Overall:
The game has a funny dialogue and makes good use of the “one room” theme. A special clue is the camera function, which allowed you to observe Dick Storm — something I really enjoyed (sometimes he looked at his phone… :D I wonder if he was waiting for a reply from me?).
The gameplay has a bit of “Keep Talking and Nobody Explodes” to it — lots of research and decision-making. The game really thrives on its dialogue, which could perhaps be complemented with some emotes to lighten up the large amount of text — or with illustrations in the books, for example. Overall, the writing is really good — some typos (e.g., “legaly”) might even be intentional since it’s a chat. I occasionally had issues with the mouse controls — unfortunately, I can’t pinpoint the cause. At times, I had trouble looking around properly.
I really like that you’re establishing Dick Storm as a recurring character. He has a high recognition value, and I’m always happy to encounter him. :D
Graphics: The graphics use a nice low-poly style and feel very cohesive. The colors match well and everything is easy to recognize.
Music / Sound: The music is atmospheric and supports the events well. The loop could perhaps be a bit more varied or longer. The sound effects are well mixed and well chosen too.
Theme: It takes place in a single room, so it fits the theme perfectly! Nothing to criticize here!
Conclusion: An entertaining game with investigative gameplay and amusing dialogues featuring the one-of-a-kind Dick Storm!