weird, etc. It is our fault that we're way too focused on the mechanics and the gameplay itself and pretty much abandoned the art part. It will be a learning lesson for us, again thank you for the feedback! :D

Thank you! We we're planning to add that later but forgot because we're too much prioritize polishing the game at the final days of the jam XD

A relaxing game yes, and the references and interaction also great, playing the jumping dino while making my fish kept swimming was awesome experience! Simplistic gameplay and beautiful and amazing art, the music really calms you up. A perfect game for those who have anxiety. Absolutely amazing 10/10!

731.54 second and 41 deaths. I'm so bad XD but still finished anyway. I can say the game is extremely well made! loved the art, music, and the mechanics especially the vfx! the game curve was good reusing the last obstacle and add new one in the next level was great that really implies that you're still in the same room but things iwthin the room are changing, really fit with the theme, the only problem is the music doesn't loop and only run once. Other than that the game is amazing even though my finger is a bit tired from those obstacles XD

I liked the unique art and the sound, the gameplay a bit confusing because I'm not that often play clicking games but with the examine button i finally figured out the puzzles and how to play. Considering that this is your first jam, it was well done truly! Congrats on finishing a gamejam :D