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Sethalopod

43
Posts
8
Followers
4
Following
A member registered May 12, 2020 · View creator page →

Creator of

Recent community posts

Impressive amount of content! The gameplay was a little confusing at first, but was fun to explore the environment once i got my bearings

Loved the art! I wish I could make it a phone background

Very strange, thanks for giving it another shot on a different browser!

Love the aesthetic! As someone who loved rocket jumping in TF2, I really liked the idea of the game. I couldn't seem to nail the pecking mechanics, sometimes it felt like I'd go higher but I didn't understand why

Woah, love the atmosphere and art! Did y'all make all the 3d assets during the jam??
I seemed to encounter a strange bug where my player was rotating without me touching the mouse, but I think it may have been something strange with my browser - didn't detract much from the game.

Are there tiles that indicate where you can go? I only see a blue background.

Huh, very strange. What browser and OS did you use? We had one person encounter issues with Chrome on Windows, but when they tried Firefox it seemed to work fine. But when I tried Chrome on my windows it ran fine ¯\_(ツ)_/¯

Wow, very impressive! We actually had a very similar idea to this game, but decided not to go with it. That's probably a good thing because I think your version would have been way better, haha. Great work, loved the visuals and gameplay!

Ayyyy, great minds think alike ;) 

Took me a bit to get used to the controls and make it past the first section (before the first drop off). But once I got a hang of it I had a great time playing and trying to improve my score.

Love the music and visuals! The controls felt a little bit floaty to me and I got a bit lost on levels - I seemed to be completing them but without doing parts of the level. Very impressive for your first game jam, great work!

Cute game! I liked all the minigames you implemented. It would have been nice to have some audio and clearer directions on where I need to go, but very impressive for a first game!

Haha, I love the humor in the tutorial! Very fun idea and a neat puzzle game to try.

Love the art and sound! I got a little confused on how exactly to play the game. Some instructions on the page would have helped!

Neat concept! I seemed to get a level that I couldn't beat - I pressed every button but couldn't find how to move. Cool concept and impressive for your first game!

Very neat concept! I seemed to get in a weird game state where nothing was being revealed with clicks. Refreshing seemed to fix it. Love the art and music!

Woah! Very impressive you were able to recreate all the minesweeper logic and more in a week! Love the music and vibes.

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The whole point of the game is to make “action against the spirit’s command” so tempting that player can’t resist and tend to fail.

Very cool idea!

Sweet implementation of the theme! I couldn't quite follow the spirit, at one point it told me not to kill anything, but it didn't seem like I could leave the room without killing them, but perhaps I was doing something wrong. Do you win by following the spirit's guidance? Really cool concept and visuals!

Neat game! I really loved how fast and bouncy everything was, it made it really fun to play. I wish the car could rotate in place without moving, but maybe that'd ruin the bouncy- chaos of the game

Impressive game! I liked the mechanics and the ability to upgrade things. I wish the ship moved a little slower because it felt hard to shoot and dodge at the same time since you'd have to move towards their bullets. Really neat game though!

Took me a bit to get the hang of it, but overall I liked the gameplay! I couldn't tell the difference between attacks or if they all did the same amount of damage

Neat game! The mechanic and gameplay is really cool! For some reason when I died and restarted it seemed to change the difficulty - a lot of things spawned

Love the graphics (and your shader.txt file :P) ! I was a bit confused initially on how to get to the axe because you can't see the blocks you need to jump on and then couldn't figure out how to use it.

I really liked the concept! I got into an impossible situation when one of my top layers some how got off balance which meant a newly placed block just fell off. I think my tower must have shifted while the top level was being placed.

 Ohhhhh, gotcha, yeah I missed that you needed to kick the boxes next to it.

Woah! Love the art and sounds when hitting things - so satisfying! It felt a little hard to get my hammer spinning at full speed when there were a lot of enemies on screen, but still super fun - great job!

Loved the how the music built up as I collected more memories! The physics felt a little floaty, it would have been nice to have the player fall faster.

Very impressive game - loved the visuals and all the sound effects! I think I learned I'm really bad at measuring on a map T.T

Loved the visuals! Gameplay was a little buggy, I fell out of the bottom of the level O.O

Awesome visuals and audio! I was a bit lost on the level where the specimen grew (or maybe I was just bad and couldn't do it fast enough :P)

Loved the graphs, animations, and effects, very impressive!

Yeah, totally understandable! Your game felt super rewarding once you get the knights up, I loved the mechanics!

The visuals were incredible! It was a little frustrating when the enemies went behind buildings because it made it really hard to click on them.

Really cool physics based puzzles! I initially struggled with what I was supposed to do, but once I understood the puzzles were fun!

Loved all the effects in the game! Really built up the suspense and added a lot to the gameplay experience. The gameplay was a little simplistic, I found myself mostly waiting around, but the ending was incredible. Great job!

Love the artwork!

Impressive how much you were able to include in the game! It'd be nice to have a card hover ability so I can see what I'm adding / removing to my deck.

Loved the audio!

Gameplay felt a little guess and check-y, and the theme seems a little reductive?