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General:
This game is really well done graphically! It looks professional, and the layout of the room is also well designed. At times I had some trouble navigating when the room got fuller; maybe you could make it easier for the player by letting the characters move aside a bit more smoothly. I liked the idea of having to complete different tasks, but from a gameplay perspective I would have wished for a bit more variety (QTEs, resource management, etc.) — as it is now, it’s always: go to the spot and click. Still, thanks to its presentation, I really enjoyed the game and ended up playing it for quite a while! :)
I would have loved to have a leaderboard — by the end I had a pretty full party. :D

In the options menu and in the tutorial, the buttons don’t seem to work via mouse click. It’s not a big issue, but maybe something you’ll want to fix later. There’s also a typo in the tutorial: “someone WANTS to talk.”

Graphics:
The graphics look good and have a distinctive style. The chosen font and colors are well selected, and the AI art blends in nicely and fits the theme. However, the hover effect on the buttons in the intro doesn’t seem to work as intended (tested on EDGE). The short animation in the main menu is well done and immediately motivates you to start playing!

Music / Sound:
As a composer, I noticed quite quickly that it’s AI-generated, but the music sounds catchy and follows common party music patterns. The instrumental version during the track gives off party vibes, and the sound effects (e.g., the booing when the hype drops) are fitting and support the player feedback well.

Theme:
The theme is well met!

Conclusion:
A party simulation with great presentation — the graphics in particular stand out in a positive way!

Thank you for playing!

On the visuals, I can only call dibs for my team in the color scheme and icons. The rest is asset and AI, but I'm glad it is fitting the theme.

The idea of the room getting fuller and the game getting harder was planned, it was the main idea from the start. There is also a small detail in the code that you can push people a maximum of N distance from their "destination point" as well, that adds to the difficulty in maneuvering.

We lacked gameplay variety, yes, but that was due to scheduling issues. We had to cut stuff.

Noted on the leaderboard, might add in later games. And the menu issue, noted too late to fix in time... it was not just for you.

On the music, yes, AI. We can manage visuals, but we fail on audio. Glad to see we also made a nice choice. The prompt said something like "90's house parties" and "Britney Spears" rofl