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DIY Scalling tools's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3482 | 2.901 | 3.273 |
Overall | #5139 | 2.364 | 2.667 |
Enjoyment | #5633 | 2.015 | 2.273 |
Creativity | #5909 | 2.176 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goal of the game is to scale a mountain and reach the top by building different types of tools. Hence, the tools are built to scale (a mountain)
Development Time
(Optional) Please credit all assets you've used
=== Sounds ===
Droning from https://pixabay.com/sound-effects/droning-90101/ - Pixabay Content License : https://pixabay.com/service/license-summary/
The rest (except ranoutoftime.mp3) is from : https://sfxr.me/
=== Shaders ===
crt.gdshader - CCO. Taken from https://godotshaders.com/shader/realistic-crt-shader/
=== Fonts ===
PixelOperatorMonoHB8 : CC0. Got it from here : https://fontlibrary.org/en/font/pixel-operator
=== Code snippets ===
License screen snippet : https://godotforums.org/d/34833-complying-with-licenses-why-only-freetype-enet-and-mbed-require-attribution/9>
Input remapping inspired by : <https://www.youtube.com/watch?v=FWersItLsj4>
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Comments
Took me a little bit to understand how to play, but once I got going I had a fun time playing. The visuals are awesome and there are some really cool mechanics in here. Great work!
Thanks for playing and commenting.
As much as I would like to say that "the crypticness is part of the style ooooo", it most likely would have benefitted from a tutorial/an in-game guide/literally anything that could inform of the loop between "platforming -> gathering materials -> crafting tools -> platforming". But I didn't have the time to get someone else to try it out before the deadline, and as such never realized it needed it
Really enjoyed playing it, cool chill game, only issue please lower the volume when you cant craft somethin(got jumpscared by this) keep up the good work :D
Yeah, the sounds effects were really last minute, and it was the first time I was touching https://sfxr.me/. I couldn't find the actual sound I had in mind and took the closest thing. I can't lower the volume right now, because game jam rules, but I do agree that, compered to the rest of the game, it doesn't fit (and it is too loud).
Thanks for playing and commenting.
totally understand that :D , still enjoyed the game, a fun and outstanding experience
Neat game! I really like the CRT shader and the overall style of the game. I really like sandbox games and am surprised you managed to make one in this short of a timespan. I tried once and it was really hard... Great submission!
Thanks for playing and commenting.
You're the second person to call it a sandbox game. I wasn't planning on this being a sandbox game, but if that's how it turned out, I'm okay with it being a sandbox game.
Love the graphics (and your shader.txt file :P) ! I was a bit confused initially on how to get to the axe because you can't see the blocks you need to jump on and then couldn't figure out how to use it.
Thanks for playing and commenting.
Yeah, that probably could have been solved by adding a tutorial, or like, any sort of hint on how to play the game.
(Hey you saw my shader.txt file yay =) The whole vibe of the game, all originating from this one decision)
Cool looking game! :D, but I had a bit of a problem with controls and the crafter
Thanks for playing and commenting.
Tbf, I completely agree with the controls.
For the crafter however, I would really love to know what your issues with it are. You're the second person to mention it, and considering there are only three comments, that means that two thirds of the people commenting had issues with it. Of course, only if you have time and are okay with elaborating.
For me the crafter wasn't a big problem. But I think it's menu is a bit cramped. It looked like I had way more options than I actually did. And having both Esc and the back button at the top confused me a bit, I tried pressing Esc on instinct but it just got me out of the fullscreen xD. If the texts were spaced out more and the back buttons in the different menus stayed consistent I'd have had no trouble!
Woah thanks for explaining it. I didn't think about that, but it does make sense. Let's be honest, there is 0 consistency between the menus :crying_laughing:, and being the first menu I completed, I really tried to make my original font size work. I probably should have just lowered the font size like I did for the rebind menu
For the escape thing specifically, it is part of the default keybindings, and it is being checked to close the menu. I'm guessing this is a limitation of the web build, but I might have just messed up or something. (Does make me happy I never got to making the pause screen tho. Imaging having it and not being able to open it because it would have been bound to the escape key)
You're welcome! And yeah the rebind menu looked great :D The esc thing happened because of the fullscreen thing in the web build
Nice game, with interesting graphics, but the crafter is a little confusing to look at. Other than that, it is a pretty fun game.
The Crafter? Huh...
First of all, thank you for both playing and leaving a comment. It's very appreciated.
Second of all (if you want and have time for it), what about the Crafter was confusing to look at? How would you improve it?
Fun sandbox game! If it had more polished controls and a little more tutorial, it'd be a very solid game :)
Tbf it's missing a lot more than just better controls and a tutorial, but thank you for the comment