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Overall:

The game has a funny dialogue and makes good use of the “one room” theme. A special clue is the camera function, which allowed you to observe Dick Storm — something I really enjoyed (sometimes he looked at his phone… :D I wonder if he was waiting for a reply from me?).

The gameplay has a bit of “Keep Talking and Nobody Explodes” to it — lots of research and decision-making. The game really thrives on its dialogue, which could perhaps be complemented with some emotes to lighten up the large amount of text — or with illustrations in the books, for example. Overall, the writing is really good — some typos (e.g., “legaly”) might even be intentional since it’s a chat. I occasionally had issues with the mouse controls — unfortunately, I can’t pinpoint the cause. At times, I had trouble looking around properly.
I really like that you’re establishing Dick Storm as a recurring character. He has a high recognition value, and I’m always happy to encounter him. :D

Graphics: The graphics use a nice low-poly style and feel very cohesive. The colors match well and everything is easy to recognize.

Music / Sound: The music is atmospheric and supports the events well. The loop could perhaps be a bit more varied or longer. The sound effects are well mixed and well chosen too.

Theme: It takes place in a single room, so it fits the theme perfectly! Nothing to criticize here!

Conclusion: An entertaining game with investigative gameplay and amusing dialogues featuring the one-of-a-kind Dick Storm!

Thanks for a detailed comment! I always appreciate those!

I'm glad you caught the "looking at the phone" animation. This was intended exactly in that way- Dick's waiting for your reply. He's self aware enough to know, he needs a research assistant, but that doesn't make him any more patient.

There was one modification, that I dropped early on, that would make the game even more like "keep talking". Originally the game was supposed to have the right answers randomized. This would be easy to implement, but exhausting to test, so I dropped it early on. With the books I took the easy way- you never read the books, but what the protagonist tells you about them. Actual text, with pictures, and animated books would be better, but there was no way I'd make it in time :)

Of course, you mentioning "Keep talking..." makes me think, that it would be cool to make a "research/ investigation" style game, where you can print out the books, that would be available as downloadable pdf (Zachtronics games do that too!). 

If you want to read a bit more about the development process, I've just added the devlog to my jam page!

Once again, thanks for playing!