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Thank you for playing!

On the visuals, I can only call dibs for my team in the color scheme and icons. The rest is asset and AI, but I'm glad it is fitting the theme.

The idea of the room getting fuller and the game getting harder was planned, it was the main idea from the start. There is also a small detail in the code that you can push people a maximum of N distance from their "destination point" as well, that adds to the difficulty in maneuvering.

We lacked gameplay variety, yes, but that was due to scheduling issues. We had to cut stuff.

Noted on the leaderboard, might add in later games. And the menu issue, noted too late to fix in time... it was not just for you.

On the music, yes, AI. We can manage visuals, but we fail on audio. Glad to see we also made a nice choice. The prompt said something like "90's house parties" and "Britney Spears" rofl