Pretty neat game man. It kind of reminds me of Iron Lung which is always neat. Nice work :)
Play game
Daring Strait's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #61 | 4.000 | 4.000 |
| Overall | #373 | 3.444 | 3.444 |
| Gameplay | #378 | 3.381 | 3.381 |
| Enjoyment | #414 | 3.524 | 3.524 |
| Visuals | #536 | 3.571 | 3.571 |
| Innovation | #538 | 3.238 | 3.238 |
| Audio | #781 | 2.952 | 2.952 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Maintain the levels in your old submarine, keeping them in the "perfect" area. Systems rely on each other and these values must be watched closely in order to win, keeping the theme that "nothing can go wrong"
What code and assets did you not make from scratch during the jam (if any)?
Water material, creator credited in game
Sound effects through Pixaby and fonts through google fonts
How many people worked on the game?1
Comments
It's a nice game, it gives me FNAF + Sea Of Thieves + Overcooked vibes. I really enjoyed it, the game kept me in a constant state of stress and fear that I might do something wrong (and that's good!).
However, there are a lot of problems I see and I hope this will help you understand my experience.
First of all, it was very hard to understand what to do in this game. Nobody reads huge manuals, so think about it, maybe some kind of AI should teach the player how to fix all the leaks in the beginning (like the AI in saubnautica).
The next problem is that the player can't see how close he is to the end because all the progress bars have no background color. So I don't know where it ends.
The next one - I don't understand what to do with water, I can't remove it like in Sea of Thieves...
The next problem is that there is a huge problem with the in-game UI/UX - for example, vents are above filters, but the filter button is on the left, while vents are on the right (but we read things up-down, left-right, so the vents button should be first), and other screens can be better.
I also got a red light at the end, and I don't know why, I didn't do anything wrong (I won anyway). The game also lacks background music or some sounds - alarm, enemy approaching, etc. Good sounds can help in creating the desired atmosphere.
Nevertheless, it's a good game and I really liked it. I'm giving it a high rating and I hope you'll improve it later!
Wow! Thank you so much for the detailed and thought out review, I appreciate it more than you think!
The main criticism I have gotten thus far on the game is most definitely the tutorial or lack thereof, and I totally get it! The game is very complicated- on purpose yes, but complicated nonetheless.
I like your idea of having narration in conjunction with an idea from another reviewer, which is having the sub start off in a state in which stuff needs to be fixed, showing the player how to be properly equipped to handle the stress coming.
The progress bar issue is most definitely one that I could have fixed, I was just setting them up so quickly that I didn’t think about it. The distance one is actually the only one not to have a lighter background, which is arguably the most important one haha.
Water in the sub, fuel, and oxygen in your tanks cannot be edited by the player, only stopped from filling up / leaking by fixing in game events. Another example of needing a better tutorial!!!
The UI issue you mentioned blew me away honestly, that’s something I would never have noticed!! I want to change the layout of the sub anyways for any “final” version I make so I will keep that one in mind!
There also are background “sounds” but no music, and they are quite quiet so it is definitely unnoticeable sadly. Also there is technically an alarm sound in the game files, but for some reason I could not get it to play properly in engine (I don’t know why, and didn’t feel like I had the time to fix it so it got scrapped sadly) but I definitely agree, sounds can make or break an experience!
Once again thank you very much for the insight! The only way to grow is to learn from these things and you definitely taught me a lot in the span of a single message. One day in the future I do plan to release an updated version of this game, so I hope you are able to see that one day! I appreciate the review very much!
Very interesting game idea! I like the visuals and atmosphere. But аt first it is very difficult to understand what is what. But i still enjoyed it. Great job!
I like the claustrophobic atmosphere (could be even more with a lower ceiling). The pace is good. I like the change of lights when there is an issue, and that water. Perhaps some hint on levels could helps, green(ok)/orange(warning)/red(imminent issue), and perhaps some alert sound on the monitor that trigger the issue, of some bulb light that blink.
Cool game, I had fun playing it !
Really nice vibe! Gameplay seems solid, but it wasn't always clear what I was dying to on some runs. Perhaps an it needs an audio announcement of the system that needs fixing? Great job!
Very cool idea and fits the theme perfectly! Had a blast playing it. Definitely nailed the claustrophobic vibes of being stuck inside a submarine as things start to go out of control. Very cool!
Cool game, great interpretation of the theme!
Imho the engine can break a bit more often, for me it happened just 2 times so I didn't have to monitor air purity at all
Pretty cool game! Although I died because I ran out of oxygen, and I wasn't sure how to stop that from happening. maybe a tutorial would have been helpful. Otherwise, great work, definitely enjoyed playing
Wow, very impressive! We actually had a very similar idea to this game, but decided not to go with it. That's probably a good thing because I think your version would have been way better, haha. Great work, loved the visuals and gameplay!
One of my favorites so far. The mood was good, art direction, everything really. Really enjoyed it!
My god this game is genuinely stressful. The first person view, the submarine interior, and especially the way all the systems worked believably made it incredibly immersive compared to similar games.
I just barely scraped by with terrible air purity and probably 1% of my oxygen tanks left, I really thought I wouldn't make it. Especially so with this damn corner springing a leak every 0.00001 seconds while I repeatedly overcompensated with the ballasts

The only real suggestion I can come up with is finding a way to make the game begin with that pressure and stress, because for the first 30 seconds nothing really happens, and in my first attempt I just missed a few leaks at the back of the sub because I stopped playing to sip my coffee. Perhaps starting the sub in a bad condition but giving the player a short grace period to fix it could work.








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